Concursion, Genre-Fusion Salad



I imagine the discussion at Puuba Games when this game was thought up went like this:

“We want to make a game, and have decided it will be a platformer, now Bill…”

Dave jumps in,  “Whoa whoa whoa!  Who decided on that?  I wanted to do a fucking fighter, like double-dragon!”

Bill cuts off Dave “O fuck that! We agreed last week at Chi-Chis that we’d be doing a damn ninja game!  Shinobi redux bitches!”

“And most of us were trashed on tequila and margaritas!  No, last week beforehand we decided on a space shooter!”

Sam cuts in angrily, “What!?  But the indie scene needs my ideas for a non-violent ambient space explorer!”

                                                                                                                                                                                                                                                               – Puuba Games Board Discussion, probably

On the battle raged for 6 days, 7 nights and on the 7th day, everyone said fuck it! and they each started their own games.  Little did they know, this was Dave’s plan all along.  He wanted everyone to do what they were good at in order to make this game.  You’re a devious mother-fucker Dave.  Devious.

Concursion literally takes 6 different games, disembowels them like digital legionnaires and squeezes them into a bizarre game smoothie.  Don’t believe me?  They brag about it on their fucking site.  Now, the game starts off as a platformer with the usual platformer issues.  Dark Lord Bignbad has captured the princess… Honey Drop.. Honey Bum..(?).. the princess yet again, but this time he shatters some crystals, rending the world and various others.  Your character just shows up at the castle, presumably because he’s a horny (-ed) viking, and sees that she isn’t there.  You then chase after the princess’s hand maiden, who it seems was included as a bad-ass lady character because in a kingdom with no other visible rulers, theirs is still a princess.  At least I don’t think there are other rulers, but if there is a king and queen, it was real shitty of them not to show up at the scene of their own daughter’s kidnapping.  Anyways.  Puuba Games essentially does with Concursion what Irrational attempted with Bioshock Infinite, but does it better and to greater efficacy.  Sure, it is not as sparkly as Bioshock was, but I never once said, “God this game looks great, but where is the game material that I was expecting to enjoy?”  Concursion delivers on all of its promises, whether you like it or not.

In the platformer you play a little red viking that seeks to save the land.  Of course, when your happy ass crosses realms you change into the hero of that realm.  It’s pretty fucking awesome.  So one minute you’re a little red viking and the next you are a ninja, double-jumping and deflecting shurikens.  Cross over into another realm and you man a spacefighter, and another still has you don a jetpack and spacesuit.  Watching the transition is a little bit jarring, but as you play each genre-realm, you become associated with the capabilities of each character.

They have great dumplings in this swirling vortex of universe-rending power.

They have great dumplings in this swirling vortex of universe-rending power.

Transitioning between worlds also grants you certain abilities.  Jump in the platformer, transition into ninja, now you can double-jump that pit in time to survive and go platforming again.  Even the bad guys transition sometimes, but it is really funny to see a dopey dragon-dog transition into a flying hunk of rock and vice-versa.  Those bastards over at Puuba also made mastering these transitions essential to obtaining the key to patching all the holes.  See those little green shards at the top left of my screen there?  Yea, those little fucking things.  At first you are getting them like it’s you’re job, but the difficulty of the game increases steadily, so each level makes it tougher and tougher to get the damn things.  I can already hear the howls of completionist rage.

I am not a platformer pro, either.  I bought Braid, found it insanely too tough and quit playing.  Sure, it’s artistic and mopey and wrist-cuttingly emo, but this is not Braid.  This game is also artistic, in its own way.  In a way that reminds me of Mega Man.  Seriously, this game’s music is the type that I love to hear.  It is full of energy and fun.  I actually alt-tabbed the game so I could listen to the theme music of the Intro level.  Don’t you judge me, play the game and listen for yourself!  Music in this game is also as much a part of the game as the mechanics and the graphics, too.  Each realm has its own version of the same music in each level to which it transitions.  It seems Puuba put some serious ass into this game as the only way I can imagine doing this is to make several versions of the same soundtrack and making the game change the place in the soundtrack upon transitioning.  And in case you are wondering, this takes about a fraction of a second.  It is seamless and really neat.  Even in places as above, where you will transition three times mid-jump, the game alters the music as you pass through those vortices.

The soundtrack here must be titled something like "the finality of laser-induced death"

The soundtrack here must be titled something like “the finality of laser-induced death”

Concursion’s difficulty has a good rising curve, but after a point I got to where I was cursing my ass off.  It really brought me back to my roots on the Super Nintendo with Mario or the Commodore 64, trying to make the Hulk cry for mommy before the dynamite he had strapped to him exploded.  It is the most fun game I have ever sucked at in every possible way.  Real platformers would be facepalming and tearing the controls out of my hands.  But the way this game has you doing things that are hard as hell to awesome and encouraging music is really fun.  I mean, every scenario they put you in, whether you are attacking shuriken-flinging wall-ninjas or dashing for your life from a player-seeking angry spike ball, the music is perfect for the level.  Any of you that have a child inside you not due to a heavy lunch will want to go get this and relive your entire childhood gaming experience in one game.

Some of the levels are done up in vector graphics, some are your pixel-art, if you’re into that.  But all-in-all this game rocks.  There is even a little humor in how the game teaches you how to play.  Like, did you know that ninjas could historically perform a double-jump?  I can just imagine that showing up in one of those highly questionable History Channel shows.  And once you are done running all over the place, the game lets you jump under a discoball for your own personal pelvic-thrust party!

If you would like to buy this game, aptly described on Steam as a difficult indie action platformer with a great soundtrack, it runs 11.99$ on the aforementioned gaming service or 16.98$ for game and music.

nntsss nntsss nntsss

nntsss nntsss nntsss

Absolutely one of the most fun platformers I have ever played, including in comparison to the classic ones.  But the thing that pisses me off about all of this is how hard I suck at platformers!  I mean, don’t get me wrong, I love gaming, and I played more Super Mario Brothers than any one person should have as a kid with 4 brothers.  But I was the one that passed the Sega controller during rocket-knight adventures so my brother could teach me how to rocket-jump!  I played the first level after the intro in about 3 minutes and 30 seconds.  When you play that level, you will be astounded by how hard I truly suck.  Please don’t hate, we all have our strong suits and I am not the Jack of Platformers.

One response to “Concursion, Genre-Fusion Salad

  1. Pingback: Concursion in the Press | Concursion

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