Gear Up for Comedic Carnage

gulogoOf all the things I love in the world, I love free games the most!  Now, it does bother me a bit when an indie game is free because it means, to me, that a developer is making little to no money on their title.  This article is going to assume you’re poor like me.  Granted, the Steam Summer Sale has made it so players can buy all tank parts and upgrades for only 8.99$, but the Steam Summer sale has sapped what petty funds I have, thus I am doing the old-fashioned way: guts and glory, motherfuckers! Starting from nothing, you will suck for a good fucking period of time.  The base gear isn’t terrible, but relative to some of the one-shot-kill weapons that lie at the higher end of the damage spectrum, you will be using spit-balls.  Each kill in the game gets you 30 xp, and for a while I thought the number of upgrades I could purchase was dictated by my level and xp.  Fuck no!  That shit is totally inconsequential.  At some point I noticed a number next to a G symbol at the end of matches.  For the sake of conversation, we shall refer to them as Gear Coins (GC).  GC accrual seems to be dictated by your standing in number of kills versus the other players in a match.  Each player gets an amount of GC relative to placement with highest being 4 GC.  These coins let you buy propulsion units, turret chassis, hulls, decorations, support modules and, of course, the weapons. When you start off, your tactics will be those of a mouse with a toothpick attempting to stab a lion to death.  You will wait until stronger players duke it out, and swoop in to make a kill or two before you are spotted and greased.

Of course, when you get the cash, you might want to invest in a new hull.  Hulls cost 5 GC each, and they are the main body of the tank.  The stats for hulls are Mass and Armor.  Mass is important as too much will make you a slow, easy target.  High mass will also give you fierce momentum, and could result in tipping your tank on sharp turns.  Armor is fucking armor.  More armor results in a tougher tank.  usually it makes you less maneuverable, but after duking it out with these mass-monsters I can tell you this: the easiest way to defeat those players is with speed and maneuverability.  A slugfest with one of them usually leaves you respawning.

spidertank

Spider-tank, spider-tank! It can do anything a spider-tank does! Shoot some guys, stick to walls, hope to Jesus you do not fall, look out! Here comes the spider-tank!

Soon after you get a little tougher or a little lighter, you should really look into propulsion systems.  Obviously, these systems are how your tank will be getting around the board, but use some imagination.  Some systems use the standard treads, which make your character maneuverable and speedy.  At times, they can be a little frustrating to  operate, but you start with a pair of these and you acclimate to them quickly.  Then there are the legs.  As you can see above, these fuckers are fun.  legs are considerably slower than other propulsion systems, but they enable you to get into positions that are hard to detect, and even harder to adapt to quickly.  Finally, there are the hover systems.  The one I took were the hover pads, and they look cool as shit!  Unfortunately, you have all the limitations you would expect from hovering systems.  It is tougher to stop yourself, you make wide turns, and generally have less armor.  Granted this also makes you speedy and allows you to hover over water, which can be extremely helpful in maps with bodies of water.  Everyone else sinks and drowns in water.  You hover over water like canon-mounted Jesus.  This makes unconventional strikes much more possible, which can bail out your teammates should you find yourself in a team match.  These systems will affect your armor, mass and max velocity and cost 5GC.

Turrets are interesting.  They can look crazy, with one basically being a fish.  Yea, really.  The main stat featured on this weapon-mounting part is the rotation speed.  I bought a turret with good armor without consulting the turn radius.  This left me with a turret that turns a bit slower than I like, but some extra armor.  Since I use a minguns a lot, this can cause some issues with my accuracy, leaving my turret to catch up with my own mouse speed.  Luckily, I can use the momentum of my tank to turn my body and level my weapon quicker, due to my hover pads.  Support parts will also find their home here on either side of the main weapon, and sometimes above.  Did I mention the ability to have multiple weapons?  My new turret also let me attach a secondary weapon, but you don’t fire simultaneously.  You have to select the fire mode.  Turrets also affect mass and armor and are currently 4GC.

I came in playing deathmatch which is free for all, so not killing everything is sight took a little getting used too..  Even when they were the same color, and screaing at me to stop...

I came in playing deathmatch which is free for all, so not killing everything is sight took a little getting used too.. Even when they were the same color, and screaming at me to stop…

Support modules have a wide range of uses that let you customize how you will fight with your tank.  You can get wings for a smoother landing, anti-gravity for a little speed-boost, lawnmower fans for that hover effect; if you have an urge or proclivity, the support modules will be able to serve it.  These babies attach to your turret and add a little something extra to the style and design of your tank.  None of them add anything extra to your tank (that I could find) but that doesn’t mean they won’t later.  Also, you can get training wheels, for, you know, if your tank flips alot.  Support Modules tend to cost about 5GC each. Flags and decorations are another extra little piece of the game that fall into the “shits and giggles” category.  You know those little red flags that the “special” kid down the street had on his bike as a kid?  Were you that kid?  Now you can laugh in your enemies faces as you blast them apart with your little red flag on the back.  You can also add a wind-up key to the back of your tank, for some kicks or add an ice-cream cone to the top to lure in the unsuspecting.  Bwah ha ha ha!  That’s not an ice cream cone!  It’s a 50 calibur anti-infantry round!  These items vary in costs.  Samurai flag? 100GC, some items are only 1 or 2 GC, though.

The minigun's connected to the weapon chasis, the weapon chasis's connected to the tank hull...

The rocket-launcher’s connected to the weapon chasis, the weapon chasis’s connected to the tank hull…

Finally, we come to my favorite part of the game: your weaponry.  I after some experimentation, I have found that I am deadly with the miniguns.  When I installed my hoverpads, though, it made it tougher to aim with my guns and I had to change over to something explosive with higher damage.  But the hoverpads made it easier to compensate for the lower rotation speed of my turret by fishtailing out of sharp turns.  Of course, the turn speed on my turret was still a bit inhibiting, but I could mount a secondary weapon that could let me vary my attack strategy on the fly.  Maybe get a shotgun attachment to supplement my minigun for when I close in on enemies?  I never got a really good chance to experiment with a lot of the other parts, but I was only playing for about 3 hours.  In that time I got enough GC to buy 1 new propulsion system, 2 new guns and 1 new turret.

Gear Up is a great title, but the graphics themselves warrant a moment to mention.  They look really nice.  Sometimes the bloom is a little bright, but everything looks really good.  Its look has a sort of plastic feel that gives you the idea of playing with tanks in your sandbox as a kid.  The fact that your tank can sport little wind-up keys and other fun things only further evoke this playful atmosphere while you blast foes apart.  You won’t always win (in fact you won’t win much to start at all) but that’s ok, because the game itself just feels like a fun romp.  It reminds me of Scorched Earth, the stationary tank-game that the Worms franchise was loosely related to.  It is really just a fun way to waste some time with friends.  This is sure to be a LAN party favorite.  This game might be another pre-release title made possible by Steam Greenlight, but it’s worth every penny of.. O, yea!  It’s fucking FREE!  Yea, I would pay a couple bucks for this game, it is that much fun.  Get more updates direct from Doctor Entertainment AB on their blog!  I know I will be!  I mean they were good enough to add a ticket to explain that the red rocket pickup increases your damage 50% and the blue armor pickup halves the damage you take when hit.  This is clearly a group of Devs who care about their game and what their players think.

So with all the fun to be had here, what about the game pisses me off?  I’ll fucking tell you!  The power-ups!  I am pretty fucking sure that some of them do absolutely fucking nothing.  There is the ammo pick-up and the health pick-up.  Those are obvious.  I have also noticed it is a bit tougher to kill guys after they get the Shield power-up.  But what they FUCK is with that red bullet?  I mean, I don’t feel much more powerful after grabbing it, and it sure as shit doesn’t give me red tracers, so its nebulous effects are as indistinct as fly fart at a Dragonforce concert.  And then there are the colors!  O, boy I cannot tell you how many times I have gotten my ass nuked when I went after an ammo pickup rather than the health!  O FUCK ME!  I am a MAN!  I tend toward COLOR-BLINDNESS!  When I am speeding around the map trying to dodge the incoming rain of hellfire missiles, I don’t want to have to stop and contemplate which of the faint, holographic colors I am searching for in the MASSIVE BLINDING FOG OF  BLOOM!  Fo’ serious!  O, well.  Maybe they will make a sunglasses support module later on and that will help me see what the fuck is going on.

Double-Up Discussion: AoM, Machinations

AoMlogoToday’s post is about two mobile games: AoM and Machinations.  Not as a comparison, but because there are a lot of these types of games piling up and both are free.  Both have strong points and appeal to certain audiences, and both are vastly different from one another in genre and concept.

AoM first.  I understand that a lot of work goes into every game, and with that in mind I will try to be gentle.  AoM, in my mind, must stand for Arena of Migraines because I cannot see anyone deriving pleasure from this experience.  I also have no idea what the title stands for as I don’t remember that being explained in the game.  In AoM you play a robin hood-esque character clad in green with a bow.  You proceed through the level, often against your own will, by dragging your finger left and right across the screen while the green archer jumps up and down like Mario with fire ants in his overalls.  You then have to avoid enemies and collect coins.  I played the first level about 20 times before declaring loudly to the gods that I would be deleting the game from my phone.  Although my exact words were more along the lines of  “AaAaAURGH! Fuck this shit! I QUIT!”. AoM makes you feel a little better about games that make you unable to jump by making it impossible to stop.

On top of that, the game makes what should be a fun little adventure into a frantic race to the top using my least favorite of all game mechanics: the timer.  This is a game where you compare your frantic jumping scores with everyone else’s frantic jumping scores to see who can navigate the levels fastest with the most points from collecting coins and killing monsters.  How do you kill monsters when you can’t stop moving during a jump-expressed epileptic fit?  With the single most frustrating weapon to use mid-motion.  A goddamn BOW and fucking ARROWS!  Yes!  You just have to tap and the looney leaping pscyho ranger rather slowly launches a poorly aimed arrow.  Granted, if I was forced to jump constantly, I would also be taking a sec to get the shot right.  But look at that little bastard in the logo!  That is him!  No, not the one with the axes.  The cross-eyed bastard pointing his bow at the sky while a giant goblin with companion boar charges him down.  He looks like he can’t even comprehend the concept of steady aim on stable ground.  This makes me think his whole strategy is actually intricately designed by him to get his aim perfect.  Whatever.  I still fucking missed like it was my job.

I was fucking stuck here for ONE WHOLE FOREVER!

I was fucking stuck here for ONE WHOLE FOREVER!

But perhaps I am just not this game’s audience.  I could see a society of people out there somewhere who enjoy games with mechanics design to be as infuriating as popping pimples on your own back with much the same satisfaction.  When it is over, you can lay back down and relax with only the slight pain of having finished and knowing how much time it took to achieve this goal.  Yes, asia, that means you.  Honestly, the only people I could see enjoying this game are asians.  Not because I’m racist or anything, but because I have played a few asian games and I just didn’t ‘get it’.  I have to imagine that AoM comes from the same place.  On the bright side, this leaping journey through platformed levels can be yours on google marketplace for fucking free, so yea.  It’s a free game.  And the art is also pretty good.  Take it for what it is worth: hours of pointless and mindless amusement.  It’s worth it to play once.  I mean it’s free.  You can get it on the Google Play Store or if iOS is your thing, it’s on the iTunes App Store too.

main_menu

  Machinations is a pretty good play.  You are the commander of an empire of space robots whose only means of attack is to suicidally slam into their enemies’ bases until the enemy feels bad and concedes control of their bases.  Yes, I think at some point you can actually attach weapons.. maybe?  But as far as I got, there was some discussion about using lasers instead, which your main advisor/robot general just kind of ignored comically.  At the start of each level you control a node, which generates ships.  These ships can be launched to attack enemy and neutral nodes.  Some nodes level up to house shipyards (which generate ships quickly) or lasers (which zap anyone that gets close). In the story (loosely defined as generalized motivations) you had some kind of space empire, which has collapsed.  You are tasked with reestablishing your empire.  Now, that is irritating.  Now I feel like an intergalactic janitor/asshole going along killing the rebels and subjugating their people.  I guess it is a consolation that everyone is a fucking robot and it really doesn’t matter all that much.  But that brings the game down to the level of depressing as fuck, since it doesn’t really matter anyway.  Ultimately, nothing in this game matters though, so you can just put it down whenever you feel like.  Which ultimately, in a Nietszche kinda way, since the meaningless of it all is liberating in an absurd way. Machinations is a strategy game that plays similarly to Eufloria, but less trippy and bizarre.  Both still fun, but I would pay for Eufloria.  Machinations?  Well, glad it’s free.  I stopped playing when this game incorporated the most annoying of all challenge features of a game: the fucking time limit.  If you want to try the game out for yourself on Google Play, I would fully support the notion.  Want to see gameplay footage in action before you play it?  I guess everyone has their demands.  It’s certainly a game worthy of more time, I just get frustrated by timers easily.

Here, it seems, kamikaze is less a last ditch effort and more a first choice.

Here, it seems, kamikaze is less a last ditch effort and more a first choice strategy.

What pisses me off, then?  If you can’t fucking guess by now, I hate you.  I fucking hate TIME LIMITS, TIMERS and any other time-based game elements.  I hate racing games for this, and before you say that there is no time limit, yes there is.  The speeds of the other cars are the hardware by which the timing of the matches are determined, and you have to beat their times to get first place.  Any game that uses a time LIMIT in the game is basically adding a challenge and LIMITING the way in which you play games by timing you.  Some games do this well, and I don’t mind it when it is done well (see also Majora’s Mask).  But in a stupid little mobile game?  Jesus.  Feels more like the time limit was thrown in because they just couldn’t think of how to make it more challenging or even more worthwhile to play.  Either way, both games are free.  So cut your fucking whining.

Hard Rest: Blood, Fire, Twisted Metal

HRlogo

 

This is not something that should be stated lightly, so I understand to what I am committing myself.  This is the best game ever made.  It is at least the best game I have played since Half-Life 2, and almost certainly before it.  People need to know about it, and moreover, why I feel I can say that.

Take Bladerunner, add Half-Life 2, toss in a dash of Mass Effect and drop of Bioshock, and you are only part of the way there.  First, the game takes place in the cyberpunk city of Bezoar where the people live in fear of robots lurking just outside their walls.  These robots are sentient AIs that have a profound disdain for anything squishy and full of blood.  The only other people you see in this game, aside from a diabolical villains, are civilians getting ripped apart and thrown through the air.  When the machines invade the city, your character is sitting at a nondescript, roadside drinking stand sucking down some strong drinks.  It rains all the time in Bezoar, which is in Germany, and the streets are filled with explosive objects and devices.  Bezoar is apparently in Germany, but I thought the climate there was more akin to Pennsylvania’s.  You work for ‘THE’ corporation, though they never really say which one.  Seems as important as the name of the numerous slaughtered civilians, though.  You are a CLN Officer and you exist to protect the people of Bezoar, but mostly to destroy anything threatening them.  Now, I might add here that there is some seriously fucking dark snippets of humor to be had if you look for it.  There are sales consoles that try to sell you things and plead like a jilted ex-girlfriend about ‘how good you could have had it’ when you walk away.  They vend things like clones that will work for you until you want to go back to your job.  Then they will have the clone eradicated for you when you come back.  I feel bad for the cl0ne right before bursting into laughter at the thought of a being created to work for me, whose sole existence is filled with droll work that I don’t want to do and is then released of its duty only in its own summary execution.  Dark. Terrible. Unethical. Hilarious.

Now, the fun doesn’t even start there, technically.  The fun starts with the weaponry.  Imagine you are a GameDev and you want to put in an ass-load of weapons to use. Your team creates an array of cool guns, but you can only get, maybe, 10 of them in there. Not to mention, there is the frustration of having to switch between all those fucking things.  What did they do for the weapons? They took them and sorted them into two groups: matter weapons and energy weapons. As a result, you technically only carry two “guns”, but each gun morphs into five separate fire modes.  Watching the guns warp from rifle to shotgun to grenade launcher to RPG is a lot of fun, too.  Honestly, the graphics are very pretty, so you won’t be at a lack of eye candy.  So, you only have to worry about collecting 2 ammo types: blue and red. Blue for energy, red for mass.  Now, that’s not all, folks.  Getting bored with all the bassline weapons?  Go to an Upgrade Terminal and Spec those babies out! With some money system called NANO you are able to upgrade, no clue what it stands for other than making my shit cooler. You can get guidance mode for the RPG, x-ray view for the Railgun (which shoots through cover), make your rilfe fire more ammo etc.  There are 3 upgrades per weapon.  I loved the gravity field for the Grenade Launcher.  Sometimes you can suck two guys together and they smash into one another and explode.  AH! Fucking fun.

plasma

Yo, dog. I heard you liked lasers..

Ok, so, something that bears noting.  See the GUI? Yea, that circular thing in the lower left-hand screen.  That is it.  No unnecessary visual clutter through the screen.  Just that sleek little reticule down there.  Occasionally, a face might appear telling you something about where to go or who to kill, and they’ll appear as holographic chat boxes. But it’s mostly just this.  The rest of the screen is used for watching your many enemies swarm at you by the thousands. And boy do they swarm!

The enemies come at you hard and fast.  The little fuckers have sawblades on the front of them or little helicopter bots and look like something a preschooler cobbled together.  Either that or they are exploding little balls.  They come at you in goddamn droves of whirring, clinking jumping metallic rage.  And they dodge your shots, too!  And even from the get-go they are pouring out of ventilation shafts.  Hitting these suckers with the shotgun induces an intoxicating bloodlust, too, where you storm around blasting through enemies with force.  But the bigger guys take serious firepower, and the mortar and the grenade launcher are your bestfriends for quite a while here.  The upgrade for the mortar makes a field surround anything caught in it, so you can launch electrifying shock ammo and singe their shoddy paint-jobs right off.  Or hit them with the aforementioned gravity shot and the large charging enemies are held in place as you launch round after round at them.  Later on you fight cops in flying cars that look almost spot on for Deckard’s squad car.  They can be a bitch to fight as they also come in swarms, but they are SO MUCH FUN to blow up.  There is even an achievement for blowing them up. There are many other types of bots to battle and they explode themselves sending scrap and screws ricocheting off of surface.  My best moment was when I launched a rocket (just after getting the RPG) into a crowd of the little guys down a narrow catwalk.  The whole group exploded and one came sliding out and stopped at my feet, dilapidated, then proceeded to explode.  I was in love.  Bosses in this are beastly, too, typically towering over you and reaching for you like a tiny, sociopathic CLN doll.

He followed me home, mom! Can I keep it?

He followed me home, mom! Can I keep it?

Also, explosions.  You will blow up more enemies than you will ever realize and bathe in the shower of their remains.  Cars, tanks, electronic fistures, lights, signs, cameras.. I mean, even things that shouldn’t be blown up were automated so you could blow them up.  Typically, enemies near explosions fucking die ( duh ) so there is usually never a short supply of shit to destroy. After periods of explosive dry spells, however, they typically make it up by filling a room with explosive objects and filling it with tiny, murderous robots.  These Devs must be spectacular lovers, cause they know how to give you just what you were thinking you wanted.  After the original game itself there are also MORE types of explosives added to give you a little diversity, too!

Now, the main character talks, so if you were expecting a silent-hero that you could fantasize about being, wake the fuck up, assholes!  Wake up and smell the cinders.  I love his dialogue because it reminds me of my all-time favorite character, Garrett from the ORIGINAL Thief series, not that watered-down Stephen-Russell-wannabe cocksucker they put in that monstrous pile of horseshit that came out a couple months or whatever ago.  I mean the crotchety, dry, sarcastic, antisocial prick that avoids the Keepers and all responsibility as best as humanly fucking possible. A guy just trying to pay his rent.  Well, Major Fletcher is a guy just trying to get back to his hard liquor.  The artistic cut scenes portray this well, too.  Each loading screen plays out across an animated comic strip that tells what is going on. Sure, the story is pretty piecemeal and at times a little uncertain, but Half-Life 2 made you have to read tiny scraps of paper on a board in a cluttered lab in order to ascertain a fucking inkling of what Gordon’s motivation for the wholesale slaughter of asthmatic aliens actually was.  For all we know, they might have actually been trying to save us from a polluted atmosphere and unlivable conditions. Either way, this main character talks during the game and gets you thinking that maybe you are just another voice in his head, which is a possibility since he straight up downloads people to his brain.  No big deal.

All told, this game is an adrenaline thrill ride that had me shouting, panting and wiping the sweat from my eyes.  I have never screamed fuck as much as when I was playing this game, but it drew me in. Deep.  It places a gun in your hand and points you at a seemingly endless stream of mechanical monstrosities.  Granted, you do kill flying cop cars at some points, but you never see the cops leading you to assume that they could just be symbols of authority with mechanized voices.  The lack of flesh in the rubble supports this theory.  At the start menu I found myself debating whether or not I should play since this game startles the fuck out of you and makes you feel the effort of blasting through a horde of terror-bots.  And at the conclusion of each playthrough, you stand victorious over the demolished remains of your foes, wiping a gritty mixture of their grease and your blood from your unshaven face.  Metacritic on Steam gave this game a 73 out of 100 for this title. I bought it thinking it would be some ‘ok’ level meh-coaster I would eventually wade through.  You assholes on the Metacritic are bastards who want all fucking FPS’s to be Call of Cuty or Halo.  You can all eat shit and die in a gutter.

There is always the one fucking thing that chaps my ass about a game, and this piece of gaming greatness is no exception. So what made it that much easier to mash robots into silly putty? Fletcher. Major Fucking Fletcher.  Whose goddamn idea was it to name this guy after Jim Carrey in Liar Liar?!  All I could think about was that guy with an RPG each time the corporate nanny-lady shouted at me.  I know, Fletcher is the last name, Fletcher Reed was the character in the movie. Well it all ends up being about the fucking same Mr. Logical Shitstain!  You’re running around with some big-brother-esque nanny lady in your ear screaming Fletcher stop talking to yourself!  Fletcher go kill the mad scientist!  Fletcher go order us take out! I mean, the least satisfying thing about this is that I don’t get to put my boot down her throat, but I fucking suppose they had to slide this one past some level of societal decency.  Unlike good ole’ Sin back in the day. I’ll just chuckle to myself psychotically now. Heh heh heh…

Personally, I preferred the red gun. More explosives.

Personally, I preferred the red gun. More explosives.

Beat Hazzard, Aural Mayhem

beat-hazard logo

 

So this game isn’t new, but it is still a ton of fun… as long as you are not prone to seizures of any kind.  Then don’t fucking play this.  You will die.  Beat Hazard is a game that lets the player shape their experience in a unique and interactive way.  It’s mot new, either.  It’s been available on Steam since 2010, but no matter.  It just got a new DLC in April, which I have yet to purchase.  But since this game is never the same and it’s been such a rush, i will have to get the DLC and play some more.

Beat Hazard is a game with a new spin on ancient retro games such as Asteroids.  In fact, the concept of the game is pretty much Asteroids. But the twist is that you pick the soundtrack, and each level is as long as the track you pick.  So, if you pick something long like Stairway to Heaven, prepare for a long session.  So you are this little spaceship and you fly around the screen zapping enemies.  Usually a level starts with you dodging or shooting asteroids, and until you get some good perks, you’ll be starting with nothing but a peashooter.  But start killin’ dudes and you swiftly power up your weapon.

Getting modifiers makes the ending score bigger by the number of the multiplier. Duh..  And there is a cash powerup that can be used to buy perks.  The important ones are the VOL and POW power ups.  Then there are the mega bombs and your all important “extra lives”.

Now, the reason the VOL and POW items are so important is because they tell you how many dudes you can zap at once.  With both low, you can’t really do much.  Get your volume up and the music is loud and your gun starts shooting kaleidoscope plasma.  Get your power up and you get a wider spread.  Honestly, I got it all the way up and “Beat Hazard” flashes on the screen, and that is when shit goes down.  At one point, my weapon launched scintillating rays of plasma half the width if my goddamn screen!  It was a glorious spray of destruction that looked like Super Duper Saiyan Goku firing Kamehameha at Kao Ken times 10,000.  And it is just as much fun.  Dudes explode as soon as they come up on screen.  The screen edges, which wrap around, so flying projectiles could zoom around the screen until you nuke ’em.  Then there are the Superbombs.  Click your left mouse button to fire, but press your right mouse button and unleash a payload that decimates everything onscreen.  It even does significant damage to bosses, but that would be a waste. Why?

Well, it all has to do with your music.  I have found that the most dangerous music to play in this game is soft music like soft rock from the 90s and dubstep.  Yes, I have tried, like, everything.  Also anything with acoustic guitar solos where the guitar is the only thing you hear.  Generally, anything without a beat.  While the enemies will take spawn cues from some mystical element of the music, which makes their spawns similar from one song play to the next, the low-key nature of the music leaves you sputtering out a minuscule stream like you’re nervous at a pee test.  I have never been as white-knuckle twitchy as when I put Total Eclipse of the Heart through this game. I mean fucking seriously!  So, since the game is called BEAT Hazard, the better the beat, the harder you’ll fight.  And Dubstep? Shit, Skrillex fucked me up with those beat drops cause I would be going strong and then sudden beat drop, no ammo.  FUCK!

Also noteworthy, the bosses are HUGE!  They take numerous superbombs, but if you need those to beat a boss, you might be listening to Bonnie Tyler again.  There is this klaxon that sounds and then this massive fucking enemy lumbers onto the screen and you are all “OH SHIT!” and have to scramble to kill it.  And be quick about it because those other guys don’t just wait until you kill it.  They give you a 20 second grace period ( about ) and then shit goes full force.

beathazsnake

This boss gave me flashbacks to my childhood nightmares about the Junglebook.

The DLC’s allow you to add perks that do any number of things from starting with full beat hazard, more cash etc.  There is also a DLC that makes your game compatible with .m4a files and iTunes, but I felt like that should have been in there from the start.  The most recent DLC for this game came out in April and allows players to get mutiple ship that they can customize and some other neat stuff, too.  Overall, this game is a ton of fun and will have you playing your favorite music and experimenting with your favorite songs in new ways.  I have 12 hours clocked on this game and most music I listen to is 2 – 5 minutes long.  If you like your music collection and just want to waste some time, this is a great title to get.  And for $17 on steam you can get the game and all its DLC’s.  So go fucking play it.

So what about this game drives me up a wall? OMFG the goddamn visuals.  I have 12 hours clocked on this bitch, but no more than an hour in a row.  Even if you don’t have Photosensitive Seizures this game might give you a headache you won’t soon forget.  It reminds me of that episode of the Simpsons where they watch that japanese robot cartoon.  You could easily rename this Super Seizures Song Spaceships and no one would notice.  Or care.  Still a ton of fucking fun, but I almost want to wear a damn welder’s mask.  Sheesh.