Terrance the Flying Eyeball, Disembodied and Ready to Rock!

ReleasePoster

Somewhere on the corner of creativity and the truly bizarre sits this little game that can be found on itch.io.  I have never played any games where I was just a single flying body part, but this is surely a whole lot better than some games where you play the disembodied head of an ancient samurai warrior.  Granted, this game is not a shooter, it’s just a simple little timed game where you have to get to the end of zones.  And it’s not easy.

Controlling Terrance is pretty easy: just hit the arrows or the WASD keys, whatever your preference.  He doesn’t stop immediately, so you have to prepare for a little bit of fishtailing.  You’ll guide Terrance through small obstacle courses filled with all manner of bizarre and inventive dangers.

Just don't touch 'em, just don't touch 'em..

Just don’t touch ’em, just don’t touch ’em..

If I were actually Terrance I would be a neurotic mess.  Without explanation and, from what I can tell, shortly after his creation in a lab, this little eye has to face some pretty harrowing obstacles seemingly crafted for him.  First, there are electrified walls and blocks that disappear when you run into them; they’re the orange ones.  These wouldn’t be so bad, but then at some point there are these purple mines that come into play.  Tap one and you have 3 seconds to vacate the area or be zapped to death by purple plasma.  Each time you die, you are sent back to the beginning of the level, which makes me wonder: are you one eyeball or do they just create another?  Each level is filled with equipment and what seems to be some Looney Toons version of measuring devices in the background, so maybe this is a series of test chambers not unlike those in Portal?

Each level ups the ante on level of challenge, too.  I am still having trouble getting to the end of the second zone.  See, there are these plasma-shooting blaster things, and after a while, they home in on you and fire a lot faster.  At one point, I have to break through these glass tubes in order to progress with the blaster shooting like there’s no tomorrow behind me.  If you run into it directly, you bounce just far enough back that you’ll get zapped, so you have to run into it and use the momentum to get you past the plasma balls.  You will not be at a loss for a challenge.

Fuck whatever mad scientists designed Terrance's horrible life... seriously..

Fuck whatever mad scientists designed Terrance’s horrible life… seriously..

As far as a game goes though, especially one on itch.io, you really can’t do better.  The art here is fantastic, resembling a sort of Dexter’s Laboratory feel.  For those of you not familiar with the old Cartoon Network tv show: it’s smooth and very professional-looking.  Terrance the Flying Eyeball is a game that focuses more on timing and skill than other game elements.  If you’re looking for a fun play with a simple concept to give you a break from all those deep gaming experiences that crowd the popular platforms these days, you could do worse than Terrance.  The music is peppy and fun, the gameplay is fluid and easy to pick up.  If you don’t get some enjoyment out of playing this game, even for a little bit, then you might just be expecting too much out of your games.  Hell, the game doesn’t even cost that much.  You can pay what you want for the game.  Mind you, this is a title that has a some work in it, so leave a few notes in the till, please.  I would say this game is worth at least 5$.  If more indie devs put out games like this, competition in indie games would be even closer than it already is.  Terrance feels like a game from a game jam and is just as delightfully creative.

Point Perfect, Rage and Cursors

PP_logo

 

After years of neglect and self-hatred, Mavis Beacon of typist teaching fame decided to grow a mohawk, dye it green and donned her studded leather jacket.  She stole the Doc Brown’s Delorian before the 90’s ended, went through dimensions to a time where the 80’s were the space-age and began her conquest.  Now she has returned to wreak havoc on mousepads worldwide, and the effect is devastating.  Ok, so that’s not the story behind this game, but with all the anger and rage it created, you would think I was playing Dark Souls or something.  You can visit the Point Perfect website here.  By the way, young’n’s: the device stealing that child’s youth in the picture is a CRT monitor circa 1998.

This is not a game for the feint of heart.  It is the most challenging thing I have played yet this year.  Simple enough idea with some goofy pixel art to provide a story.  There is a world of people that use mouse cursors to fly through space.  They are attacked by aliens and space invaders, zooming into action.  You are this world’s elite pilot and you must rise to the occasion or retire your peripherals.

Prepare yourself, brave hero.

Prepare yourself, brave hero.

From the very start, you get the feeling this isn’t going to be an easy ride.  You have to choose between an increasing number of trophies, but the first three are a wider targeting range, increased points and three lives.  THREE FUCKING LIVES! You have to choose between a buff or the basic 3 lives!  Needless to say, I always chose the three lives because I knew I would never make it without the extra lives.  And there aren’t even any extra life pick-ups (that I’ve encountered) in the entire game!

So you are the cursor.  You have to move the mouse to dodge enemies.  In order to do battle, you have to click and drag to ‘target’ foes.  When enemies enter the green field, you release to destroy them.  Sounds easy, but fucking try it.  To start, you have a smaller targeting field range, but as you get ‘P’ pick-ups your range will increase, opening the opportunity to create larger and larger kill-combos.  Your power-ups will show up in the lower left corner, and if you die, they shoot out of you in a demeaning, Sonic the Hedgehog kind of way.  If you drag more than your range, your targeting field goes red and no kills are made.  All of this has to be done while dodging projectiles and enemies.

In the lower right hand corner you’ll see a weapon box.  As you fight your way through the alien armada, you will collect various weapons that help tremendously.  My favorite was the shield, which deflects weaker enemy fire – the yellow balls.  It won’t block other colors, but that is something.  There are all kinds of other weapons that increase points from combos, add points to your overall score and other fun things.

Drag and pray, mother-fucker.  Drag and pray.

Drag and pray, mother-fucker. Drag and pray.

Of course, with all the challenge this game provides, victory is a sweet, sweet bitch to get.  Usually you just manage to kill some enemies, but successfully giving it to bosses must be amazing.  I haven’t beaten any yet, but I have come SOOOO close that it was infuriating.  This game keeps giving and giving with numerous levels beyond just this starry background.  With no introductory info, though, this game is a pain in the ass to grasp.  I had it for a month and managed to figure out that I could kill enemies.  Yea, I am not a moron, but it just didn’t register to me.

PP_cry

This game is perfectly alright with telling you that you suck.

Fighting enemies isn’t the only thing to do in this either, Point Perfect also has a wide array of little skill games and challenges that provide a welcome respite from the chaotically cluttered masses of foes.  Retro graphics and an old school feel are a few more of this title’s strong points, but every element of this game’s design is created to unforgivingly teach players precision and timing.  You cannot fullscreen it.  So what, you say?  This makes it easy to drag off the screen, click other programs and push the game to the background.  It is an insane carnival ride of unremitting terrors, but it is the most fun I have ever had cursing relentlessly at my mouse.  I almost launched the little fucker undeservingly out the window…  I will be waking up in a cold sweat dreaming about this game for weeks to come.  I only pity the fool who tries to play this on a track pad. Poor, ignorant bastard.  Available on steam for only 4.99$, this game is well worth it, if you think you have the balls.  If you think you are man enough, woman enough… Gamer enough.

Hollow Dissent, Stealth Simplified

HoDi_logo

This game, by Dark Space Games, is definitely a first game.  Developers’ debut titles may carry certain elements that come through into the game itself: uncertainty, ambition, fear and paranoia.  Hollow Dissent certainly gave the devs a chance to release some of that my shouting into a microphone.  While it may have been therapeutic for them, it made my headphones buzz and my ears ring a little.  Of course, the fact that this game almost feels like a default game that came with Windows 98 kind of makes the game feel a little silly.  Let me explain.

When you start up the campaign, you aren’t given a story as much as you are given what you need to know.  Bunch of people on a base are starting to succumb to radiation poisoning and they are losing their minds because of it.  Kill them all.  Now, I’m no doctor but I am pretty sure that a lead enema isn’t the only treatment for radiation poisoning.  This seems suspicious.  Alongside the ominous music, this all seems like some kind of plot that I am being thrown into the middle of in hopes that someone can solve a really big fuck up.  You play as the wetwork ninja that will move in, eliminate all witnesses and resolve the issue.  Ah, mysterious paramilitary organizations, when will you learn?

HoDi_squish

Turning enemies into anonymous clouds of red mist…

The controls are pretty simple and easy to master: spacebar shoots your rifle, arrow keys move, shift lets you interact with things.  Typically you will get through a level after eliminating all foes and get to a door to go to the next level.  It is never really specified whether you go up or down, but I always assume down.  Then there is the gun.  Remember when I mentioned this being a stealth game?  Well the main way you kill enemies is by walking over them like a fucking power up.  They’ll turn into red mist and give out a groan.  I don’t even want to know what this guy has that makes the corpse explode into red mist and even more terrifying is the fact that he never gets covered in enemy residue.  If you fire your gun, however, all the enemies in the level hear it and come running.

Who are the enemies in this game?  Initially you face the personnel of this facility.  The most interesting thing that this game does is make you feel bad for the guards.  Let me explain.  The two main enemies in this game are the guards and the scientists.  The guards are either stationed or patrolling and are ridiculously easy to take out.  In a game like this you would have a stationed guard switch his gaze back and forth between different corridors.  Not in this game.  These guys are practically mechanical meat-puppets that look only where their gun is pointing since that is how shooting works, right?

The other primary enemy you’ll face are the scientists… fucking little scientists.  These guys, unlike every other scientist in gaming, have decided to self-arm and start shooting anyone they don’t recognize.  This is a bitch.  Combined with the fact that they move erratically, they are a serious pain in the ass to take out.  On top of that, these guys spend the whole time whimpering and whining about “him” and “they’re gonna find us.”  This, combined with the totally forced voice acting for the guards makes the whole game start to slide apart.  I mean, the guards literally say things like “target acquired” and “moving to target” like they are a bunch of overweight local policemen playing paintball on a weekend getaway.  It’s pretty ridiculous.  I am sure even those weekend paintballers manage to sound more convincing.

Not sure why all the scientists are wearing orange-tinted fishbowls on their heads, but whatever...

Not sure why all the scientists are wearing orange-tinted fishbowls on their heads, but whatever…

Why do I feel bad for the guards?  They are useless.  Seriously.  They are doing their jobs, walking back and forth or standing there doing nothing; in some cases they are even facing a wall.  This would make sense if there was some kind of viewing window, but walking right up to them on the opposite side of the wall from where they are stationed results in staying hidden.  These guys are doing their jobs and continue to do so despite the fact that the scientists, who are supposed to be far more intelligent, start losing their shit and packing heat.  The guards even come running if they hear a gun shot like it might not just be one of the damn scientists giving into their insanity and killing themselves.  What with all their whimpering and bitching, I would have just ordered the R & D team be euthanized.  I wouldn’t even resist the main character, I would be helping him.

Then, about 4 levels down (or up, I am not really sure which) you run into a new foe.  These are some kind of groaning, grumbling comet-ghost creatures that can pass through walls, but they only move when you fire your weapon.  You can walk right up to them and they just stare right through you.  Shooting at them is totally useless, so you have to just get past them to finish the level.  The devs seem to favor putting these fuckers near the exits, forcing you to fire your weapon to get them to come after you… away from the door.  These ghosts don’t seem to affect the guards in the least bit but, entertainingly enough, the scientists splatter upon contact with these things.

Man, the flooring in this room is making me see some weirs ass shit...

Man, the flooring in this room is making me see some weirs ass shit…

Don’t get me wrong.  This game isn’t terrible, but there is much that could have been done to improve it.  Ambiance is held together by the grace of a solid soundtrack and decent graphics.  Your character looks like someone took a silhouette of a swat cop, put blue arm bands on him and said “fuck details.”  Guards are all the same little guy holding a pistol with a red dot and the scientists are the erratic little guys with the orange fishbowls on their heads.  This all kind of adds to the ghosts being a little more creepy when you run into them.  Everything already has an ambiguous look to it, but now you have these ghosts that are just all kinds of fucked up.

Level graphics are painfully simple and cookie cutter-styled.  Walls all look exactly the same, and every couple of levels the floor changes design; this would be ok if there were some explanation or pattern, but it goes from stone to riveted metal to castle flagstones so fast that after a while it is just as annoying as the scientists.  Story is delivered in the form of computer consoles that are placed randomly throughout the game.  Through the computers your character communicates with his employers, but this is very very vague and cryptic at every turn.  We have to guess at what is even being discussed at times since there is no internal monologue about anything.  If I saw a comet ghost when I thought I would be stabbing blood-puppets for the next three hours, I would stop to consider my circumstances for a moment.  I am pretty sure I passed by a terminal at some point, too, but it seems that you can go up the next level before finding the consoles, so those aren’t even entirely necessary.

Where's a proton pack when you need one?

Where’s a proton pack when you need one?

If you are jonsing for a good stealth game that challenges you in your stealthiness, you could do a lot worse than this.  Hollow Dissent still accomplishes what it sets out to do in that regard, but it wouldn’t be my first resort.  I am also not going to say that the 5.99$ asking price on the Darkspace Games website is entirely worthwhile, but here are some suggestions on how to make this game worth a little more than that:

Add in a few gadgets and, perhaps, a silencer.  Something more than just a gun and walk-over stealth kills.  The walk-over stealth kills would be alright if the guards looked around a little bit.  Add in some darkness and give guards and scientists flashlights.  This will act to show you where they are looking and add more spooky ambiance to the game.  Don’t make the ghosts glow, but perhaps add in a radar that pings gently as their groans draw closer in the darkness.  That is something the last Alien game did well, even if the only thing.  Put a little more variation in the walls.  Please.  Maybe little windows that stationed guards can look through.  It will add another obstacle and way to get detected.  These levels feel less like any kind of facility and more like mini-mazes to house a few meat sacks.  A little decoration could go a long way.  I don’t rate things, but that would take what is currently 40% of a decent game and punch it right up to 75% maybe even 80%.  I could pay 10$ for that comfortably.  And, please, get a better voice actor.  I could do it for you, I was in the army for two years.  I know what convincing “report” language sounds like.

Flames Rising: The Continuing Chronicle of Vivian James

GG_VJ

I am going to do this in narrative format as everyone pretty much knows everything I am going to say.  This is no longer news: it’s now just turning into an epic journey.  One that had a start in suppression and is now a roaring blaze that is scorching the internet.  This is how I am imagining the unfolding conflict between the SJW standard and the #GamerGate army.  Because, let’s face it, we are an army.  If this doesn’t appeal to you: Step One. Read my About Page. Step Two. Fuck off. Step Three. Eat a comfort twinkie. For all the rest, shit is about to get crazy.  More real gaming and reviews coming this week.  Promise ; )

“I told you fuckers, the frontline needs reinforcements!” Just hours after falling back from their home turf, the denizens of the Clover Nation were hot on seeking a new stronghold.  As Vivian determined ahead of time, planning for the fall of the Clover was necessary.  Rumors abounded long ago of SJW soldiers slowly infiltrating the nation, but now its halls, always far from sacred, had fallen and bent its knee to oppression.  Vivian watched out of the back of the MRAP as explosions rocked the places she had known in her infancy: V Plaza, Pol Street…  But now those talking on the wrong topics were silenced, exiled and worse.  The Clover Nation had long been an independent sovereignty, but the streets, where one could discuss any topic without fear of reproach, now flooded with crowds of refugees; all of them making haste for the borders before the last mines are laid.  No one knew if they’d return home, and few even cared.  Fine Young Capitalists everywhere walked away from the Clover nation as it began to silence its own people.

Vivian looked over the statistics of the initial battles.  The Axis of Social Strengthening, headed by The Peoples’ Republic of Kotaku, The Gamasutra Federation and the Ars Technica Empire, had pulled together with countless others of their kind, even pulling in international support from the America press: their words of victimization echoed in The Boston Globe and The New Yorker’s stygian type.  But not all was lost.  In fact, more and more champions broke away from their own engagements to support the cause of the rebels.  Among them one would find such fine warriors as The Hero of Canton, who earned the support of many an undecided soldier.  His words with various reporters inspired many and amplified the voice of the  Internet Aristocracy.  Even a man known as Biscuit has come out to talk about the situation and facilitate discussion in an open format. The Regal Patriarchy of Shotgun took massive losses, The Gamasutra Federation lost 224 legionnaires in its latest conflicts.  The Peoples’ Republic of Kotaku was taking strong blows, but as the leader of the Axis, it was maintaining its stranglehold.  The Polygon Primacy was also maintaining its footing, but was still sustaining border raids that tried its army’s mettle.

Amidst her strategic ruminations, the direct line buzzed.  It was Breitbart.  “The operation is a roaring success,” Bart’s voice shouted into his receiver.  Their strongholds were now under fire. “a broader audience now has factsheets on the greater issues within the movement!  I will seek…” the line cut dead before Viv could respond.

“Dammit!” Vivian roared and slammed the handset back onto its cradle.  Outside, the booming of mortar fire against the keep rocked her extemporaneous CIC within The Escapist Confederacy.  When the exodus was ordered, Vivian made sure many escaped.  Some were trapped in various harrying assaults, but the spirit of the people prevailed in so many ways, and many lives were spared.  But many more fell.  Above Viv knew that the SJW’s were pounding the fortress with withering fire.  The Confederacy wasn’t the best place to hunker down, but the convoys were reconnoitered and harried by the SJW’s.  While the main force pushed on toward the Eighth Kingdom, what was a supply bivouac became ground zero.  But why?

Throughout the embattled Confederacy fortress, lights died and electricity flipped off.  Vivian’s feeds and monitors went silent and the walls held their breath.  She listened carefully as the explosive hail winnowed her forces, but she knew they reciprocated with an untold fury.  God how she loved the gamers: her fathers, mothers, sisters and brothers.  As the dark seemed to grow confident, the lights flicked back on and hurried boots were heard on the stairs.  Vivian grabbed her Colt .45 and machete.  She loved the old blade, and it never had to reload.  A sequential order of knocks brought her guard down.  It was Archon.

“Enter.” was her relieving reply.  Archon slipped in and shut the door tightly behind him.  He rounded and cleared his throat tersely.

“I don’t mind sheltering you here, Ms James, but once the SJW barricades are torched, we have to address your exit strategy.  You have to get to the Eighth Kingdom.  They are crude, I know, but theirs is an anonymous anarchy.  Only there can you be safe.  Only there can you dig in amongst the chaos and keep the SJW’s at bay.”

“Save it, Archon.  This was only supposed to be a small operation.” Vivian’s velvet tones were clad in a terse verbal armor. “The second we can, I want to take all the readouts and final compiled information with us to the Eigth Kingdom.”  Archon stood tacitly assessing the disarray of the CIC. “Why did you come down here, anyway?  Just to be a good landlord and make sure I emptied the fridge?”  her eyes had a way of going cold and soft.

“No, I came to give you this.  It’s…”

“The list.  The same list we shared with Breitbart.  The Pros list.”

“The very one.  Make them fear our name.” Vivian looked down at the flash drive then clicked her gaze back into Archon’s.

“Get my entourage. we’re moving.”

The SJW’s were using their best doxxing and DDoS attacks and propagating their language of hatred amongst their people.  Morale is important, but more important is human decency, or so they will learn from the movement.  No one cares if more nations stand up to show their colors and alignment, not even if the Cracked States decide to put in their own thoughts of defamation or even align themselves with the very worst of the opposing forces.  No matter.  As the flames rise, more people stand up to take the places of the fallen.  More names add to the list of those disenfranchised by the din of blatant disregard.  As the mighty fall the last thing they will see is the shining light of the sun piercing downward through crumbling walls of ivory.  They call it the end.  We just call it the day the internet burned.

The Best Rash I’ve Ever Had

RR_logo

When I was a kid, my friend would come over with a copy of Road Rash for Sega Genesis.  We’d race for hours while beating each other over the head with any number of clubbed and bladed implements.  Ah, the joys of youth!  It has been many years since and I hadn’t even heard the name of this spoken, and I had begun to wonder if it was ever real at all.  I played Twisted Metal on the Playstation and any number of other games that tried to emulate it, but none that tried to recreate the balls-to-the-wall motorcycle racing gauntlet that was Road Rash.  Then yesterday, it happened.  I heard of a projecton Kickstarter that was to emulate this game, and it had already reached its funding goal.  Its name was Road Redemption.

In this title, you will be playing a Katana-clad member of a mid-western America motorcycle gang.  You have to move your way up in the ranks and take control of drug trading routes.  It’s a visceral title that will actually hit harder than its spiritual predecessor.  Thing is, it won’t be made by the same people that made Road Rash.  In fact, a lot of these developers grew up playing games on the same systems I did, so they remember the good old days of games that make you earn their respect rather than the spoon-fed titles of today.

Who says real badasses never look back at an explosion?

Who says real badasses never look back at an explosion?

This looks like a title that will take esports to an awesome new level and bring people away from their Xboxes and Call of Duty.  You’ll earn money by racing, sure, but if I can wield a shotgun on a motorcycle, why would I just want to race all the time?  Luckily there will also be assassinations, robberies and other challenges.  Getting the goods will allow you to level your character, buy better hardware and upgrade your bike so you can really take on the tough guys.

The storyline is a sort of made-in-America Mad Max routine.  You are part of stated motorcycle gang in post-apocalyptic mid-west America, and the country is run by a ruthless dictator.  You gang-leader decides that it would be a great idea to ride into the capital with the intent of killing the dictator.  I guess it doesn’t go too well, since the game description implies heavily that shit hits the fan for you and everyone you know.  You then have to track this guy down and, pending his judgment at the gang’s hands, decide what to do about the whole dictator situation.

RR_flying

Flying blurry men never did know how to ride bikes well…

One of the more vague features of this game comes with the life-system.  There will be no extra lives, but the experience, gear and upgrades you earn should stick with you.  What does this mean? Fuck if I know, but I guess you have a lot of family members who are willing to step up and take over your cause.  You’re probably from one of those massive Irish-Catholic families you see all over television.  What’s more is that multi-player mode will be all about you building your gang and then taking to the internet where you will join up with or against your friends.  Hey, competition is just as much fun as working together, sometimes.  Personally, I cannot wait to throw someone under a bus.. fucking literally!

The best part about all of this?  Road Redemption comes out tomorrow on Steam as Early Access.  So get those bike helmets ready.  We’re info for one hell of a ride.  Get ready for the best rash you’ve ever seen!

The Forest, Sandboxing With Naked Cannibals

TF_logo

 

When in Rome, do as the Romans do.  When in The Forest, you run like a Kenyan or die like a dog.  In fact, I am pretty sure most dogs have better deaths, but I am not here to debate that shit with you.  The Forest is fucking brutal, and you feel it every bleeding second.  It starts with your character pulling himself from a plane crash covered in blood and it ends… well.. I haven’t seen it end happily yet.  But the title screen shows two heads tied up on a stake with intestines that connect through the mouths and wraps around the necks.  And they are upside down.  Yea, shit gets nasty.  This game is also in pre-release, so remember that there is a lot that is still missing.

At the start you are on a plane ride from a presumably civilized location to god knows where when the plane is ripped in half rather suddenly.  It’s not exactly like there is a fucking smidgen of turbulence, just a loud bang like something hits the plane.  I am going to venture a guess here and say that someone threw a homing spear and it tore the plane in half.  With all the bodies and everything that seem to litter the forest, the locals have some kind of vastly successful marketing campaign that lures in hapless morons so they don’t go hungry.  Cause cannibals can’t eat each other!  That’s how they get diseases!  On the plane with you is a little kid.  He is cuddling your arm until the plane breaks apart, then he is white-knuckling the arm rests.  When you come to, you are laying in the aisle and this mostly-naked wildman is standing over the kid.  No worries, he picks up the kid’s bloodied body and carries him off into the untamed wilderness.  It’s ok, though.  Plenty of happy-endings start that way, right?  I am sure he ends up in a Disney-Pixar plot line where his father’s death in the plane crash is the tear-jerking opening.  And the fucked up reality is that I am really fighting cannibals and mutants in the woods for years to come.  Magical.

Don't worry, kid.  It's more aero-dynamic without the front!  We'll just get there faster!

Don’t worry, kid. It’s more aero-dynamic without the front! We’ll just get there faster!

Once you are able to get up, you need to look around you.  This is likely the last solid chance you get to search the wreck.  All about you there is soda, booze, some food and a cellphone.  This cellphone is very important because it sets a keynote for what useless, shitty inventory items look like.  It doesn’t really do anything except tell you the weather, the temperature and how far you’ve walked.  Let me repeat that: In a game where you spend your time OUTSIDE IN THE FUCKING WILDERNESS you are given a goddamn cellphone – a separately programmed mechanic – that tells you if you are cold and what the weather is like.  Of course, that step-counting feature is the major point, I think.  It lets you know just how many steps you take to get between the forest line where you cut trees, spot natives and run for your fucking life.  Naturally, useless.

Now, I died numerous fucking times right out of the gate.  The game tells you to page through a survival guide and see how it might help you, and it does at first, but it fails to mention there are cannibals creeping up behind you preparing to gnaw your ears off.  Like chewy little snacks…  I started right next to a cannibal village the first few times, and walked right in just like “Hey guys, nice grass huts!”  They tore me apart.  The second time I kept my distance, and they overwhelmed me before I had the chance to build a fire.  Strangely, fire is what keep these loonies at bay.  They see it and back off like, “SHIT! He has gypsy magic!!”  Before getting the fire together, though, the guide has you build a little stick shelter to sleep in.  This is how you save your game, so it’s important, but don’t sleep right away.  You’ll wake up at night with cannibals gnawing on those delicious ears again.  The last tutorial shows you two plants: a blueberry bush and a bush with black-colored berries on it.  I specify because the first is edible, the second will fucking kill you.  Important.  And these are not the only edible plants in the game, just two of them.  The rest you have to figure out by trial-and-error!  And I mean, most survival books are specific to a section of the world or a continent and give you a wide variety of things to eat in those places.  Whoever wrote this book just kind of implies that there are other things out there you can and cannot eat: either madly sadistic or profoundly lazy.  Not to mention, you can eat certain animals in this game but not others.  Why can I eat rabbits and lizards but not the fucking frogs and birds?  And why not the shark that washed up on the beach?  I know I would be using that for days.  Just cook it up really really well and add some salt from distilled seawater.  Maybe some seaweed for flavor.

Each year hundreds of people survive in the wilderness, except you.  You're fucked.

Each year hundreds of people survive in the wilderness – except you.  You’re fucked.

This is one of those places that the game is still vastly unfinished.  I am sure that there will be more added to this book given time, but right now it is pretty useless for finding food.  Your best bet is killing animals for food anyway, clearly not a game made by vegans.  Although there is a vegan mode where the cannibals won’t eat you.  Makes it a little easier.  The primary role of the book is to help you build things.  Those ghost-walls you see up there are what happens when you place something.  It creates an image of what you are building and you bring materials over to it, building into the image.  Really neat, overall.  Of course, you need to be careful where you place things.  A ghost-image cannot be removed right now, not that I could find anyway.  Then there is the matter of cancelling an object.  Say, you want to build a fire.  In your panic to avoid slipping into the stomachs of cannibals, you accidentally select the head-on-a-stake effigy.  You’ll have to go back into the book and then exit or select something else to cancel the head.  Now I was panicked, and that is the story of how I got a head-on-a-stake next to my cooking pit.  It’s a little unsettling, but it’s a great conversational piece that adds seasoning to my skinned rabbits and lizards.  The most frustrating element of building is you have to look back into the book every time you want to plan out a section of wall or build a fire.  This makes sense the first time, but it gets old after the thousandth fucking time.  I would have memorized the best method for building a fire after having to read the book a bazillion times.  Early on all your construction should be fueled by soda and candy bars you got from the crash and luggage around it.  This gives you food and energy enough to get a good bit of a citadel plannedand built before the cannibals become too much of a problem.

O, yea, effigies?  That shit is fucked up.  One way to keep cannibals at bay aside from filling your camp with campfires is to set up little effigies.  Effigy is a nice term though.  Really, you are creating survivalist outsider art with the limbs of your fallen foes.  Fucked up and brutal.  The best part is, they only keep the fuckers back as long as they are on fire, which they stay lit for like, an half hour at most?  Then there was this problem I had where it was raining almost constantly.  So, apparently I am in a sub-tropical rainforest.  Those aren’t fucking common, but they exist.  This might help me pin point where The Forest takes place.  There seem to be no tropical plants that I can determine, and there is a shore.  The natives like taking body parts and wearing them like feathers plucked from a peacock.  The animals tend to be small and there are a lot of lizards.  At first I would think Russia, but there aren’t any wolves and it can’t be Africa since no one is black.  That would be racist.  Then again, nobody looks asian, but some pacific islanders look white, right?  Best guess, this takes place in Oceania, not too far from New Zealand.  What likely happened is all the hipsters and vegans banished the meat-eating people to an island and there they went fucking crazy and started eating people.  Of course, that was years ago, so they’ve all but forgotten about them except in stories and tales.  This is why you find hikers and campsites out here where no one in their right fucking mind could ever consider camping.  I assume they are hikers because they are miles from any roads and there aren’t any off-roading jeeps or anything.  Then again, they could have come in by plane, given there is a lake nearby and the seashore is accessible.

There is also an interesting crafting system that reminds me of the Zork games where you combine different things to create something else, like a bottle of booze and a rag makes a molotov cocktail.  Of course, there aren’t a lot of recipes to figure out at the moment.  The survival book naturally doesn’t tell you how to build any of these things, either.  I remember reading the military Field Manual on wilderness survival, and that shit is comprehensive.  I would have bought a better manual if I were this guy.

Welcome to my home, you can have a seat over by the head-on-a-spike.  His name is Wilson.

Welcome to my home, you can have a seat over by the flaming head-on-a-spike. His name is Wilson.

Of course the cannibals in this game are the early enemies and the source of a lot of fun.  Before the mutants come and ruin your life, the cannibals are just funny as shit.  First off, they run around shrieking and generally acting like they think they’re zombies.  They’re all naked, including the women, so seeing some boobies every once in a while is nice, even if they are weird and dirty.  Remember all the booze from earlier?  Use a few of those bottles to make molotov cocktails, and let it rip.  These things take out cannibals like nobody’s business.  You’ll need the rest of the booze to make bombs for use against the mutants.  When you die, you also go to this fucking cave full of terrifying shit, but I don’t want to talk about that again.  The least the bastards could do is just let you die.  It really does say a lot about a game, too, when you can take one guy’s arm and smack his friends to death with it.  There is a little problem with killing enemies with fire, though.  The enemies will die and their corpses remain standing.. and breathing.  You can smash them apart with your axe, and the legs even stay there.  Then there are the women.  Sometimes you will kill them with fire and they will change from a hairless weirdo to a woman with hair.  Then you smash them apart like a blood balloon and their body parts turn into male body parts.  It is just a little weird.  All the mechanics are there, but the models and art have to catch up.  Generally this game screwed up where Minecraft excelled.  The Forest chose some spectacular graphics not realizing that all that detail leaves HUGE fucking holes.  There are so many graphics bugs in the game that going into them at length is its own fucking essay.  Minecraft had crappy graphics that were ridiculous by comparison to other games at the time.  But it worked and did its job so well that it is a gaming sensation.  The graphics were simple and clean.  This allowed the developers to move on to other, more important things, thus Minecraft had more to start with than The Forest.  Right now, this is a great game, and 14.99$ on Steam is pretty reasonable for where it is in development.  I would wait a bit on this game, though, if you expect a good and complete game.  Should you choose to invest right now (and I would advise waiting until it goes on sale again), don’t wander too deep into The Forest and it’s still pretty fun.

 

 

The Polynomial, Psychadelic Space-Out

headerI am a huge fan of space shooters, but this one is less a space shooter and more a spaced-out shooter.  This is a title I recommend to anyone on LSD or Acid, because it is intense as hell.  Of course, I recommend anyone with Photosensitive Seizures avoid this title altogether.  I am photosensitive in general and this game made me feel a little nauseous and headachey after about an hour of gameplay.

First, keep in mind that this game is a sort of space shooter.  You are in a spaceship and there are wormholes, but that is about the only thing this game has in common with space, real or theoretical.  Click the left mouse to fire a stream of plasma and steering is a bit difficult due to low gravity.  When you start you are a bit slow, enemies are tough to hit and, if you put the game on insane difficulty as the game instructs, you’ve died a couple of times already.  That’s ok, honestly, I have yet to discern any real point to this game outside of “get a fuck load of points.”  That is ok, though.  It is a good bit of trippy-ass fun.

dashing through outer space in my plasma-shooting ship!

dashing through outer space in my plasma-shooting ship!

There are three other types of entities in this game aside from you: ghosts, flowers and nom-noms.  Everything has a reticule around it in-game, though, so locating them won’t be too too difficult. Your allies are ghosts.  These beautiful beings look the way a child might imagine a soul or angel.  They have a central orb with fluttering wings and a vaguely defined look.  They’re tough to spot with just the naked eye, especially against the shimmering spaces of the game.  If you fly through them, you’ll heal your life-bar and gain a speed boost.  Finding your life bar is a challenge of its own, but it is the solid bar at the top.  The green/red bar on the right of your aiming reticule is your velocity bar.  No numbers, just visual approximations.  The other entity type is the flowers.  These don’t really offer boosts, but they do help you hide from the enemies.  They are more defined than the ghosts, and have a colorful interior.  I am pretty sure they don’t move, either.  They’re like nebulas that keep you from detection.  You enemies are nom-noms.  These guys look like someone took one of Mario’s Big Chomps, covered him with neon lighting and started a light-stick rave party inside.  These guys go around mauling your friends.  They eat the ghosts and it’s your task to kill these fuckers.  And it is tougher than it sounds, too, even on normal.  Aside from chomping down on ghosts, they will also shoot plasma bolts at you.  This is frustrating, especially when you start off, since you are slow as shit.

OooOoO! So pretty!

OooOoO! Ghosts are so pretty!

Yes, those are snowflakes in that picture.  When I got into the game, after it explained how I play, I went through a wormhole into this area that had a big-ass Christmas tree on a big red ball that throbbed to the pulsating trance of the music.  It was cool, especially when it played Christmas music, but it’s FUCKING JULY!  Whatever.  I guess it has just been a long-ass time since I last played this game.

Now, if you want to speed up from your initial slow-as-sex-in-a-pool-of-molasses speed, you have to either fly through ghosts, which can be tough to manage, or find the power-ups.  There are three of these things as well.  One boosts your speed, as you might’ve fucking guessed.  But it doesn’t just boost your speed, it more than doubles your speed bar, so getting these whenever you can, even if you think you don’t need it is always a good idea.  I am pretty sure this will temporarily stack after flying through a ghost, so it will be enough to keep enemy fire off you for a bit.  Your next power-up is the power… uh… power-up.  This one makes your plasma deal spectacular damage.  After grabbing this beast, you’ll mow through nom-noms like nothing.  The last one is auto-aim.  Just center your reticule on your enemies and let the power-up do the rest.  Normally with all the flying about and such, you have to lead your enemies to (hopefully) hit them and land a kill.  This power-up makes all that so much easier.  Just get them in the dotted circle and they’re toast.

OM NOM NOM!

OM NOM NOM!

I said there are wormholes, right?  Fly through one of them if you are tired of the area.  I was sick of the Christmas-themed area and wanted to get out into the greater game.  It was well worth it.  I was greeted by a wide range of procedurally(?) generated spaces full of scintillating beauty.  I really cannot say enough about that.  It says it is a fractal shooter and it really is.  Every space is shaped by invisible fractal variables that paint a spectacular picture.  The choices of colors are also really nice, but can be headache-inducing.  Its look makes Polynomial feel like another game that remembers how we were told games would be “in the future” when we were kids growing up in the 90s or the 80s.  This game really is great, and gives you a chance to just zap some dudes, no strings attached.  The music often has a highly-required trance feel to it, but sometimes you will get some really elegant piano music that really vibes for you.  It’s pleasant. I would call this a really artistic spaced-out shooter that lets you enjoy yourself and really vibe to the music.  Well worth a play and I would even say it is well worth the 6.99$ asking price on Steam.

What really pissed me off about this game?  Everything is shiny and neon colored, sparkly and pretty.  Some fucker hid the goddamn wormhole in the Christmas area, so I was fucking stuck in that section for fucking ever!  A lot of times you will find yourself just struggling against the graphics to see anything, and it gets really aggravating at times.  They have a map, but it is kind of 2D, so it really feels like it is for the look rather than any kind of useful fucking help what-so-ever.  Whatever.  I will just go off and play something that makes a lot more sense and requires me to do inane tasks rather than letting me explore shiny and beautiful space-scapes.  That should chill me out.  Who am I fucking kidding.  That will never happen.

Third World Future, Be a Hero

TWF-logo

 

How many times have you seen someone you know spend hours, cumulatively speaking, playing one of those irritating in-app purchase games?  My wife plays a few of them and I always find new charges I wasn’t expecting.  It drives me up a wall that these purchases are so small and easy to make because you just make them on an impulse.  These games truly are the kings of capitalism in the game world.  But what if that kind of energy could be harnessed and channeled into something better, something worth getting behind.  What if you could use one of those games to help children in Africa get food, clothing, shelter and maybe even a uniform so they can get to school?  If this indiegogo campaign is successful, you can do just that, all while spending your time playing games.

Third world future has an ambitious goal: to make the first game that directly benefits charity organizations.  Just as other game designers are trying to use games as a tool to educate children, TWF’s dream is to use gaming to help people in third world countries.  Do you like Clash of Clans?  How about Farmville? Third World Future will feature a number of elements similar to these games whereby you manage your own African village.  This strategy game will leave players with the ability to make In-App purchases.  60% of the proceeds from their game will be contributed randomly to charitable organizations.  This is just casual gaming, too.  There is a speech on TED Talks where Jane McGonigal talks about how we can use games and encourage gamers to solve real-world problems.  That video brought a few tears to my eyes.  I feel like this is a chance to accomplish the next step for gaming.

Their method for deciding who to fund comes from the people that provided the money in the first place: the players.  Every quarter for 2 weeks, a vote will open up to the game’s discussion board.  Every quarter five non-profit organizations will be selected from the region receiving the benefit.  Players can then choose which of the five organizations they want the funds to go to.  Whichever of the benefits wins will receive the lion’s share of the funding and in-game advertisement with the rest of them receiving smaller amounts and some in-game advertisement.  So, if you have a few extra bucks in your pocket that you can throw at a good cause, visit the Indie Go Go campaign site for Third World Future as soon as it launches on July 14th and give what you can.  Every little bit helps, dammit, 1$ in America  and we’re trying to save the fucking world!

twf_concept

Please note that I will be updating this article and reposting it as more information becomes available.

How to Survive, MacGyver vs. zombies

how-to-survive-cover

 

By this time everyone is getting tired of killing zombies.  From pixelation to paradise, we’ve all smashed more brains and likewise been ripped apart more times than should really be socially acceptable.  Why is this? Well, zombies are safe enemies.  They are person-like enough to be fun to kill, but are clearly monsters, so the deranged soccer-moms of America can’t really blame zombie-slaying for the downfall of western civilization.  More safe than zapping aliens, as that would just be xenophobia and in some cases their belief systems are just echoes of our own xenophobic issues…<cough> Halo </cough>  Yes, zombies are our little squishy rage receptacles, and H2S takes the love of zombie-slaying to isometric levels.

Among the first things that I noticed when starting this game up is its insistence upon issues controls at me like I am holding an xbox controller.  Also, it’s an isometric action RPG.  Like Legend of Zelda with less magic, more zombies and gallons of blood.  Your character of choice washes up on the shore of some island with a random asshole nearby coughing and gasping for air.  Me, I would have just taken the stick he gave me and bashed his brains out with it.  One less zombie to fight later, but it seems this game is more merciful than I am.  You leave the guy to his fate.  Christ.  I would have taken the stick to the head option.

Also, after getting that guy some pain-killing plants to munch on, he gives you a stick.  He even says you won’t survive without it!  Lovely.  Now the only thing keeping me from the precipice of doom is a flimsy piece of wood.  You’ll use it initially to bash in zombie brains, then later you use sticks for crafting.  Alongside some other detritus and pickups, you will find these floating books left behind by a mystical russian sage in a welder’s mask named Kovac.  It is pretty clear that Kovac is a few screws short as he had so perfected the art of survival that he now writes manuals chapter by chapter and leaves them across the various islands you’ll explore.  All this is done for the benefit of anyone else that might end up on his zombie-infested archipelago.  O, yea, this takes place on some tropical islands, but don’t worry, there are no luxury hotels or rap-singers.  Just a russian guy and some zombies. O, and the odd survivor or two.

againstwall

She looks royally fucked. I met a couple gameover screens putting my back against a wall.

Probably the best element of this game is the crafting system.  Your character runs around grabbing items pieces of useless junk, such as harpoon grips and air tanks, and uses them to build shotguns and pistols which fire screws, nuts and bolts.  Hence why I reference the 80’s tv show MacGyver: the original “guy who could go into the woods with a q-tip and build a shopping mall”.  My personal favorite was the boomerang made of two sharpened bones you tied together.  That just screams terrible, messy death.  Especially when you meet some of the bosses in this game.  Shit, man!  I was playing solo, but you can easily play a local game (on your fucking computer) and run around with another player blasting zombies.  At some points you’ll be glad to have that other player.  Numerous times alone at night I have had to flip around while fighting off a horde of zombies with just a bow to shine my flashlight at the night zombies, which hate the light.  That stalls them long enough to kill a couple more enemies attacking your front.  Such frantic gameplay, however, is easily avoided by bringing a buddy.  Sure, there are other survivors in this game, but most of them are either content hiding on their personal island and writing manuals for everyone else or they die terribly.  There is also the off chance they are just disabled, but yea, not helpful.  One NPC that follows you around just seems to be the guy that knows where everything is.  That’s Ramon, and he is obviously someone’s latino grandfather.  A little on the stereotypical side, he calls you papa at some points and uses other spanish terms.  It gets uncomfortable after a while.

Your character progresses to meet the challenges presented by leveling up.  Each kills, direct or otherwise, gets you exp and those points get you skills, like making crossbows or better aim.  There are skills oriented toward survival, too.  Mostly oriented toward the necessity mechanics of the game.  There are three things you need to do in this game: eat, drink and sleep.  Neglecting any of them results in your demise.  You can hunt wild animals, but carrying bloody predictably makes you a zed-magnet and you have to cook it before consumption.  There are wild fruits, which replenish thirst and hunger but also give you diarrhea if you eat too many.  Then there are the roots.  You can find things like cassavas everywhere, but these are gross and replenish only hunger, but they keep you from dying and you can eat all of them with no negative effects.  For water the game places freshwater wells throughout the game and allows you to fill empty bottles with the water, for drinking on the go.

Then there is sleep.  Your character can only sleep at designated locations throughout the game.  Little safehouses built by Kovac and out fitted with beds, a savepoint and a blaring loud siren.  O, yea, this fucker goes off and attracts EVERYTHING in the vicinity.  Not to mention the safehouse starts spitting out zombies at you, too!  So you have to run around in circles zapping gut-munchers and praying you can survive.  The third safehouse you come to was truly fucking irritating, too.  I only have my little homemade pistol and a bow.  I must have missed some goodies, though so I am heading back a bit to see if I can make a shotgun at least.

If that doesn’t sound frustrating enough, some of the fucking zombies have ARMOR on.  Seriously!  You can shoot them all you want with your pistol, but that shit ain’t getting through!  For those guys you need to get out your bow, focus, woo sah woo sah and release.  Meanwhile, a ton of little brainbugs or regular zombies (which get progressively harder to kill) are munching on your spleen.  At some points the game feels more like a test of your ability to cycle through you inventory, but going into your inventory quickly became my method of choice as it pauses the game.  I use this time to address issues of near-death, hunger or thirst.  There are also zombies that explode, giant fucking run-for-your-life-and-hide-like-a-bitch zombies that take forever to die.

"You say 'woo sah' to me one more time, jack, and I shoot you in the dick."

“You say ‘woo sah’ to me one more time, Jack, and I shoot you in the dick.”

Did I mention the natural problems you might run into while living in the middle of nowhere?  You might get charged down by a wild animal defending the watering hole.  Or perhaps you take a swim in a piranha infested swamp?  Yep, the longer you stay, the more you realize this island was set up by a secret government organization to vet the pool of 80’s action hero hopefuls.  There are all kinds of neat elements, though.  You can pick plants and use them to make power potions, craft poultices for injuries and other neat shit.  I would say get this game, but only if survival amongst zombies while building flamethrowers and crossbows intrigues you.  As of this article, Steam has this game on sale for 3.74$.  The DLC’s aren’t on sale, but altogether they cost only 8.94$, so this is definitely worth your money.  The sale is only good until June 29th, 2014, though, so get on that shit!

The game itself tells you how many days you’ve survived, which is neat and all, but I cannot help but feel like this game was supposed to go in another direction.  I have been right about this sort of thing before, too.  It seems like this game was supposed to throw you into a nasty, rough environment and force you to survive on your own.  No storytime, no Kovac and no one to help you but your own gut instinct.  I also feel like they might have allowed you to build your own base at some point, but the game never gets there.  Instead you just sort of run around picking up Kovac’s breadcrumbs and helping your mexican grandfather accomplish his dream of flying a plane.

There is one thing that pisses me off about this title, too.  That being the zombie tropes.  Every game that has zombies wants the game to get tougher than just making you fight the same bland living dead all the time.  Sure, they could just make them tougher to kill, but without an external reason making them tougher to kill (ie armor or helmets) it is a little cheesy.  Thus, since Left 4 Dead every fucking zombie killing game has had the same stupid fucking exploding zombies!  Just change the fucking skin texture and hope no one notices.  Then there is this large, pain-in-the-ass-to-kill tank zombie that charges you down. Seriously, people, if someone can’t get a little more original, I might just stop buying anything with fucking zombies in it.

Rebuild: Gangs of Deadsville, Post-Apocalypse Mayorship

RebuildlogoEver wondered what it would be like to take the place of Rick Grimes or the Governor?  How would you run things differently? What policies would your band of survivors have to get accustomed to?  Rebuild: Gangs of Deadsville is a series that allows you to decide just that.  Lead your rag-tag band of survivors to take back the city from the dead.  Fight the ravenous hordes, train your people in various skills and work to bring back the world of the living amidst the hordes of undead.

Developed across two previous titles by Northway Games, Rebuild: Gangs of Deadsville is a title that I have been following for a couple years now.  This latest incarnation is by far the cleanest version of the game, but because it is an early-access title, it is not without its issues. So don’t say you weren’t warned.  Where previous games, available in browser or on iOS platforms, drove for a more serious tone with a soundtrack out of a horror movie, Gangs feels more like a video game.  Rather than the realistic portrayals of survivors featured in Rebuild and Rebuild 2, Gangs uses vector graphics to portray its heroes.  Personally, this makes it a lot easier to detach myself from them.  If Rico Simms goes out for food and comes back holding his intestines, I will be more likely to just bury a hatchet in his head.  No worries.  That guy was annoying anyway.  Though the characters are now a little more toony, this has allowed the developers to make the town itself look altogether better.  Where before you had some simple doodles, now you have a more detailed and gritty map.  Granted, sometimes the map feels more like a page out of “Where’s Waldo?” but that makes it fun and slightly nostalgic to pan the view and looks at your surroundings.  One more major add-in for the city itself in Rebuild: Gangs of Deadsville were rivers and coastlines.  This way you can reimagine that famous trailer for another run-of-the-mill zombie-smashing RPG at E3 2014.  Did you like this map? Good.  Save the seed and you can regenerate it every time you play or take a random seed for endlessly replayable apocalypse action.

From dismal winter to decrepit post-apocalypse, the styles really inspire the creeping depression of being the last people on Earth.

From dismal winter to decrepit post-apocalypse, the styles really inspire the creeping depression of being the last people on Earth.

Gangs of Deadsville also features other players.  In Rebuild 2 you had the possibility of running into a gang called The Last Judgement Gang.  They would frequently harass the colony, attack, steal food and generally provide villains for the player.  As your colony grows, it eventually becomes evident that you have to deal with them, and this culminates in a final showdown of epic proportions.  In Gangs, you get to deal with other factions.  As of yet, the only interaction I’ve had was with this russian guy named Gustav.  He always comes by and tries to get my people to gamble away precious resources, buy hookers and accept food loans.  That guy is more of an annoyance, really, but if you piss them off enough, their faction comes crashing in guns-blazing.  This isn’t the only other faction, but it is the only one I have met so far.  You can also run into enemy NPC colonies that basically end up battling you for dominance.  Instead of having a typical cut-and-dried enemy, now you have a real us vs. them feeling with a battle for survival with a group of people you might have been best buddies with in another life.

When I started Gangs of Deadsville, I was given the standard options: make a character, pick a profession set town parameters.  As I clicked through the random name generator, I noticed a few fun monikers I might take on.  Among them were Johnny Dangerously, Arma Geddon and James Tyberius  Kirk.  Clearly the character I was concocting was a man of honor.  As if that didn’t make it obvious enough, the selection of former occupations is spectacular: politician, Police Officer and Doctor are fairly well coveted in the real world, but more realistically, you can choose to play as a Retiree or a Shop Clerk.  Each occupation starts your leader off with an item and a bonus quality, which makes them unique.  Being clever and dashing, I chose the Shop Clerk occupation, which made scavenging easier and got me better deals when bartering and trading.  And of course, started me off with the tool most favored by shop clerks worldwide: a crowbar.  I would have pick a backpack or a flashlight, but shop clerk comes with a crowbar.  I mean, I am not disputing the realism of a game where you spend your time fighting zombies, but every self-respecting gamer knows that the crowbar is default weapon of the scientist.  Jeez.

Reminds me of where my in-laws live minus the mindless, brain-eating hordes.. but then again, they do live in Jersey...

Reminds me of where my in-laws live minus the mindless, brain-eating hordes.. but then again, they do live in Jersey…

Each survivor has their own story involving things ranging from baking and homelessness to gardening and shoulder-lizards.  As your people level you will choose news perks for them, skill enhancements, equipment etc.  Equipment becomes important, too.  While your main source of food should start off angled toward farming, you will still need to avidly scavenge for weapons, tools, ammo, fuel, building materials and an array of other goods that are hard to come by and expensive to purchase.  And with other factions and colonies searching for the same goods, you need to move fast.

But dedicating your people to one set of tasks constantly will leave other areas of your colony neglected.  There are 5 classifications that survivors fall into: defender (red), leader(blue), builder(green), scavenger(yellow) and engineers (purple).  Each of them play an integral role in the sustenance, expansion and strength of your colony.  Sure, everyone likes to kill zombies, but not all your survivors are good at it.  Send a builder out with a hammer to kill zombies, and he can get small groups, but as the numbers of walking dead rise, they will only be able to support the real fighters.  Likewise, an engineer might be able to lend a hand with manpower when expanding the colony into new sectors of the environs, but he is much better suited in a laboratory.  This is where the leader of the town comes in handy.  Sure, you might be a shop clerk, but you are a special shop clerk.  You are able to use your leader for any task and level him up in all skills, while your other survivors only level in their specific skills.  Of course, that makes it so that you are the only non-drone in a colony of ants, but as long as you address them with titles and call them specialists, they shouldn’t rise up in revolt.  I mean, doesn’t “Rage Specialist” sound so much better than “instrument of my own vengeance and violent will”?  Yea, I know, has a sort of ‘I respect your autonomy and special snowflake-ness despite the fact I control your every action’ feel to it.  Just what you need in a leader of men and women.

Cause you also need to keep those fuckers in high spirits, too.  Now the aforementioned hiring of hookers is a good way but costs food and the dignity of many people involved.  A better option is to renovate a nearby bar or church and let your people spend time there.  They can also do ‘time off’ missions in their quarters, but hanging out in a run-down apartment complex is only fun to a point.  There is more to life than seeing how many birds you can hit with your spit from above. Trust me.  Another neat feature of this game are the random events.  People show up at your gates, animals might attack, someone might find a fucking raccoon in the goddamn shed.  Whatever, the odd-ball and.. uh.. RANDOM fucking nature of these events adds a tangential factor to the game, making it feel like it takes place in a real and changing world.

Now, there are zombies in this game.  Did I mention that? Ok, good. Pay the fuck attention.  Now, when the game starts you have a few straggling zed-heads, which are easily dispatched by your survivors, builders, scientists, defenders alike.  But as you progress, your people, who presumably haven’t showered since the fall of modern civilization and can be smelled in the next state over, attract zombies like North Koreans to a bulgogi buffet.  Thus, the zombies start to shamble toward you in ever-growing numbers like the rotting parade of stank-sniffing gut-munchers they are.  This means you need to seriously amp up your game if you don’t want to end up as fertilizer.  Zombies aren’t the only way to die, though.  Go ahead, rely on scavenging as your main food source.  Your people will die THE DAY AFTER YOUR FOOD RUNS OUT!  And your people might die on a mission, get caught up in a random event or just catch a mother fucking fever.  Still more neat mechanics exist, like the ability to switch between real-time and turn-based strategy.  Seriously, the problem is choice!  So reach out, expand your reach and get that technology research moving!  Did I miss that too?

So as you expand you will encounter labs and drive-in movie theatres and other neat shit.  Now, you could ignore the messages and subtle hints, but as you move your game along, you can even get technology up and going again.  Like, refrigeration, movies, PORN!  Christ’s sake PORN man!  Is there a more noble cause to reach back into the annals of knowledge left by the ancients?!  O, yea, there is also the ability farm more efficiently, build better walls, kill zombies more effectively, but shit, man, who doesn’t like to watch other people fuck on film?  It’s purely for research.. and morale.. and stress relief.. or something..

All-in-all, this game allows you to live the fantasy of leading people to salvation through a gurgling masses of horrifying flesh-suckers, and Sarah, the developer, has done everything to make this a title worth your time and money.  The best part is that the game is still coming out with more content.  I mean, that is good news to me!  It means that if the game’s state bothers you, come back to it in a few weeks and there should be another update to explore.

"You, there!  Peasant!  Throw yourself in front of those zedheads so I can escape." You'll miss the days of just 'tripping the fat guy'

It says “kill 5.651153016444607 massed zombies”.  Documentation of the last fucking time I ever let the engineering team go on defensive maneuvers.

Above you will see an excessively accurate detail of how many massed zombies those guys were fighting.  Evidence of the only thing that truly angers me about this game.  Bugs.  Of course, this is a PRE-RELEASE title available on Steam through the combined auspices of Steam Greenlight and Kickstarter.  But that does not make it any less fucking frustrating when you have a memory error appear on your screen after about an hour and a half of non-stop gameplay.  I mean I can’t even fucking binge-playon my favorite goddamn game!  If I want to waste HOURS of my fucking time murdering zombies and micro-managing my people’s lives, I want it to be uninterrupted by binge-halting errors.  The base game is $14.99, but fuck that.  Don’t do that to yourself.  You WILL love this title.  Just spring for the extra 10$ and get the deluxe edition.  You can even download that AFTER you decide whether you like the base game or not as it is listed as DLC!  This DLC will bring you some neat art and such later, but will also grant purchasers 5 extra professions, each with their own unique item.  So, you’ll be cursed with more fucking choices!  And if you’re into that whole ‘instant-gratification’ thing, the DLC ‘deluxe’ version will also give you Rebuild 1 and Rebuild 2 in all their formerly browser-embedded glory.  That way you can formulate your strategies on the earlier (but by no means easier) games.  So go on Steam, and throw 24.99$ at getting this title moving.  Its end state will be a title to make Sid Meier jealous.  I mean, seriously, that guy is probably like making a title called Sid Meier’s Zombies! Too late, ya bastard! Too fucking late!

You can find more from Northway Games here, follow the development of the Rebuild Series here and check out another title by this development family here.