Double-Up Discussion: Fireflight, Sloth Hop

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In Sloth Hop, you have to guide a little sloth along a river that is laden with rocks.  Honestly, the last time I saw a river so full of stepping stones was during a drought.  Getting the sloth from the bottom to the top of the screen is a matter of tapping on the next squares in front of your sloth.  In true sloth fashion, he doesn’t visually move, you technically move the board by tapping on the screen.  Don’t tap on the water tiles, though.  That will end the game and your sloth gets wet.  Because the last thing a fuzzy animal that has a small fucking ecosystem in its hair needs is a bath, right?  The game has three different modes of play: survival, time, distance.

Survival is the first and by far the toughest mode in this game.  When you start, it looks just like the other modes, with one catch: the screen moves.  Where you set the speed that you tap in other modes, in this one you have to tap frantically along with the scroll of the screen.  I never made it far in this mode.  The second game mode is time.  Time is a little easier and its main feature is the timer in the corner.  As you tap along through the stone path in the river, the time runs longer and longer.  At the end of the round, the time it took you to jump to the end of the river.  Every time you exceed your score, it is saved!  The last mode of the game is a reverse version of the time mode.  Instead of running up, the timer starts at 30 seconds and ticks down.  You tap along as far as you can get in that time, and the number of stones you jumped across is saved.  The best score, again is saved.

Apparently sloths and cats alike hate water, both desperately need to be bathed.

Apparently sloths and cats alike hate water, both desperately need to be bathed.

Sloth Hop focuses on one thing: Digital dexterity.  It all depends on how good you are at hitting the little rocks that you have to jump across.  It is a fun little waste of time that you can use to fill in that space waiting for the train.  The game itself is free, so its downsides can’t really be that bad right?  Right?  Try playing this game for a bit.  One thing you will notice, and come to fucking hate, are the ads.  After every single game that you play, your celebratory screen will be thrown over by this fucking ad to play someone else’s game.  It is really irritating, and you can probably blame that shit on the nature of the App distribution systems.

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Fireflight: Vengeance is an interesting game that follows the standard of more popular SNES genre games, such as Desert Strike and Zero Wing.  You control a fucking dragon.  Awesome.  This dragon breathes fire all over everything and kills enemies.  Of course, unlike other games where there is little resistance against the awesome power of your incinerating blasts, in this game enemy dragons, ballistas and magic towers shoot fire, balls of energy and lightning at you.  You have to dodge the enemies and their attacks while simultaneously killing them.

One of the most important elements of this game is the money you collect.  Throughout the level, you have to collect gold coins.  These coins add up slowly, but you’ll play through a few times at first.  The first few times you play, you will get totaled.  Your first few plays don’t end wll, but as you get used to the starting conditions, slow flight, slow attacks etc., you will get better.  As your coins accrue, you will be able to buy better and better upgrades.  After a few plays, I was able to get enough coins to buy an upgrade that made me launch fireballs faster and faster.  This is another free game, so it is worthwhile to download it and at least give it a try.

Shoot 'em all!

Shoot ’em all!

Things in this that pissed me off the most aligned with the things that usually bother me about newly downloaded mobile games.  Getting a hold of the controls at first is fucking aggravating.  I almost didn’t make it past the first level, but once I put a little thought and effort into the game, I got used to it.  One of the most frustrating things about the controls is how the speed that your dragon flies depends on how far away you tap from where your dragon is at the time of tapping.  There is also the in-game purchases.  Those are also reasonable, though, giving you 2,000 coins, which will get you 4 base upgrades, for a nominal sum of 1.99$.  Not too shabby.  So jump in and get your game on, these are some pretty fun titles, overall.

Whispering Willows, Spooky 2D Fun

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Ever watched one of those reality shows where a team of “ghost hunters” go into a haunted location, discuss its history and pretend to be freaked out by every ambient noise that wafts in from anywhere nearby?  Yea, they were all over tv for a little while.  I always wished that something would show up and scare the piss out of them, not out of some desire of vindication for the existence of an after life, nor do I want to see them being eaten by some eldritch horror of Cthulu’s nightmares, but because I wanted to see them shit their pants.  The pants-shitting part would be left on the editing floor, I am sure, but it would still be fucking fantastic.  I want the little girl from this game to be in the house when it happens because being able to jump between the world of the living and the spirit world would make trolling these guys insanely easy and entertaining.

First, Elena is the main character and a young girl.  Her father has disappeared somewhere in the bowels of the Willows, where he is the caretaker.  After setting out for the mansion in a fit of female protagonism to make Samus proud, she gets jumped by a banshee of some kind and falls backward… breaking through a little-girl-sized area that falls through to the catacombs beneath the mansion.  Shit gets heavy fast in this game as the catacombs are where the Willows family buried all its dead… for fucking centuries.  So you’re this little girl hanging out with a bunch of centuries-old coffins when you’re jumped by this spirit of a bereft native american (Imma just say indian cause it’s shorter and I am apparently an indecent ‘Murrican with no sense of racial differentiation) that decides to lend you his aide and show you the ways of the for… I mean astral projection passed down by his people.  Apparently until him, I guess.

The look on her face speaks to an ancient tongue-gargling indian maxim: "Auauaaaa glarglglaaagh!"

The look on her face is one of profound, spiritual tongue-gargling noises

Using this ability to send your soul out of your drooling human meat-husk, you can solve irritating little mazes in the walls, open doors otherwise locked and talk to people long since dead.  It really is a lot of fun, and half of the fun in the game is exploring the labyrinthine rooms of the mansion and the many annexes on its grounds.  After growing up in a reasonably aged house (149 years old is old-ish for East Coast America), I know that feeling of exploring an ancient building searching for evidence of its secret past.  Finding lost loves, betrayals and sadness sitting in the coagulating dust: And Elena gets to see it all as if firsthand from the spectral mouths of the dead.  You’ll also find fragments of the stories of the various dead laying around the mansion.  Through pieces of ancient journals, you’ll be able to follow a story of sadness from the distant east to its conclusion in the founding of your hometown.

But all is not well in the peeling walls of the mansion, and Elena soon finds herself beset with as many foes as friends.  Throughout the mansions the shattered pieces of an ancient agony skitter and hiss like cockroaches nesting in the walls.  When you get close to a friendly ghost your father’s amulet, which you wear at all times, glows with a ghostly hue and thrums along with your heartbeat.  Come across some element of spectral evil and it glows red, thrumming with its own agitation. And if you think that these enemies are just some negative energies that you can ditch with some clean living and good karma, you’re wrong.  No amount of happy-thoughts will dish you out of this one.  Get hit by an enemy, doesn’t matter what, you’re fucked.  Checkpoints in this game are pretty reasonably spaced, too.  Hit a major plot point and your game will save.

They want to give her dirt hugs!

They want to give her dirt hugs!

Puzzles in this game are also very fun and doable.  Sometimes you will find yourself wondering if you missed something, as they can be deceptively simple at times.  I know I could have gotten this game done an hour sooner if I hadn’t said “This shit isn’t working!  I must have missed something or walked past something!”  Nevertheless, each puzzle is simple and pretty cool when you finish it up.  I didn’t need to call up the answers from the internet at any point, but at some point I really really wanted to, as the game doesn’t always just fucking tell you where to go.  If that was the case, how much fun would it really be?  Precisely.  Story-telling in this game is very well done, too.  It all makes sense and it adds a dark and enjoyable ambiance to the game.  It is a game that kids will love and that adults can certainly enjoy.  It has some elements of being serious with some pretty harsh topics, like genocide, but it still maintains the winsome feeling of a mystical world as viewed through the eyes of a young girl.  More games should be like this.

Sound and music in this game are nearly indistinguishable from one another with everything being geared toward the creepiness.  It is listed as horror, but it is really not that horrible.  At times it might get your pulse up, but the game is generally more fun for its puzzle, adventure and storyline aspects.  Not to mention the art.  As is the case with indies, nearly everything in this game is a piece of art unto itself.  Just looking at the buildings and the environments is a treat.  Overall, a great indie title that is worth the 14.99$ they ask for on Steam.

So, if the windows are broken out, why do I need something to cut the vines...?

So, if the windows are broken out, why do I need something to cut the vines…?

So numerous times in the game they mention how the mansion is in a location where “the fabric of the world is thinner than other places”.  And this is reasonable.  Plenty of people report that places where Native Americans lived are thick with the linger sense of spiritual resentment.  Thus, these places tend to have a high incidence of haunting reports.  The Willows Mansion is no exception.  This place is like fucking Grand Central Station for spirits.  The thing that is most annoying about this is that it’s Grand Central Station.  Ever been there?  It’s full of all kinds of fucking people!  There are spirits in this mansion that are part of the story.  Finding them in the sea of all the ghostly faces that have nothing to fucking do with anything is like finding a contact lens in a fucking pool.  There is a couple in front of the mansion that discuss how cold they are, there is a soldier that tells you how he and his girlfriend wanted to do their nasty business in the conservatory and I swear to god there is an undead hoagie salesman somewhere in that fucking place.  Not sure what a hoagie is?  Fuck you, go to a Wawa.  (for those going to the Wawa link, I would like to point out how fucking fake that white car in the parking lot looks.  They seriously fucking shopped it in.)  Whatever, at least in a place full of fucking dust and dead-heads you can find a fucking hoagie.