DLC Quest, Laugh Until it Hurts

 

 

 

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DLC Quest is fucking hilarious.  Have you ever been frustrated by the fact that every MMO has microtransactions in it?  They no longer use the monthly subscription standard and just try to monetize it the best they can?  Some times they even go too far and make you buy gems or keys to make your game go faster or get you another useless item for your collection of pixel-itmes?  DLC Quest jabs angrily at this frustrating reality and makes you laugh time and again.

Literally this game has you start out by watching a bad guy take the Princess MacGuffin.  Yea, so already we can see that this is a classy title.  For those of you who are unaware, the MacGuffin, as detailed by Alfred Hitchcock, is the item central to the conflict of a plotline and everyone is usually looking for it.  Once you witness this, you have to start collecting coins.  These coins will be used later to pay for DLC.  DLC which unlocks functionally indispensable features of the game, such as music, animations and the ability to fucking move left.  After you get your Zoolander Syndrome sorted out, you are off to seek more coins so you can get to the end of the game.  Now, there are two “games” which are in pretty much the same program, so I would consider them all to be part of the same game.  Granted, they are listed as two separate games and plays, but the fact that the game is “released unfinished” with a “better expansion pack that you can get later” is just another jab at major industry methods.

Something amazing is always happening just over those mountains.

Something amazing is always happening just over those mountains.

The first “game” is over really quickly, but the levels can be a bit on the frustrating side.  I didn’t die once, but there is a lot of annoying jump puzzles and the only thing you get to kill personally are sheep.  After your horse saves the day, you then load up the second part of the game.  You adventure for a bit, and you have to discover who is behind disappearing villagers.  Of course, the villagers all live in what equates to a big hill, so there’s that.  You venture forth and discover a shepherd, whom you presumed dead, was behind the deaths this whole time.  His sheep were the ones you so heroically vanquished in the previous “game”.

Some parts of this game aren’t really played so much as watched.  There are a few cut-scene-esque sequences that showcase various types of player frustration as well as legitimate game sequences.  These cut-scenes vary from inability to maintain server connection to boss deaths.  I found myself laughing loudly at many of these as they are really relevant to the player experience.  This is a gamer/indie developer ranting about his experiences with mainstream gaming.

Don’t come at this looking for an excellent game.  DLC Quest’s primary purpose is to jab angrily at things they hate about the games industry and how they treat their players.  The game features themselves come in the form of a basic platformer, and most of the fighting is done for you.  In fact, the only boss you really defeat yourself is the very last boss in the second “game”.  I have no regrets about purchasing the game since it is available for 0.98$ on Steam.  Could you really justify being mad about a game that is less than a dollar, 2.99$ on any other given non-sale day?

Those coming at this game looking for an actual game are just a bunch of fucking assholes.  Sure, this game isn’t really what it makes fun of, but that is not the damn point.  If this game was a F2P mmo that made you buy DLC for everything, possibly still with in-game money, it would go downhill right fucking quick.  Some jack ass on Rock Paper Shotgun suggested this, but I think he needs to get his goddamn head checked.  That idea would never in a million fucking years work right.  At least not done by an Indie Developer.  And if they did it would end up literally being every bit as annoying as the games it is making fun of.  I mean this asshole wishes he could spend money unnecessarily on stupid shit in a game that makes fun of games doing just that.   It would make the satire less poignant and more self-destructive, making fun of itself in the process of bitching about the state of the industry.  To be respected as a satire, which makes it artistic, it should not be adding more shit to the pile of shit.  Sure, art is a powerful word to use for this game, but not every piece of art is fantastical and pretty.  Just look at Jonathan Swift’s A Modest Proposal.  This game does its job well.  Sometimes I wonder where they find these guys.  DLC Quest as it is now is a satire showcasing the ways that gaming has pissed everyone off, and that is a message I can fucking get behind.

One thing that really got my gall up in this title was the goddamn background!  Just look at it up there!  Something fucking AMAZING is happening back there.  I tried many times to get through incomplete sections of the levels or sneak past the coding, but that shit didn’t fucking fly.  I should be able to explore, man!  This is why I hate playing platformers and 2D games in general.  I am only getting an idea of what happens on this lush and interesting environment along a set, linear path!  Is there gold back there?  Is there a sexy, drunken french orgy/rave party?  I want to see that shit!

Pseudo “Game” Art: Proteus

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Calling Proteus a game is incorrect.  All you can do is walk around, look and listen.  This game has existed long enough, however, where I do not feel at all bad about telling you everything I experienced in it, because let’s face it, it was fucking weird.

When you load up the game a screen like that above will appear.  You click the island to start and dive in.  Every time you start up Proteus, the island is different and you are offshore a good distance.  After the long swim (which feels like it is supposed to build anticipation) you come to shore and you start to get an idea what you just bought.  Everything is in saturated colors and the visuals make Minecraft look like a graphical powerhouse.  Everything is in these bizarrely basic Atari-level graphics.  But that is not the cool part.  Obviously.  What’s so unique about Proteus is that it is about wandering around and discovering.  The things you discover aren’t cool loot or terrifying enemies, they’re sights and sounds.  Strangely, at a lack of other stimuli, you then start to react to the game emotionally, which makes it a more deep and tactile experience.

I came ashore in Proteus and there were a bunch of pink trees with leaves falling from them, which made a beepy drifting noise as they fell to the ground.  Walking further I found a frog and chased him up a hill where I found the ruined towers.  This tower had a weird chiptune bag-pipe music.  That’s the best fucking way I can put it.  Walking up to the thing I noticed my screen blink black.  When I turned around, I was elsewhere on the island.  I stepped away from the imposing broken-looking structure and found a path, which bordered a forest.  Just inside the forest was a flock of birds that bloop when they peck the ground.  I figured they must be chickens.  If you walk too close to them, they’ll chirrup before skittering off, tinkling the whole way.

I walked along the path and found nothing of particular fucking interest.  By this time it was getting late in game, and my natural gamer instinct kicked in.  “Fuck!  The zombies are going to eat me!” but the game lilts softly as night falls, making comforting and sleepy noises.  Really pretty, and no zombies came out looking for my brains.  I’ll tell you what I did find, though.  Fireflies!  I heard weird little bloops that came and went and looked around only to find little lightning bugs flashing here and there.  I wandered around for a bit and saw some sparkles like falling stars in the distance, spinning and writhing.  I got there and found a mass of spinning sparkles.  As I entered the circle, it condensed and formed a portal.  Already time was flying by around me, so I stepped inside the portal.  I was at the same place, but it was a little different.

 

Ooo! Sparkly!

Ooo! Sparkly!

So after wandering around more I found a circle of totems, these made a low whirring noise and the stars pulsed wildly like they were exploding then retracting then exploding again.  Eventually this stopped and a storm rolled in.  Nothing in this game seems to follow any kind of logical sense, though.  There are simple effects and things that react to your presence (standing stones that shoot sparks and make a noise as you walk by, animals to chase) but nothing all that interactive.  At one point I went through the portal and came out into a sad autumn land with a graveyard.  Seriously.  I am pretty sure it wasn’t there before, but it had a bunch of sparkles everywhere.  I also noticed that clusters of sparkles would pulse into existence, then disappear.  When I left the graveyard to search for the portal again, I saw ghosts playing peek-a-boo with me behind trees.  Weird.

Finally I entered the portal again and came out into a desolate snowy waste with dead trees and over cast with clouds.  It began to snow a little, which added some sound.  There was very little, and this took away most of the fun of the game at this point.  I went around and there was very little of interest, so I looked for the totems again.  I couldn’t tell if it was night or day, since the sky was blocked out.  I felt claustrophobic too, and wanted to get above the low-hanging clouds.  When I found them, the totems were emanating a weird chanting noise.  Suddenly I began to float upward.  The chanting got louder.  I saw the mountains, a huge fucking tree I found earlier and went to those landmarks, but I kept moving upward.  A couple falling stars whished past me as I drifted up and up toward the moon.  Finally my eyes began to close slowly until the screen was black.  And the title screen slowly loaded up.

I have to assume this game is some kind of weird analogy for life, you start off fresh and new and everything seems to be in a state of springtime.  You step into the portal and time whooshes by and then it is summer.  Summer is full of more weird shit, there are some bees and the sun is pulsating hotly.  Step into the portal again and it is autumn, the world is full of trees dropping leaves and death.  There are spirits and ghosts and I even found a graveyard.  Step in again and the world is dead.  You find the place of passage and you pass through the clouds, out of sight and into the heavens.  Yay, fun.  I wish I had dropped acid or ate some ‘shrooms.  Might have made the game that much more enthralling.  Of course, I would be the fucker to find the only way to fucking die in a game about looking around and listening to everything.  If you want to play this game, it is available on Steam for 3.99$ due to the Steam Summer Sale.

It is hard for me to recommend that anyone else buy this game.  I liked it, it definitely made me feel something different.  But this is not something for standard gamers to buy.  It is weird and experiential.  You will find things in here that are neat and fun.  Everyone will feel something about this game, whether it be hatred or ecstasy, but to say it is a good game would be a vast overstatement.  Art is to be looked at, enjoyed and explored, and with more than just a few key clicks.  Don’t buy this game if you are looking for a fun little game to waste some time with.  This is not that.  It is more like a visual and auditory vacation from everything else that leaves you on one side of a massive wall or the other.  Do not buy this as a game, buy it as a piece of art, for it is to be enjoyed lightly, perhaps over a pipe of some strong weed.

Whooshy comets go whoosh!

Whooshy comets go whoosh!

In a game with music and bizarre visuals where I always had one eye-brow quirked, I still found something to be angry about.  And that is the fucking reviews on Steam.  Seriously!  It is like everyone is taking some fantastic drugs and loading this baby up!  Everyone seems to agree this is a game you come into just to wander around and enjoy being away for a while.  You get sent to a pristine island of singing things and happy-happy times!  Not to mention, this game has better scores than games that work harder and give you more.  But I have another theory!  This game is actually the waiting room that demented gods send their human sacrifices through! Each day in game is how long it takes in the real world for them to send another one through.  And at night you are sent to the next level of this insane purgatory!  Finally at the end, you are so bored out of your mind that you are happy to let the world melt away and drift into the air to be consumed – mind, body, spirit – by your god(s).  Take that, you hippy-ass art-as-experience pricks.

Unbridled Shenanigans in the Dungeons of Dredmor

dredlogoIn anticipation of Steampunk Empires by the same developer as this title, I decided to give another dungeon run, for old-time’s sake.  Dungeons of Dredmor is another game that I wish existed when I was a kid.  In a way, this game did exist when I was a kid, but this is a modern reincarnation of those games it takes after whose places it takes over.  Surely, it couldn’t have existed when I was younger considering many of the elements of what makes this game fun, but that is ok.  We have it now, so let the shenanigans begin!

Take Zork: Grand Inquisitor, Diablo, a dash of Lovecraft, and the combined shenanigans of Ghostbusters, Firefly, Monty Python and you are still only getting started.  Dungeons of Dredmor is a pixelated masterpiece that splices click-to-kill dungeoneering with the humor of a by-gone era.  Then they add in all kinds of fun and exciting features that make this a game you are sure to play for hours on end.  Its pixel graphics and isometric view allow this title to have the complexity of gameplay that make it one of my top “do not uninstall” games.  Its procedural dungeon designs, loot and enemies also make it fun in a way that only slaughtering hordes of monsters in a dark, dank dungeon can deliver.

When you start you make your character, and the options to do so are pretty mind-boggling.  The three standard types of character are there: Mage, Rogue and Warrior.  But every character you create will be a combination of all three, whatever the division of powers.  As you level up, this division will fluctuate between the classes.  There are 45 skills that you have to choose from at the start, after you iron out your difficulty setting.  These range from polearms, shields and wand lore to archaeology, mathemagic and emomancy.  I wish I had time to talk about all them, but I don’t.  My favorite combination so far starts me off as a rogue that drives toward a magician as he levels.  When you select your skills, you have to pick apart the grand list of 45 fucking abilities and whittle it down to your 7 favorite.  At first you might pick all the neat ones, but that will get you killed.  You might avoid crafting, but that will also get you killed.  My favorite combination so far is definitely Staff-fighting, wand lore, fungal arts, alchemy, tinkering, rogue scientist and archaeology.

I like this combo because the abilities cooperate well.  First off, I just like the staves.  They tend to add defense and crushing, so it makes for a fun fight, if they get close.  My main skill is wand lore.  This is a tough one to focus on, though, because you will find yourself out of wand parts (and inventory space) by the 3rd level.  So, you will need something to back yourself up when enemies close in.  Fungal arts and alchemy work together well as alchemy lets you draw resources from various fungi that you cultivate on the bodies of the dead.  This gets you a number of good secondary weapons right at the start.  Tinkering is good, even if only for the bombs you can create.  These fuckers will take out an entire room, and there are mines too, if that is what you’re into.  Rogue scientist is a steampunk mish-mosh of tinkering, wand lore and alchemy that gives you some good hold-out moves and catches the bonuses of those three disciplines and lets you benefit from them.  Archaeology is a good way to get some miscellaneous experience.  Killing monsters is good and well, but I am not looking to be that guy that is grinding his ass off to get to a place where he can fight further down.  To put it into perspective, using Archaeology I have gotten to level 9 and I just started floor 3.  Yea.

These skills extrapolate out to the character’s 28 stats.  Yea, 28.  So, you can see how diverse in abilities you can make your character.  My character is a rogue-based wizard, essentially, and as such has remarkable dodge and counter-strike.  He also critical hits and gets haywire hits (magical crits) on a regular basis.  Of course if he gets hit, he dies fast, but I can make life potions, cultivate healing shrooms and there is also food as a final fall back.  I don’t like to let enemies get close enough to need fight hand-to-hand.  But when I do, I beat them with a big fucking stick.  Literally.  That is what the animation looks like and I love it.  Only thing about that I take issue with is I feel there should be a more face-crunching sound effect, you know?

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… will it keep me safe?

Once you get down to the dungeons you will notice that there is a vast variety of enemies from diggles and undead aethernauts to evil vegetables and flying, spell-casting skulls.  It is mind-boggling all the foes you will flay, but it never gets old.  Especially when you hit the zoos.  These are rooms filled wall-to-wall with enemies.  They could be as small as a former monster-collector’s personal burial chamber or as vast as ancient cisterns.  In the end, you will shit yourself when you bust the door down and pray you have some good AoE attacks.  For me I blast them with my acid wands, save up my Odious Puffballs and toss in a couple acid flasks.  Mosolov Cocktails in this game (basically molotov cocktails) also leaving a lingering fireball that other enemies walk through.  Bombs will also help out and kill giant holes in the crowd, but it is seriously just a monster convention in there.  IF you successfully complete the zoo without dying, you will receive a powerful loot item, too.

Each floor has its own theme, too, but you will always see the diggles.  These little rubber-nosed bird-creatures are omnipresent in the dungeons, so Dredmor must’ve personally subsidized them.  Either that or they breed like cockroaches and act like subterranean pigeons, infiltrating every crack and crevice they can find and reproducing like dirty, little, drill-nosed rabbits.  Dredmor, in case I forgot to mention him, is the ultimate boss of the dungeons.  I think I am supposed to kill him at the end, but I haven’t seen that guy yet.  When the game first came out, you had to beat the game before you could load after death. Yep.  So when you died, the game would delete all your save files for a specific character.  It was infuriating, but the rush after getting to the lower floors was unparalleled.  Today I was able to play after dying once, so either the DLC that was released allowed me this feature, or I beat down to a level where I could unlock said feature.

Who ordered the large anchovy pizza?  Was it you Greg? You fucking DICK! We all agreed on pepperoni!

Who ordered the large anchovy pizza? Was it you Greg? You fucking DICK! We all agreed on pepperoni!

This game references almost every facet of popular sub-culture that it will make your head spin.  It has more video-game/movie references than every season of Big Bang Theory and Family Guy combined, past present and future.  There are Zelda and Braid jokes, Dragon Ball Z get one in, Firefly quotes echo through the dungoens, skill trees mimic the life and times of Indiana Jones, stats are named after Pirates of the Carribbean slang and I swear there are Monty Python jokes lingering around each corner.  You spend your days counting Zorkmids and you character’s portrait even decays exactly as in the original Wolfenstein 3d at the same levels of health degredation.  Conan the barbarian, emos, vegans: you name it.  It’s fucking in there.  There are also a number of puns that mostly only the British should get, but they’re obvious enough to be funny to us Yanks, too.  Overall, this game’s treatment of sub-culture and popular culture references are so far-reaching, expansive and awesome that this really is a gamer-culture work of art.  Every time I play, I find more references and jokes, too.  It is truly remarkable.

Then there are the little things that fill in the corners of this piece quite nicely.  Everything else is procedurally generated, why not the side-quests?  You pray at the shrine of Inconsequentia, the Goddess of Side-Quests.  Place your weapons on the Anvil of Krong for nice upgraded loot items.  Gallivant through the hordes of monsters wearing a roadcone and liederhosen.  I can’t say anything comedic.  I don’t need to.  This game is hilarious as hell all on its own.  Play through this title and you will be equal parts amazed, entertained and pissed that you missed so much free time indoors.  Buy Dungeons of Dredmor complete on Steam now for the summer sale!  That shit only runs you 2.93$ for the DLC that isn’t fucking free!  Just go get it.  This is one that you’ll be glad you bought.

Among all the games I have played so far, this one shines on top of the pile like a star, but it still has its rough spots.  What is it this time?  I played this game for FOUR FUCKING HOURS and only got to the 3rd floor.  You have to be ready to commit a good weekend to this game just to get far enough to even fucking smell Dredmor!  I have owned this title for literal goddamn YEARS and I have played it on and off and never ONCE saw the guy.  That fucking perma-death element went a long way toward keeping me away, but now that I can reload after death, I should be able to get that bastard.  Of course now I feel like a piece of shit that can’t hack the lower dungeons without dying once!  And what did I get killed by in my last play on that deep, dark level in an alternate dimension? Hmmm?  A GODDAMNED BUFFED-OUT DIGGLE!  The mickey-mousey comedic enemy of the ENTIRE FUCKING GAME!  You have no idea how hard and loud I raged.  I was in the army at that point and my roommates thought I was giving birth to a fucking watermelon out my ass.  AGH! Whatever, I am killing me some fucking buff-assed diggles this time.  Ain’t nothing gonna stop my fungus-eating, stick wielding, wand-sliging Titus Cezarius!

I have never felt more satisfied in this game than the first time I saw this screen, shaking and drenched with the blood of my enemies.

I have never felt more satisfied in this game than the first time I saw this screen, shaking and drenched with the blood of my enemies.

 

 

Hard Rest: Blood, Fire, Twisted Metal

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This is not something that should be stated lightly, so I understand to what I am committing myself.  This is the best game ever made.  It is at least the best game I have played since Half-Life 2, and almost certainly before it.  People need to know about it, and moreover, why I feel I can say that.

Take Bladerunner, add Half-Life 2, toss in a dash of Mass Effect and drop of Bioshock, and you are only part of the way there.  First, the game takes place in the cyberpunk city of Bezoar where the people live in fear of robots lurking just outside their walls.  These robots are sentient AIs that have a profound disdain for anything squishy and full of blood.  The only other people you see in this game, aside from a diabolical villains, are civilians getting ripped apart and thrown through the air.  When the machines invade the city, your character is sitting at a nondescript, roadside drinking stand sucking down some strong drinks.  It rains all the time in Bezoar, which is in Germany, and the streets are filled with explosive objects and devices.  Bezoar is apparently in Germany, but I thought the climate there was more akin to Pennsylvania’s.  You work for ‘THE’ corporation, though they never really say which one.  Seems as important as the name of the numerous slaughtered civilians, though.  You are a CLN Officer and you exist to protect the people of Bezoar, but mostly to destroy anything threatening them.  Now, I might add here that there is some seriously fucking dark snippets of humor to be had if you look for it.  There are sales consoles that try to sell you things and plead like a jilted ex-girlfriend about ‘how good you could have had it’ when you walk away.  They vend things like clones that will work for you until you want to go back to your job.  Then they will have the clone eradicated for you when you come back.  I feel bad for the cl0ne right before bursting into laughter at the thought of a being created to work for me, whose sole existence is filled with droll work that I don’t want to do and is then released of its duty only in its own summary execution.  Dark. Terrible. Unethical. Hilarious.

Now, the fun doesn’t even start there, technically.  The fun starts with the weaponry.  Imagine you are a GameDev and you want to put in an ass-load of weapons to use. Your team creates an array of cool guns, but you can only get, maybe, 10 of them in there. Not to mention, there is the frustration of having to switch between all those fucking things.  What did they do for the weapons? They took them and sorted them into two groups: matter weapons and energy weapons. As a result, you technically only carry two “guns”, but each gun morphs into five separate fire modes.  Watching the guns warp from rifle to shotgun to grenade launcher to RPG is a lot of fun, too.  Honestly, the graphics are very pretty, so you won’t be at a lack of eye candy.  So, you only have to worry about collecting 2 ammo types: blue and red. Blue for energy, red for mass.  Now, that’s not all, folks.  Getting bored with all the bassline weapons?  Go to an Upgrade Terminal and Spec those babies out! With some money system called NANO you are able to upgrade, no clue what it stands for other than making my shit cooler. You can get guidance mode for the RPG, x-ray view for the Railgun (which shoots through cover), make your rilfe fire more ammo etc.  There are 3 upgrades per weapon.  I loved the gravity field for the Grenade Launcher.  Sometimes you can suck two guys together and they smash into one another and explode.  AH! Fucking fun.

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Yo, dog. I heard you liked lasers..

Ok, so, something that bears noting.  See the GUI? Yea, that circular thing in the lower left-hand screen.  That is it.  No unnecessary visual clutter through the screen.  Just that sleek little reticule down there.  Occasionally, a face might appear telling you something about where to go or who to kill, and they’ll appear as holographic chat boxes. But it’s mostly just this.  The rest of the screen is used for watching your many enemies swarm at you by the thousands. And boy do they swarm!

The enemies come at you hard and fast.  The little fuckers have sawblades on the front of them or little helicopter bots and look like something a preschooler cobbled together.  Either that or they are exploding little balls.  They come at you in goddamn droves of whirring, clinking jumping metallic rage.  And they dodge your shots, too!  And even from the get-go they are pouring out of ventilation shafts.  Hitting these suckers with the shotgun induces an intoxicating bloodlust, too, where you storm around blasting through enemies with force.  But the bigger guys take serious firepower, and the mortar and the grenade launcher are your bestfriends for quite a while here.  The upgrade for the mortar makes a field surround anything caught in it, so you can launch electrifying shock ammo and singe their shoddy paint-jobs right off.  Or hit them with the aforementioned gravity shot and the large charging enemies are held in place as you launch round after round at them.  Later on you fight cops in flying cars that look almost spot on for Deckard’s squad car.  They can be a bitch to fight as they also come in swarms, but they are SO MUCH FUN to blow up.  There is even an achievement for blowing them up. There are many other types of bots to battle and they explode themselves sending scrap and screws ricocheting off of surface.  My best moment was when I launched a rocket (just after getting the RPG) into a crowd of the little guys down a narrow catwalk.  The whole group exploded and one came sliding out and stopped at my feet, dilapidated, then proceeded to explode.  I was in love.  Bosses in this are beastly, too, typically towering over you and reaching for you like a tiny, sociopathic CLN doll.

He followed me home, mom! Can I keep it?

He followed me home, mom! Can I keep it?

Also, explosions.  You will blow up more enemies than you will ever realize and bathe in the shower of their remains.  Cars, tanks, electronic fistures, lights, signs, cameras.. I mean, even things that shouldn’t be blown up were automated so you could blow them up.  Typically, enemies near explosions fucking die ( duh ) so there is usually never a short supply of shit to destroy. After periods of explosive dry spells, however, they typically make it up by filling a room with explosive objects and filling it with tiny, murderous robots.  These Devs must be spectacular lovers, cause they know how to give you just what you were thinking you wanted.  After the original game itself there are also MORE types of explosives added to give you a little diversity, too!

Now, the main character talks, so if you were expecting a silent-hero that you could fantasize about being, wake the fuck up, assholes!  Wake up and smell the cinders.  I love his dialogue because it reminds me of my all-time favorite character, Garrett from the ORIGINAL Thief series, not that watered-down Stephen-Russell-wannabe cocksucker they put in that monstrous pile of horseshit that came out a couple months or whatever ago.  I mean the crotchety, dry, sarcastic, antisocial prick that avoids the Keepers and all responsibility as best as humanly fucking possible. A guy just trying to pay his rent.  Well, Major Fletcher is a guy just trying to get back to his hard liquor.  The artistic cut scenes portray this well, too.  Each loading screen plays out across an animated comic strip that tells what is going on. Sure, the story is pretty piecemeal and at times a little uncertain, but Half-Life 2 made you have to read tiny scraps of paper on a board in a cluttered lab in order to ascertain a fucking inkling of what Gordon’s motivation for the wholesale slaughter of asthmatic aliens actually was.  For all we know, they might have actually been trying to save us from a polluted atmosphere and unlivable conditions. Either way, this main character talks during the game and gets you thinking that maybe you are just another voice in his head, which is a possibility since he straight up downloads people to his brain.  No big deal.

All told, this game is an adrenaline thrill ride that had me shouting, panting and wiping the sweat from my eyes.  I have never screamed fuck as much as when I was playing this game, but it drew me in. Deep.  It places a gun in your hand and points you at a seemingly endless stream of mechanical monstrosities.  Granted, you do kill flying cop cars at some points, but you never see the cops leading you to assume that they could just be symbols of authority with mechanized voices.  The lack of flesh in the rubble supports this theory.  At the start menu I found myself debating whether or not I should play since this game startles the fuck out of you and makes you feel the effort of blasting through a horde of terror-bots.  And at the conclusion of each playthrough, you stand victorious over the demolished remains of your foes, wiping a gritty mixture of their grease and your blood from your unshaven face.  Metacritic on Steam gave this game a 73 out of 100 for this title. I bought it thinking it would be some ‘ok’ level meh-coaster I would eventually wade through.  You assholes on the Metacritic are bastards who want all fucking FPS’s to be Call of Cuty or Halo.  You can all eat shit and die in a gutter.

There is always the one fucking thing that chaps my ass about a game, and this piece of gaming greatness is no exception. So what made it that much easier to mash robots into silly putty? Fletcher. Major Fucking Fletcher.  Whose goddamn idea was it to name this guy after Jim Carrey in Liar Liar?!  All I could think about was that guy with an RPG each time the corporate nanny-lady shouted at me.  I know, Fletcher is the last name, Fletcher Reed was the character in the movie. Well it all ends up being about the fucking same Mr. Logical Shitstain!  You’re running around with some big-brother-esque nanny lady in your ear screaming Fletcher stop talking to yourself!  Fletcher go kill the mad scientist!  Fletcher go order us take out! I mean, the least satisfying thing about this is that I don’t get to put my boot down her throat, but I fucking suppose they had to slide this one past some level of societal decency.  Unlike good ole’ Sin back in the day. I’ll just chuckle to myself psychotically now. Heh heh heh…

Personally, I preferred the red gun. More explosives.

Personally, I preferred the red gun. More explosives.

Zeno Clash, Untamed WTF

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Zeno Clash is what would happen if Guillermo del Toro dropped acid and wrote a videogame storyline.  This title is full of weird enemies, surreal visuals, somewhat disjointed story elements and a world so bizarre it defies logical explanation.  I tried to explain the game itself to my wife and she said it defines “what the fuck”.  Yet, everything I just described is merely the flavor of the downright bad-ass, knuckle-cracking time this game provides.

First, your character.  A human named Ghat that starts of the game having savagely disfigured a creature known as father-mother, the leader of a clan in this town. The town of Halstedom.  Father-mother’s clan runs the city alongside the Northern Gate Gang.  It seems like this place is a veritable hive of scum and villainy as nearly everyone is part of either the clan or the gang, and there are very few laws being observed to the outside observer.  At least, few laws outside whatever father-mother says.  This leads one to submit to the supposition that father-mother (henceforth FM) is the monarch of the town, or at least influential enough to be a sort of leader of Halstedom.  Not to mention, FM has his entire clan convinced that he’s their father and mother.

Now, why Ghat has decided to take on FM is beyond me, especially considering that FM is a 10-foot-tall peacock creature.  Regardless, he escapes Halstedom with his hide intact where Deadra, crazy-horny heartthrob, follows him and helps him in his journey.. by being as flighty as possible.  And by horny I mean she has enormous fucking horns coming out the sides of her head. No, seriously.

The horns must be great for extra doughnut storage.

The horns must be great for extra doughnut storage.

Now, I am not saying I would hide my sexuality from her in abject fear of her getting naked, but those horns would definitely do a number on my bedside table.  I, mean, she probably never goes indoors, for that matter, but they do come off once, if memory serves.  This being the only point where she is shown laying down looking dreamily into Ghat’s eyes.  She is very naive considering she follows a known felon, who may have killed the only being either has ever known as father or mother,  into the wilderness and away from the safety of the only home she’s ever known.  To her credit, however, she is handy with her sawed-off shotgun and has some nice legs.

Despite the weak central female character, whose only function is to harass Ghat about FM’s secret and stand defensively out of the way of fights, the game still delivers in the place that truly matters.  Gameplay.  And here I introduce Metamoq and the Corwids.  The Corwids are these guys Ghat describes enigmatically as being not insane, but having chosen to be what they are.  So, they are fucking insane and do everything from eat people to bang their heads on trees.  There is one guy that walks in a straight line and refuses to let anyone change his course.  You find him later dead when he met the only nemesis a nutcase wearing giant iron boots has: a tree.  And he runs into a fucking tree in a desert after making his way OUT OF A GODDAMN FOREST! Sorry.  That is in no way important to the plot, but it was one of many WTF moments in this game.  These not-crazy, but actually fucking insane, mask-wearing guys have some members that border on intelligent.  Ghat was a Corwid for a while, which is how he knows so fucking much about them.  Since each of them seems to really only do one thing, I am going to say Ghat’s “thing” was beating the fuck out of bitches with his bare hands.  He never says what inspired this ascetic lifestyle either, nor what he did before that.  At some point he meets Metamoq, a growly-voiced, mask-wearing, sentient booger that teaches Ghat how to beat people with his fists.

And beat people he does.  This brings me to the best part of the game, its combat.  You can punch and kick people.  You can get super hard wind-up punches in.  You can dodge and strike ’em in the ribs.  You can even knee ’em in the face.  Much fun to be had.  You might expect a fighting game made with the source engine to be less maneuverable , or maybe generally difficult.  Not so, and the first-person fighting makes things challenging in a way that doesn’t make it less enjoyable.  Although this game holds a number of features reminiscent of older-generation fighting games like Double Dragon (ie slide-in versus screens and free-style fights and health bars), it fails to devolve into the button-mashing frenzy of those older games.  And you can’t just use the “powerful attack” all the time since stronger enemies will just dodge that slow-ass punch.  But timed well and as part of a combo, those attacks become devastating cards in a deck of whoop-ass.  I discussed this with my brother, The Game Pirate and he said it reminded him of a game we played on the Nintendo 64 called Hybrid Heaven, and equally WTF-inducing fighting game.  But where Hybrid Heaven focused on using the WWF’s finest spine-splintering attacks, Zeno Clash focuses more on its use of boxing-type moves.  When you get tired of fisting everyone in sight, you can pick up any of a number of imaginatively fucking-weird guns.  They are slow to reload and have shitty rate of fire, but this is a brawler at its heart, and even grenades are tough to use against enemies who do the logical fucking thing and run away.  They also tend to hide if you have a gun and favor moving through cover to get to your position, rather than making it nice and easy by running across the giant open field to get in fist-range.  Some of the boss fights All of the boss fights are weird, and most of this game will leave you scratching your head.  But don’t let that stop you because it damn well might.

So at some point you wander through a dark wasteland on the other side of a desert and find this guy named Golem waiting for you.  He calls you and Deadra by name and says he was left by a long-dead race of wise people.  Why everyone always thinks the “long-dead race of ancients who are wiser than us” thing makes sense I will never know. But if they were all that fucking wise, why are they ALL FUCKING DEAD?! Anyway, this guy has a human torso and a head, arms and feet made of blue playdough.  He follows you around and even helps you kill a blind assassin, who uses squirrels with parachutes and powder keg backpacks to kill you.  Then at some point he sits down and starts working on a fucking Rubick’s cube.

Big, strong AND he maintains his mental acuity

Big, strong AND he maintains his mental acuity

You bring him with you back to Halstedom and after finishing off FM, he reveals the secret FM has that Ghat is too much of a pussy to tell.  Y’know, that the father-mother guy everyone is defending steals babies from their beds and raises them as his own. Also, he’s a guy.  And he replaces the babies with baby pigs.  You even run into a woman that seems perfectly happy with a new baby pig, too.  Just bringing up baby Peter, or whatever.  Once FM lays dying, the big blue guy pulls out his Rubick’s cube and it starts to glow.  He says that he can help bring peace by bringing everyone in as part of a new connection that can never be broken.  Screen zooms out, you see this weird guy with a telescope standing next to a completed Rubick’s cube and everything ends.

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Shiny naked metallic dude, just looking at everyone else with a telescope like he has nothing to hide. Whatever, not the weirdest shit in the game so far.

Now, this guy looks remarkably like one of those metallic shadow zombies that infested the wasteland where you find Golem.  So part of me thinks his idea of peace is quite a bit more morose and sad than his words imply.  All that just makes me want to play the sequel even more.  Just bought it and set it to download.  No game has had me as excited to play as Zeno Clash has since Half-life 2, and perhaps Hard Reset, so hopefully the sequel upholds all these points while gracefully embellishing upon them and simultaneously polishing its rough-points.

So, given everything about this game and how much fun it is, what bothers me the most about it?  I have never said ‘what the fuck’ more times in more ways and for more reasons than I did while playing this game.  I mean, the blind assassin first shows up and fights you from atop the head of this floppy elephant/brontosaurus.

Is it just me, or does that thing have hairy testicle sacs hanging from various spots on its face?

Is it just me, or does that thing have hairy testicle sacs hanging from various spots on its face?

The whole father-mother thing.  Baby thievery being the basis for an entire city!  Using squirrels as purveyors of fiery death!  Giant horn-headed chick! Mostly-naked masked men dancing in the woods!  There is a point where a Corwid spins in circles and plays music while hopping on one leg!  Grenades are human skulls hollowed out and filled with explosives!  The only non-caveman humans in the game seem to be wearing rice paddy hats for no reason! Did I mention this game was made by a bunch of Chileans?  That rifle’s sight up there is a piece of wire! Regular-sized crabs spit vomitous goo!  The giant chicken-dragon also vomit green goo!  You can get a double-slingshot-crossbow as a ranged weapon!  The ammo for said crossbow uses rocks that have faces!  The faces have noserings where the trigger mechanism attaches!  Oh, that rifle is reloaded by inserting a long rod with an orange-hot end into a metal loop on the back of the chamber and shutting a little door with it!  This game deserves a what the fuck of the year award for the year 2009, when it was released.  Seriously.  I don’t think I will ever say what the fuck as many times in a row ever again.  Oh, right there’s a sequel.  The thing is, even this element of the game gives it a unique-ness that really cannot be matched.  You could say that anything this bizarre couldn’t be called ‘art’ or ‘artistic’, and it doesn’t really have a deep moral meaning outside of ‘beat up baby stealing assholes with your bear hands’.  But if you think bizarre cannot be artistic, just look at anything by Salvador Dahli.  How about all that crazy, though awesome, music out of the 1970’s?  (Pink Floydd, Led Zepplin, Jimmi Hendrix et al)  This game’s unique approach and winning gameplay are guaranteed to lock you in and wtf you until the games conclusion.  Which makes no more sense than nearly anything else about it. Surrealist art. Period.