I was looking over this game and deciding whether or not to back it on Kickstarter and decided I would let me wife, the more casual gamer, decide whether we would back it. She likes to play games like this on her ipad, and I figured, since it is her area I would let her do the honors. She watched the teaser video and her face started to glow so brightly I needed to don my shades. She practically ripped the mouse out of my hand so we could back it!
The Secret Cove starts as all respectable adventures from the UK start: a night of drunken reverie in a pub. On this particular night you listen to some fishermen tell the tale of a lost smugglers’ treasure, so you decide to go all Indiana fucking Jones and look for it. You wake up on a beach (I’d wager your butt hurts from a forgotten debacle with the fishermen) and your character starts to analyze his life and wonder where he went wrong. After all, to end up an out of work deckhand he must’ve missed a good pointer somewhere. At least your house is nice.
Well, fuck it’s a lot better than the house I don’t have. Either way, your character sets out to uncover the lost smugglers’ treasure. Throughout this sleepy little fishing village you’ll find connections to witchcraft, smugglers, intrigue and mystery. The world in this will be non-linear. Have you ever played an adventure game? Often they more or less leave breadcrumbs along a specific path that leads your through the plotline of the game. You don’t really take part in a developing story as much as you are a sightseer on a virtual tour group of yourself. The Secret Cove will be a large and open world composed of about 100 scenes you can interact with. As you progress, more and more of the world becomes accessible.
An interesting feature is that the puzzles will remain as relevant to the real world as possible. I remember playing a game where I had to tie a rope to a sword to create a sort of grappling hook style device so I could climb up out of a subway. It wasn’t exactly intuitive. Granted, that was a comedic adventure, other adventures I have played impeded progress just by making puzzles backward and non-intuitive. When that happens it makes the player feel cheated and a little stupid. These devs have decided to go with puzzles that are difficult and still make fucking sense to the character. Like welding metal together or fashioning a crowbar in a town with no Home Depot (hardware store). The game makes sense and it is all relevant to the work of a British deckhand. Well… former deckhand turned rogue archaeologist. Another thing to consider is that some of the puzzles will be inventory-centric item combining puzzles similar to those found in Zork. These are fun and you end up with a lot of items one you, but it is fun knowing that you had the answer in your backpack the whole time!
This dev duo known as Cheeky Sprite Studios is working hard to make this game, and they’ve even enlisted Richard Douglas, professional composer, to work with them. That soundtrack is available as a backing incentive, too. Their long list of incentives includes things like getting into their credits, having your name etched on a cave wall, the game (duh), artbook, soundtrack and much more. Want a little taste of what the game will feel like? Check out The Secret Cove’s website! Part of these types of games is getting associated with another lovely locale, and this is no different. The secret cove will feature locations and scenes from well-known Cornish towns and landmarks like St. Ives Wharf, Padstow Harbour, Minack Theatre, St. Michael’s Mount, Eden Project, Lost Gardens of Heligan, Tintagel Castle and many more.
They have some pretty neat stretch goals involved, including getting this game on Steam Greenlight and having artifacts that will give you something on their website, so come join us on an adventure! It’ll be a lot of fun, and I promise you can bring a bag of wheat thins to snack on.