DLC Quest, Laugh Until it Hurts

 

 

 

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DLC Quest is fucking hilarious.  Have you ever been frustrated by the fact that every MMO has microtransactions in it?  They no longer use the monthly subscription standard and just try to monetize it the best they can?  Some times they even go too far and make you buy gems or keys to make your game go faster or get you another useless item for your collection of pixel-itmes?  DLC Quest jabs angrily at this frustrating reality and makes you laugh time and again.

Literally this game has you start out by watching a bad guy take the Princess MacGuffin.  Yea, so already we can see that this is a classy title.  For those of you who are unaware, the MacGuffin, as detailed by Alfred Hitchcock, is the item central to the conflict of a plotline and everyone is usually looking for it.  Once you witness this, you have to start collecting coins.  These coins will be used later to pay for DLC.  DLC which unlocks functionally indispensable features of the game, such as music, animations and the ability to fucking move left.  After you get your Zoolander Syndrome sorted out, you are off to seek more coins so you can get to the end of the game.  Now, there are two “games” which are in pretty much the same program, so I would consider them all to be part of the same game.  Granted, they are listed as two separate games and plays, but the fact that the game is “released unfinished” with a “better expansion pack that you can get later” is just another jab at major industry methods.

Something amazing is always happening just over those mountains.

Something amazing is always happening just over those mountains.

The first “game” is over really quickly, but the levels can be a bit on the frustrating side.  I didn’t die once, but there is a lot of annoying jump puzzles and the only thing you get to kill personally are sheep.  After your horse saves the day, you then load up the second part of the game.  You adventure for a bit, and you have to discover who is behind disappearing villagers.  Of course, the villagers all live in what equates to a big hill, so there’s that.  You venture forth and discover a shepherd, whom you presumed dead, was behind the deaths this whole time.  His sheep were the ones you so heroically vanquished in the previous “game”.

Some parts of this game aren’t really played so much as watched.  There are a few cut-scene-esque sequences that showcase various types of player frustration as well as legitimate game sequences.  These cut-scenes vary from inability to maintain server connection to boss deaths.  I found myself laughing loudly at many of these as they are really relevant to the player experience.  This is a gamer/indie developer ranting about his experiences with mainstream gaming.

Don’t come at this looking for an excellent game.  DLC Quest’s primary purpose is to jab angrily at things they hate about the games industry and how they treat their players.  The game features themselves come in the form of a basic platformer, and most of the fighting is done for you.  In fact, the only boss you really defeat yourself is the very last boss in the second “game”.  I have no regrets about purchasing the game since it is available for 0.98$ on Steam.  Could you really justify being mad about a game that is less than a dollar, 2.99$ on any other given non-sale day?

Those coming at this game looking for an actual game are just a bunch of fucking assholes.  Sure, this game isn’t really what it makes fun of, but that is not the damn point.  If this game was a F2P mmo that made you buy DLC for everything, possibly still with in-game money, it would go downhill right fucking quick.  Some jack ass on Rock Paper Shotgun suggested this, but I think he needs to get his goddamn head checked.  That idea would never in a million fucking years work right.  At least not done by an Indie Developer.  And if they did it would end up literally being every bit as annoying as the games it is making fun of.  I mean this asshole wishes he could spend money unnecessarily on stupid shit in a game that makes fun of games doing just that.   It would make the satire less poignant and more self-destructive, making fun of itself in the process of bitching about the state of the industry.  To be respected as a satire, which makes it artistic, it should not be adding more shit to the pile of shit.  Sure, art is a powerful word to use for this game, but not every piece of art is fantastical and pretty.  Just look at Jonathan Swift’s A Modest Proposal.  This game does its job well.  Sometimes I wonder where they find these guys.  DLC Quest as it is now is a satire showcasing the ways that gaming has pissed everyone off, and that is a message I can fucking get behind.

One thing that really got my gall up in this title was the goddamn background!  Just look at it up there!  Something fucking AMAZING is happening back there.  I tried many times to get through incomplete sections of the levels or sneak past the coding, but that shit didn’t fucking fly.  I should be able to explore, man!  This is why I hate playing platformers and 2D games in general.  I am only getting an idea of what happens on this lush and interesting environment along a set, linear path!  Is there gold back there?  Is there a sexy, drunken french orgy/rave party?  I want to see that shit!

3 responses to “DLC Quest, Laugh Until it Hurts

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