Double-Up Discussion: Fireflight, Sloth Hop

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In Sloth Hop, you have to guide a little sloth along a river that is laden with rocks.  Honestly, the last time I saw a river so full of stepping stones was during a drought.  Getting the sloth from the bottom to the top of the screen is a matter of tapping on the next squares in front of your sloth.  In true sloth fashion, he doesn’t visually move, you technically move the board by tapping on the screen.  Don’t tap on the water tiles, though.  That will end the game and your sloth gets wet.  Because the last thing a fuzzy animal that has a small fucking ecosystem in its hair needs is a bath, right?  The game has three different modes of play: survival, time, distance.

Survival is the first and by far the toughest mode in this game.  When you start, it looks just like the other modes, with one catch: the screen moves.  Where you set the speed that you tap in other modes, in this one you have to tap frantically along with the scroll of the screen.  I never made it far in this mode.  The second game mode is time.  Time is a little easier and its main feature is the timer in the corner.  As you tap along through the stone path in the river, the time runs longer and longer.  At the end of the round, the time it took you to jump to the end of the river.  Every time you exceed your score, it is saved!  The last mode of the game is a reverse version of the time mode.  Instead of running up, the timer starts at 30 seconds and ticks down.  You tap along as far as you can get in that time, and the number of stones you jumped across is saved.  The best score, again is saved.

Apparently sloths and cats alike hate water, both desperately need to be bathed.

Apparently sloths and cats alike hate water, both desperately need to be bathed.

Sloth Hop focuses on one thing: Digital dexterity.  It all depends on how good you are at hitting the little rocks that you have to jump across.  It is a fun little waste of time that you can use to fill in that space waiting for the train.  The game itself is free, so its downsides can’t really be that bad right?  Right?  Try playing this game for a bit.  One thing you will notice, and come to fucking hate, are the ads.  After every single game that you play, your celebratory screen will be thrown over by this fucking ad to play someone else’s game.  It is really irritating, and you can probably blame that shit on the nature of the App distribution systems.

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Fireflight: Vengeance is an interesting game that follows the standard of more popular SNES genre games, such as Desert Strike and Zero Wing.  You control a fucking dragon.  Awesome.  This dragon breathes fire all over everything and kills enemies.  Of course, unlike other games where there is little resistance against the awesome power of your incinerating blasts, in this game enemy dragons, ballistas and magic towers shoot fire, balls of energy and lightning at you.  You have to dodge the enemies and their attacks while simultaneously killing them.

One of the most important elements of this game is the money you collect.  Throughout the level, you have to collect gold coins.  These coins add up slowly, but you’ll play through a few times at first.  The first few times you play, you will get totaled.  Your first few plays don’t end wll, but as you get used to the starting conditions, slow flight, slow attacks etc., you will get better.  As your coins accrue, you will be able to buy better and better upgrades.  After a few plays, I was able to get enough coins to buy an upgrade that made me launch fireballs faster and faster.  This is another free game, so it is worthwhile to download it and at least give it a try.

Shoot 'em all!

Shoot ’em all!

Things in this that pissed me off the most aligned with the things that usually bother me about newly downloaded mobile games.  Getting a hold of the controls at first is fucking aggravating.  I almost didn’t make it past the first level, but once I put a little thought and effort into the game, I got used to it.  One of the most frustrating things about the controls is how the speed that your dragon flies depends on how far away you tap from where your dragon is at the time of tapping.  There is also the in-game purchases.  Those are also reasonable, though, giving you 2,000 coins, which will get you 4 base upgrades, for a nominal sum of 1.99$.  Not too shabby.  So jump in and get your game on, these are some pretty fun titles, overall.

Crazy Critter Dash, Frantic Running Fun!

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I am not a fan of mobile games, facebook games or in-app purchases.  I hate it when games make you pay money to progress or make you pay out the nose for inconsequential items that alter the look of the game.  Red Tentacle Studio’s Crazy Critter Dash, however, is reasonable and fun if a little frustrating.  I would recommend playing this game on a smaller mobile device, since iPads and tablets can pose some issues.

When you start up this game, you’ll see a little chubby hamster hanging out in his cage.  He looks a little bored and should probably be running on a wheel to keep in shape.  At the very least he should have a damn pull up bar; he is going to need every last ounce of pellet-powered hamster muscle to get him through this ordeal!  I mean look at him.  His cage doesn’t have paper in it, so he probably wallows in his own sewage, there is no wheel, so he must be bored.  Just look at that face.  Unexpressive, chewing on some object (there is no food dispenser, just a water bottle) and casting a disinterest look around his cage.  He even seems to roll his head in boredom since he realizes he’s been forgotten.  The reason these critters are crazy is likely due to hours of neglect by children who are off playing videogames.  Possibly ones about hamsters.  This little guy needs to escape.  Somehow, probably by throwing his corpulent form against the bars of his cage, he manages to slip his bonds and make haste for egress!  Onward Captain Snugglepants!  To glory!

Hit the dash button and it’s on.  Your hamster is just auto-running his chubby little ass off to the tune of something like the Benny Hill music.  It’s a great time… if you can figure out what is going on.  At the moment the game lacks a basic method of conveying the instructions, but that doesn’t mean it isn’t worth it.  My wife tried this game a couple times and gave up because the controls were too difficult for her to figure them out, but I stuck with the game for about 10 minutes and got the game down to where I was tearing it up.  Your hamster is constantly running, so this game requires some good reaction time.  Rock your device left and right and the hamster will veer left and right while running.  Swipe up and your hamster does a chubby hop that gets him belly-scrapingly over low obstacles.  To get under obstacles, like the fucking jack-in-the-box, you need only swipe down and your hamster reaches into his repertoir of action film moves he learned in hamster stunt-school, pulling a sideways slide under the oncoming obstacle.  See a turn coming up?  Before you hit the turn slide your finger left or right, depending on the desired direction, and the hamster turns.

Honestly, the controls are pretty simple, but without instructions you’ll find yourself back in the cage frequently.  Throughout the game you will have a number of other obstacles that you will have to overcome, as well.  If you hit something, you will probably roll it off.  Granted, plow into a fucking toy truck and you’ll be on your ass.  But blocks and marbles you can roll over once.  Do this and you tyrannical overlord, some fucking kid, starts following you, trying to grab you.  Eat enough critter food, though, and you will out run the hand.

Space-age critter, ready for take-off!

Space-age critter, ready for take-off!

Dodging through glue traps and under lego barricades, you come to realize something terrifying.  I think your owner is the toy psycho from Toy Story.  It makes sense when you come up to the spartan torture devices that he made out of a fucking erector set.  This kid is a lunatic and only bothers to pay attention to you when you escape, since he doesn’t want to have to clean up after you, but he’s happy to let you wallow in it.  I want the  rogue-like companion game to this one where you escape and sneak around the walls of the house leaving turds in this kid’s lunchables.

Should you meet the challenge, though, you will find yourself exploring a variety of treacherous boards to race along.  My favorite transition so far is the hamster-tube transition.  Get far enough on the first board and your hamster will have the opportunity to utilize another piece of his hamster stunt-school learning: the slow-motion sky-dive.  He pulls this shit without a parachute, too!  In case you missed that though, let me recap.  You find a tube, intentionally set by a larger being, which leads you out a fucking window!  You then freefall onto a pile of leaves below.  This kid is now a fucking lunatic.  Granted, you get to collect some food pellets mid-air, but that just means he tossed some food out the window after you in a moment of after-thought.  Real nice.  To get at those falling bits of food, you have to rock your screen similar to running.  This is where I really think having a smaller mobile device helps.  If you have a tablet then you feel like you are rotating this bulky, square steering wheel.  I always feel the urge to lean forward and look down at the little guy as he falls.  Helps the immersion.  Turn on a fan under your device to really get the full effect of being a tiny critter falling through the clear sky toward uncertain doom.

I would like to rebrand this game "furry action star escape"

From the specifically mowed path, I get the idea that the parents are complicit in the reign of the lunatic kid.

Being a free modern mobile game, there are some in-app purchases, and unlike other games that inspire baby-shaking murders, this one makes them optional.  On top of that, they are also reasonable.  Give them 0.99$ and you get 50,000 critter food.  To give you an idea, that will allow you to unlock the other two critters (a rat and a bunny) and have 20,000 critter food to spend on dress up, like a sombrero and bandolier or a space-exploration suit.  Also, BUNNY!  Now, you can also get the bunny and the rat without spending a dime, but if you have a “good run” like mine, you will get stuck in the yard and amass about 800 pellets max every time.  Not too bad, all told.  There is also a wide variety of costume sets that you can put on your critters to make them cute while they run.  They’re not cheap, but again, you can get what you need just by playing the game.  If you enjoy it as much as I did, you’ll end up getting a few thousand per play-session.

Getting pellets also allows you the opportunity to increase the effect of in-game pick ups.  There are four different pick ups: slow, fast, shield and vacuum.  The slow upgrade makes it really easy to navigate the obstacles in the game.  Speed allows you to blow past everything at a high rate of speed, even allowing you to avoid traps without having to jump or slide.  The shield upgrade puts you in a little hamster ball.  This is really funny will give you an extra layer of protection against running into things.  Grab a vacuum pick-up and you will suck in all the pellets in sight.  Upgrading these makes them last longer, allowing you to get more of a benefit.  There is also a continue upgrade.  Want to avoid going back to the cage?  You can grab critter treats to get back on your feet, but if you don’t have enough treats, you won’t be able to continue.  Upgrade the continue to be able to continue dashing on with fewer treats with a minimum of 1.  There is also a meter upgrade, which makes food fill your power meter faster.  I am not sure what the meter does, but it has a shield on it, so I imagine it allows you to plow through obstacles without dodging, as long as it is full.  If you can’t seem to get treats, you can buy them. 0.99$ will get you 25 with 4.99$ getting you the maximum of 200.  Again, not a bad deal.  You can even watch some videos or like them on facebook or follow on twitter for more treats and pellets.  If all that isn’t enough for you, check out the leaderboards to find out how many people suck worse than you do.

Here I come to save the day!

Here I come to save the day!

Crazy Critter Dash is one of the better quality mobile games that I have seen out there.  It has a few tough spots, but if you can get past some basic issues, then you’ll really have fun with this game.  Hell, if you want to support the developers, throw a little money in and have a little extra fun!  It is a free fucking game, after all!  And you have options if you are stingy.

The thing that pisses me of the most about this title should be pretty fucking obvious by now.  That kid makes me want to break my fucking foot off in his ass!  Seriously!  Who lets their hamster run out a window?  This kid must be as fat and stupid as his pets if he really is just letting them expire in their little cages.  I hope his father comes home and gives him a few cracks with his belt!  Ain’t nothing wrong with a little discipline if he is keeping his child from becoming a sociopathic lunatic that tortures animals for fun.

Double-Up Discussion: Hover This, Rhombi

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It took me a few tries of playing this before I realized it was a Flappy Bird clone, just not exclusive to the iOS.  Granted, there are a few amusing elements that make this worth a download.  Of course, the gameplay is as simple as tapping the screen repeatedly.  You can play it on a bus, in a doctor’s office lobby, hell, you might even play in traffic, but I wouldn’t recommend it.  Enough fucking morons on the road without you flapping your bird in the middle of it all!

When you start this game up, you will notice that it has similar artwork to flappy bird, but instead of navigating a run of vaguely Nintendo-esque green pipes, you flap through blocks.  I am pretty sure you are flapping a box, though…. Yea, further research has revealed it’s a fucking box.  I am not sure if this was the intent or laziness of the developers, but you can certainly buy a new sprite for the “flapper” you control.  Ah, so it is more than just an epic heroic story about the box that taught itself to fly.  Here I was going to nominate this game for some dadaist art award.  Aside from a new flap to tap, you can also buy new blockers ( the obstacles you flap to avoid ).  In the default game, these are tall rectangular pillars that I thought represented the equilateral oppressors seeking to stop box-flight as part of their traditional beliefs.  But flappy box would not be contained!  His dreams would be fulfilled and everyone would learn the beauty and freedom of the skies!  Ok, so it looks like this was done to inspire you to buy shit from these people.  On the bright side, you can get a squid that flaps through some kind of cream-puff piles.

after almost twenty minutes of this game, I was hoping the vile was actually full of cyanide

after almost twenty minutes of this game, I was hoping the vile was actually full of cyanide

Don’t want to pay some in-app purchase shenanigans?  Yea, me neither.  So collect the flappies.  Little fuckers are basically coins that you can use as an alternative to real money.  Granted, 2000 flappies translates to $4.99 apparently.  I’m not sure where the third-world country of Flappidia is, but that shit is way over inflated.  Whatever, send some goddamn republicans their way.  That ought to fucking devalue their fucking coin a bit!

As for free gameplay elements, your game looks like a sepia-toned screenshot of a similar flappy game rendered by a hipster via Instagram.  You can grab a ‘C’ coin and it will change the colors.  Just avoid the impending ‘8’ coin to keep from going back to hipster drab.  There is also a ‘V’ coin that lets you change to vector graphics and a shrink potion that reduces your size, cause sometimes wider isn’t better.  Then there is this random fucking power boost.  You hit this baby and all bets are fucking off.  Your little box goes kao ken x 100 and blasts through all the blockers.  heh heh, take that you fascist polylateral pricks!

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The company behind this game, Mycaruba Studios, seems to have taken a name that is an anagram for Aycarumba! something that I thought Mexicans said all the time while eating tacos and wearing sombreros.  What?  I was a dumb kid that grew up watching culturally insensitive cartoons that literally cannot be fucking shown on t.v. anymore.  You know, Looney Toons.  Anyway, this game looks like it was made to torture anyone with tequila in their veins.  You are this little Rhomboid vessel with contrails streaming from your side-angles.

Somewhere in the ship is a gunner that is thoroughly bored with his life.  He refuses to aim or fire the weapons remotely fast, so, being the navigator and in control of the steering and thruster mechanisms, you are not going to go down without a fight.  Your job is to steer the ship around and hit the enemies with the immobile laser mechanism on the front.  Now, I designate this the front, because it points up at all times.  You steer the ship by touching the screen and dragging down, moving your finger left and right.  This is a little tough at first, but you get the hang of it.  Pull your finger down a ways, too, and you’ll have some, albeit frantically scant, time to react to enemies coming at you from behind.

Actually, I had a lot of fun with this game.  It gets me nostalgic for true retro games on my Commodore 64.  I say it is the enemy of tequila because that picnic blanket pattern changes colors, and when you get to higher speeds and start steering to dodge, it made me feel a little dizzy and nauseous sitting down.  Enemies are similar rhomboid shapes that will spin weirdly then dart after you.  Sometimes they’ll ride alongside you just to dip in toward you for the kill.  Zapping the little ones with your laser will blow them up, but the bigger ones take a couple hits.  Bastards.  I wish I had a screenshot to put up for this game, it actually is fun to play a little bit.  But what you see on the logo is pretty much it.  Just with more shapes and constant lasers.

The moral of this article is fuck in-app purchases.  I never understood them and while developers need to get paid, they don’t need to wring every last cent out of every player they can corral into tapping their shiny little icon on the Play Store or the App Store.  Fuck that stupid shit.  Both of these games are free to download on the Play Store.  Not sure about the App store, but probably.

Estudio Antropo, True Next-Gen Gaming

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Remember is Shadowrun how your characters had 2 different versions of the matrix to deal with?  Yea, sure, one was the Virtual Reality (VR) realm where hackers reign as gods, clad in icons to resemble all the deities of old as their meat body lays somewhere on a bed or floor neglected by the free-roaming mind.  The other was called Augmented Reality (AR) and it is where you find the visual interfaces that allowed you to see what specials and sales stores have going that day by looking at the logo through the right pair of glasses.  Nintendo was the first to really take advantage of this when they came out with the 3DS and its aptly named VR cards, which revealed a variety of simple, fun AR games that had my wife and I battling over who was the better virtual fisherman.  These cards were cards you lay on a table and then look at with your 3DS in AR mode.  Characters would then pop out of the cards or games would form out of the table.  It was fucking awesome.  Then there was this company that fucking decided to make a pair of computerized glasses, which hold the potential to plaster gaming all over the world.  There is another company, however, whose scope is more ambitious than just playing with cards and more exciting than karate chopping at the air or shouting virtual “clay pigeons” to pieces with your fucking thu’um.

Estudio Antropo said “That’s fucking neat and all guys, but what about the goddamn devices the entire society has already invested in?”  Not a direct quote, but one I like to imagine coming out of someone’s mouth.  These guys have developed a game for the boARd format, a Kurzor S.R.O. concept, that allows you to use your mobile devices to play board games.  Now, the trailers for this only show people with their iPads all spooled up and ready to go, but, the game is also scheduled to release with an Android element, as well.  I don’t see it being long before Andriod and iOS players can huddle around the same boARd to play a rousing game of Monopoly, or something.  Estudio Antropo currently have a kickstarter campaign up that ends August 1st.  If anything in this article excites you nearly as much as it fucking excites me, go there and throw some money in!

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Check my cardboard swagger.

Check that cardboard swagger

First among the titles that will pioneer the fourth fucking dimension is Cartoneros.  This title is one that has a kind of general appeal that plays out really cool.  Not to mention, even those hippies with their goddamn iPads will love the concept.  Cartoneros takes place in a world where people throw away vast amounts of fucking cardboard.  EVERYTHING is cardboard, including your characters.  Your characters then go out on their mission to clean up the world! Aw, yay!  That is so special!  Yippee! Love is magical!  They then proceed to battle over resources like the humans that undoubtedly spawned them and battle to the death over cardboard.  So yes, good intentions do pave the road to good gameplay.

In this tactical strategy, you control a small team of Cartoneros, these little guys that collect the cardboard detritus of the world.  Each of your cartoneros has strength and weaknesses, too, so it is not all cut and dry combat.  In your mad dash for sustaining cardboard, you will battle with other players.  Now, this carboard you collect isn’t really something you’ll use in-game to pump your cartoneros up, but between plays is when it comes in handy.  As you await your next round of play against your mortal foes (apparently your mom and little sister) you use the cardboard to beef up your cartoneros.  You will even be able to shape the gaming environment by building maps, characters, weapons, monsters and robots!  Its developers liken it to a combination of DoTA and XCOM.  Granted, if you spend your cardboard too frivolously, you will not have enough resources to maintain a competitive  team.  This honestly looks like it could turn into a fucking sport.

Adorable cardboard characters butchering each other with their cardboard shotguns. Isn't that nice!

Adorable cardboard characters butchering each other with their cardboard shotguns. Isn’t that nice!

Each game of Cartoneros will include 1 – 8 players, and the game style will change depending on the teams.  If everyone is on the same team, the game is more like an RPG with players working together to fight monsters and get cardboard.  If you split the players apart, it becomes a DoTA, XCOM fusion-style tactical strategy game.  Monsters in this game fall in three categories.  Little ones that flee, big ones that attack your characters and huge ones that make you crap your cardboard trousers.  Each monster will have special abilities that can be obtained by killing the monsters and eating its heart like a ancient n0rse warrior.  I might have made up that last part about eating its heart, but you really can get the powers of your foes for a limited period by destroying them.  Apparently there are some really neat features to the game structure, as well, allowing you to create your own game.  Maps can be created by arranging terrain on the board, missions can be created by designating objectives and stories created by linking maps.  The game is going to be tough, too; if you lose characters weapons, tools etc. in-game they are gone forever.  You’ll have to be careful how you spend your cardboard between games, but careful planning will pay off big-time in the long run.  You can read about Cartoneros in greater detail on its Kickstarter page.

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Does cartoneros sound too much like something that the family will enjoy and won’t be badass enough for your group of awesome buddies that only opt for the finest and most edgy of tabletop games?  The guys backing cartoneros are also developing Espionag3: Berlin Files.  If cartoneros’ strategic gameplay and winsome visuals don’t excite you, the dark world of spies and intrigue laid out in Espionag3: Berlin Files should.

It’s another strategic game where you control a network of spies and battle against your friends.  Berlin files looks really fun and with pitched gun battles and tailing missions, this game looks awesome.  I don’t fucking care what language the goddamn screenshots are in!  The players take up the role of secret government agents in Berlin, who have discovered that the mafia has moved in and are expanding rapidly.  It is up to players to utilize their stealthy spy tactics to overcome and eliminate their mafia enemies.  This gaming format has a lot of possibilities, from the simple and fun ideas to adult level games providing intrigue and excitement.  I could see a game like this taking place in 1930’s New York with players controlling a mafia family and vying for control of the illegal liquor trade.  Want a historical piece?  What if someone developed a game where half the players are the French Resistance fighters and the others are Nazis, and the players duke it out for control of Paris?  See, only limited by your imagination.

On any city street in Berlin...

On any city street in Berlin…

So why does this concept excite me and why should it excite you too?  Do you like tabletop games?  Anyone who has ever played Shadowrun, Dungeons and Dragons or Warhammer and any other such related games should be able to see the potential this poses for awesomeness.  This format could easily be built upon by major developers to create a DnD game that works with ipads, android phones etc. so that you can sit down with your gaming crew and play some serious tabletop games.  You could have endless customization options for your Warhammer armies, all explained at your fingertips by the software of the game.  Terrain customization for Warhammer, DnD and Shadowrun games would be that much more detailed and the worlds you play in would, literally, just be a game screen away.  You would be able to almost touch them.  Super-nerdy niche games not your style?  This format could be used to give standard boardgames the modern update off of console systems they so desperately crave.  Instead of buying the whole box and all the pieces getting scattered by a rampaging dog, you could just play care-free on a paper-board!  Granted, the animals might poke holes in the paper boARd, but it saves you a hell of a lot more time searching for tiny houses.  Those fuckers are a bitch to step on at night, too.  So support Cartoneros on kickstarter up through August 1st!  It could really be the update of next-gen gaming that would really make people feel like they are living in the future!

 

Double-Up Discussion: Color Stairs, Fluff Eaters

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The first game of today’s double article is Color Stairs!  An interesting concept for iOS systems, you can get this game for free on your iphone or ipad.  It can be found on the iTunes store at this location.  A fairly simple concept, this is a game easier explained than played.  You control a little square and you have to get it as far along the treacherous rainbow-colored terrain as possible.  You will fall in the spaces between one set of platforms and the next, though, so the game makes it easy to keep track of progress.

You’ll pick this up and underestimate it from the start.  Smooth jazz jams on as you tap the screen to move your square.  To start, you’ll tap to drop the square.  I had numerous pit-drops off the bat as the platforms are scrolling while the square is in the same spot on the screen.  Eventually, though, the law of averages has to fucking even out and you’ll get it on a platform.  When it does, tap the screen and don’t stop.  When you see a gap, swipe upward real quick and you’ll jump that shit.  It is a little jarring to get used to, and prolonged gameplay may result in motion-sickness, but once you get a good rol, you want to stay on that shit.  My best play got me to 143 points.  How do you gain points?  They accrued every time you tap the fucking screen.  Sound simple?  You fell into the same goddamn trap I did!  Try it.  Just try it.  It is fun, frustrating and, honestly, satisfying.  But you do not feel bad putting it down: everything required of a good app game and good puzzlers alike.  Do I need another screenshot?  No, the above logo pretty much says it all.

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Fluff Eaters is not out yet.  This half of today’s double-up is a preview as of the typing of this article, but it will be released on the 14th!  Check it out on its website!  This game honestly has all the makings of the next big app game that young girls and middle-aged men will latch onto.  A cute main character, lovably devious foes that are charming in their own way and a simple base concept.

Basically, you are playing jacks.  You know, the game played arbitrarily on every sidewalk by young girls in the mid-nineteen fifties.  You bounce a ball and pick up as many jacks as you can.  In this, though, you bounce a cat.  Bouncy the Cat, as a matterafact.  Now these little fuckers, called Fluffs, waited while Bouncy got out of bed and fucked up his personal lounge spot!  This is some unprecedented douchebaggery on their part, so Bouncy needs to get his revenge.  Each level you are tasked with bouncing Bouncy and tapping goals.  Tapping fluffs gets you through the level, but each level there are these little fish crackers to collect.  Getting the crackers gets you more points and killing fluffs gets you through the level with less points.  The goal is to tap all the objectives and then move on.  A simple concept that gets more and more difficult.

... but you end up on whacky levels wondering what you are even supposed to do after enough time.

… but you end up on crazy complex levels wondering what you are even supposed to do after enough time.

I am not going to lie.  For all this game’s adorable trappings, cute sound effects and silliness, it is a pain in the ass to complete.  I found myself on a level where the platforms are angled and you have to catch Bouncy after he gets the crackers but before he hits the WALL OF GODDAMN SPIKES!  This cat would hate me for real, and not just because I am a dog person.  I dropped his ass on more than a few spike traps and into pits, launched him off screen, missed the catching tap and let him double-bounce: you name it, I fucked it up.  And this game gets challenging.  I give serious accommodations to anyone that can get through more than a few acts in this game. Aside from being challenging, it has really good visuals, fun scenery and lovable characters, even if they do seem like a euphemism for cat dander and hairballs.  If you are a fan of fun, cute and humorous app games, this is a title to pick up, and for the asking price of 0.99$ it is a relative steal.

Third World Future, Be a Hero

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How many times have you seen someone you know spend hours, cumulatively speaking, playing one of those irritating in-app purchase games?  My wife plays a few of them and I always find new charges I wasn’t expecting.  It drives me up a wall that these purchases are so small and easy to make because you just make them on an impulse.  These games truly are the kings of capitalism in the game world.  But what if that kind of energy could be harnessed and channeled into something better, something worth getting behind.  What if you could use one of those games to help children in Africa get food, clothing, shelter and maybe even a uniform so they can get to school?  If this indiegogo campaign is successful, you can do just that, all while spending your time playing games.

Third world future has an ambitious goal: to make the first game that directly benefits charity organizations.  Just as other game designers are trying to use games as a tool to educate children, TWF’s dream is to use gaming to help people in third world countries.  Do you like Clash of Clans?  How about Farmville? Third World Future will feature a number of elements similar to these games whereby you manage your own African village.  This strategy game will leave players with the ability to make In-App purchases.  60% of the proceeds from their game will be contributed randomly to charitable organizations.  This is just casual gaming, too.  There is a speech on TED Talks where Jane McGonigal talks about how we can use games and encourage gamers to solve real-world problems.  That video brought a few tears to my eyes.  I feel like this is a chance to accomplish the next step for gaming.

Their method for deciding who to fund comes from the people that provided the money in the first place: the players.  Every quarter for 2 weeks, a vote will open up to the game’s discussion board.  Every quarter five non-profit organizations will be selected from the region receiving the benefit.  Players can then choose which of the five organizations they want the funds to go to.  Whichever of the benefits wins will receive the lion’s share of the funding and in-game advertisement with the rest of them receiving smaller amounts and some in-game advertisement.  So, if you have a few extra bucks in your pocket that you can throw at a good cause, visit the Indie Go Go campaign site for Third World Future as soon as it launches on July 14th and give what you can.  Every little bit helps, dammit, 1$ in America  and we’re trying to save the fucking world!

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Please note that I will be updating this article and reposting it as more information becomes available.

Double-Up Discussion: Trippin’ Balls, Freaky Tup

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With a working title like “Pong on Drugs” you know this game is going to be out there.  I mean look at that title screen.  Is that a flaming fucking taco?  Trippin’ Balls lives up to its name, and the best way to enjoy this simple game would likely to be with a heavy dose of weed.  Then again the title screen might make you hungry.  Those selections on the title page float around, btw.  It’s actually a bit comical chasing them around to learn how to play.. for about 5 seconds, then the chiptune music makes you want to club a baby seal.  No worries, though.  I’ll explain it to you so you only need to see this screen once.

Move your paddle back and forth.  That is most of the game.  Thanks for playin’!  O, right, the other stuff.  So there are two pick-ups.  They fly in your direction from the middle of the screen and you have to catch them with your paddle while still returning the ball.  The blue pick up doubles the size of your paddle, while the other halves the size of your paddle.  Both explained in-game with a penis joke.  That’s not all there is to this game though.  Play it for a little while.  Really, go ahead.  While you’re batting the ball back and forth, you’ll take notice that the entire game screen flips.  Yep.  It’s fucking cruel.  It flips while the fucking ball is flying, too!  That shit gets frustrating, and after a while I just let it go like Elsa.

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Just the still picture makes me feel like vomiting…

One more note for this title.  The chiptune soundtrack is actually kind of fun, and yes, I was one of those kids that listened to midis when the internet was pronounced “A-O-L”.  But I was a kid, my parents wanted to pay for that service, fuck off if you’re judging me.  Anyway, coming from jamming to midis like they were grammy-nominated titles, this one is actually pretty cool.  The graphics in this game, however, will make you want to pull your eyes out of your head.  The playing field is lined with psychedelically pulsing squares and the ball has a shimmering comet tail.  It’s a fun waste of time for only 0.60£ or 1.02$ American on itch.io.

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Freaky Tup is a game with a weird freaking name. I have no fucking idea what a TUP is, nor why it is freaky.  It might be, like, Tee Up, but the game itself has nothing to do with golf in the slightest degree at all.  The idea of the game is that you launch these little pink squiddly guys (similar to the yellow one pictured above) to hit the little angry-face guys.  Honestly, it’s a cute game and if I had kids, this would be on their phones.  Now, these little pink guys squeal with glee or say “yucky” when the enemies explode in a splash of black slime.  Be careful, though!  You have to avoid hitting the friendly (and doofy looking) amoeba blobs.

While you are playing, bad guys and good guys will fly across your screen, and you have to hit the baddies with the pink squids.  Sometimes a glowing golden heart with fly past, too.  Those grant you extra health, whereas hitting the good guys and letting bad guys get through unharmed will make you lose health.  I lost a few times before I got the hang of it, I just got to a point where I had some 4070 points on the first level and lost all patience to get to the next one.  I guess mindless mobile games are just not my fucking genre.  The directions are stupid simple and this can be played by anything with flexing digits.  It can be obtained by the same on the Google Play Store, since it is completely free.

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I can’t help but think those dopey-faced guys are hiding some insidious secret…

Between these two games, the one thing that pissed me off the most was pretty expected.  I can’t fucking stand playing mindless games!  Seriously!  I just spent an hour and a half launching little pink squids at angry-faced blackheads!  I almost want there to be a premise for Freaky Tup but that would be pointless in itself! Then there is Tripping Balls!  Holy fuck!  I am so glad we evolved past pong!  There is no way I would want to be trapped in front of a black screen moving white boxes to bounce a white ball for HOURS!  AGH!  Mobile games are just not my thing.

 

Double-Up Discussion: AoM, Machinations

AoMlogoToday’s post is about two mobile games: AoM and Machinations.  Not as a comparison, but because there are a lot of these types of games piling up and both are free.  Both have strong points and appeal to certain audiences, and both are vastly different from one another in genre and concept.

AoM first.  I understand that a lot of work goes into every game, and with that in mind I will try to be gentle.  AoM, in my mind, must stand for Arena of Migraines because I cannot see anyone deriving pleasure from this experience.  I also have no idea what the title stands for as I don’t remember that being explained in the game.  In AoM you play a robin hood-esque character clad in green with a bow.  You proceed through the level, often against your own will, by dragging your finger left and right across the screen while the green archer jumps up and down like Mario with fire ants in his overalls.  You then have to avoid enemies and collect coins.  I played the first level about 20 times before declaring loudly to the gods that I would be deleting the game from my phone.  Although my exact words were more along the lines of  “AaAaAURGH! Fuck this shit! I QUIT!”. AoM makes you feel a little better about games that make you unable to jump by making it impossible to stop.

On top of that, the game makes what should be a fun little adventure into a frantic race to the top using my least favorite of all game mechanics: the timer.  This is a game where you compare your frantic jumping scores with everyone else’s frantic jumping scores to see who can navigate the levels fastest with the most points from collecting coins and killing monsters.  How do you kill monsters when you can’t stop moving during a jump-expressed epileptic fit?  With the single most frustrating weapon to use mid-motion.  A goddamn BOW and fucking ARROWS!  Yes!  You just have to tap and the looney leaping pscyho ranger rather slowly launches a poorly aimed arrow.  Granted, if I was forced to jump constantly, I would also be taking a sec to get the shot right.  But look at that little bastard in the logo!  That is him!  No, not the one with the axes.  The cross-eyed bastard pointing his bow at the sky while a giant goblin with companion boar charges him down.  He looks like he can’t even comprehend the concept of steady aim on stable ground.  This makes me think his whole strategy is actually intricately designed by him to get his aim perfect.  Whatever.  I still fucking missed like it was my job.

I was fucking stuck here for ONE WHOLE FOREVER!

I was fucking stuck here for ONE WHOLE FOREVER!

But perhaps I am just not this game’s audience.  I could see a society of people out there somewhere who enjoy games with mechanics design to be as infuriating as popping pimples on your own back with much the same satisfaction.  When it is over, you can lay back down and relax with only the slight pain of having finished and knowing how much time it took to achieve this goal.  Yes, asia, that means you.  Honestly, the only people I could see enjoying this game are asians.  Not because I’m racist or anything, but because I have played a few asian games and I just didn’t ‘get it’.  I have to imagine that AoM comes from the same place.  On the bright side, this leaping journey through platformed levels can be yours on google marketplace for fucking free, so yea.  It’s a free game.  And the art is also pretty good.  Take it for what it is worth: hours of pointless and mindless amusement.  It’s worth it to play once.  I mean it’s free.  You can get it on the Google Play Store or if iOS is your thing, it’s on the iTunes App Store too.

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  Machinations is a pretty good play.  You are the commander of an empire of space robots whose only means of attack is to suicidally slam into their enemies’ bases until the enemy feels bad and concedes control of their bases.  Yes, I think at some point you can actually attach weapons.. maybe?  But as far as I got, there was some discussion about using lasers instead, which your main advisor/robot general just kind of ignored comically.  At the start of each level you control a node, which generates ships.  These ships can be launched to attack enemy and neutral nodes.  Some nodes level up to house shipyards (which generate ships quickly) or lasers (which zap anyone that gets close). In the story (loosely defined as generalized motivations) you had some kind of space empire, which has collapsed.  You are tasked with reestablishing your empire.  Now, that is irritating.  Now I feel like an intergalactic janitor/asshole going along killing the rebels and subjugating their people.  I guess it is a consolation that everyone is a fucking robot and it really doesn’t matter all that much.  But that brings the game down to the level of depressing as fuck, since it doesn’t really matter anyway.  Ultimately, nothing in this game matters though, so you can just put it down whenever you feel like.  Which ultimately, in a Nietszche kinda way, since the meaningless of it all is liberating in an absurd way. Machinations is a strategy game that plays similarly to Eufloria, but less trippy and bizarre.  Both still fun, but I would pay for Eufloria.  Machinations?  Well, glad it’s free.  I stopped playing when this game incorporated the most annoying of all challenge features of a game: the fucking time limit.  If you want to try the game out for yourself on Google Play, I would fully support the notion.  Want to see gameplay footage in action before you play it?  I guess everyone has their demands.  It’s certainly a game worthy of more time, I just get frustrated by timers easily.

Here, it seems, kamikaze is less a last ditch effort and more a first choice.

Here, it seems, kamikaze is less a last ditch effort and more a first choice strategy.

What pisses me off, then?  If you can’t fucking guess by now, I hate you.  I fucking hate TIME LIMITS, TIMERS and any other time-based game elements.  I hate racing games for this, and before you say that there is no time limit, yes there is.  The speeds of the other cars are the hardware by which the timing of the matches are determined, and you have to beat their times to get first place.  Any game that uses a time LIMIT in the game is basically adding a challenge and LIMITING the way in which you play games by timing you.  Some games do this well, and I don’t mind it when it is done well (see also Majora’s Mask).  But in a stupid little mobile game?  Jesus.  Feels more like the time limit was thrown in because they just couldn’t think of how to make it more challenging or even more worthwhile to play.  Either way, both games are free.  So cut your fucking whining.

Rebuild: Gangs of Deadsville, Post-Apocalypse Mayorship

RebuildlogoEver wondered what it would be like to take the place of Rick Grimes or the Governor?  How would you run things differently? What policies would your band of survivors have to get accustomed to?  Rebuild: Gangs of Deadsville is a series that allows you to decide just that.  Lead your rag-tag band of survivors to take back the city from the dead.  Fight the ravenous hordes, train your people in various skills and work to bring back the world of the living amidst the hordes of undead.

Developed across two previous titles by Northway Games, Rebuild: Gangs of Deadsville is a title that I have been following for a couple years now.  This latest incarnation is by far the cleanest version of the game, but because it is an early-access title, it is not without its issues. So don’t say you weren’t warned.  Where previous games, available in browser or on iOS platforms, drove for a more serious tone with a soundtrack out of a horror movie, Gangs feels more like a video game.  Rather than the realistic portrayals of survivors featured in Rebuild and Rebuild 2, Gangs uses vector graphics to portray its heroes.  Personally, this makes it a lot easier to detach myself from them.  If Rico Simms goes out for food and comes back holding his intestines, I will be more likely to just bury a hatchet in his head.  No worries.  That guy was annoying anyway.  Though the characters are now a little more toony, this has allowed the developers to make the town itself look altogether better.  Where before you had some simple doodles, now you have a more detailed and gritty map.  Granted, sometimes the map feels more like a page out of “Where’s Waldo?” but that makes it fun and slightly nostalgic to pan the view and looks at your surroundings.  One more major add-in for the city itself in Rebuild: Gangs of Deadsville were rivers and coastlines.  This way you can reimagine that famous trailer for another run-of-the-mill zombie-smashing RPG at E3 2014.  Did you like this map? Good.  Save the seed and you can regenerate it every time you play or take a random seed for endlessly replayable apocalypse action.

From dismal winter to decrepit post-apocalypse, the styles really inspire the creeping depression of being the last people on Earth.

From dismal winter to decrepit post-apocalypse, the styles really inspire the creeping depression of being the last people on Earth.

Gangs of Deadsville also features other players.  In Rebuild 2 you had the possibility of running into a gang called The Last Judgement Gang.  They would frequently harass the colony, attack, steal food and generally provide villains for the player.  As your colony grows, it eventually becomes evident that you have to deal with them, and this culminates in a final showdown of epic proportions.  In Gangs, you get to deal with other factions.  As of yet, the only interaction I’ve had was with this russian guy named Gustav.  He always comes by and tries to get my people to gamble away precious resources, buy hookers and accept food loans.  That guy is more of an annoyance, really, but if you piss them off enough, their faction comes crashing in guns-blazing.  This isn’t the only other faction, but it is the only one I have met so far.  You can also run into enemy NPC colonies that basically end up battling you for dominance.  Instead of having a typical cut-and-dried enemy, now you have a real us vs. them feeling with a battle for survival with a group of people you might have been best buddies with in another life.

When I started Gangs of Deadsville, I was given the standard options: make a character, pick a profession set town parameters.  As I clicked through the random name generator, I noticed a few fun monikers I might take on.  Among them were Johnny Dangerously, Arma Geddon and James Tyberius  Kirk.  Clearly the character I was concocting was a man of honor.  As if that didn’t make it obvious enough, the selection of former occupations is spectacular: politician, Police Officer and Doctor are fairly well coveted in the real world, but more realistically, you can choose to play as a Retiree or a Shop Clerk.  Each occupation starts your leader off with an item and a bonus quality, which makes them unique.  Being clever and dashing, I chose the Shop Clerk occupation, which made scavenging easier and got me better deals when bartering and trading.  And of course, started me off with the tool most favored by shop clerks worldwide: a crowbar.  I would have pick a backpack or a flashlight, but shop clerk comes with a crowbar.  I mean, I am not disputing the realism of a game where you spend your time fighting zombies, but every self-respecting gamer knows that the crowbar is default weapon of the scientist.  Jeez.

Reminds me of where my in-laws live minus the mindless, brain-eating hordes.. but then again, they do live in Jersey...

Reminds me of where my in-laws live minus the mindless, brain-eating hordes.. but then again, they do live in Jersey…

Each survivor has their own story involving things ranging from baking and homelessness to gardening and shoulder-lizards.  As your people level you will choose news perks for them, skill enhancements, equipment etc.  Equipment becomes important, too.  While your main source of food should start off angled toward farming, you will still need to avidly scavenge for weapons, tools, ammo, fuel, building materials and an array of other goods that are hard to come by and expensive to purchase.  And with other factions and colonies searching for the same goods, you need to move fast.

But dedicating your people to one set of tasks constantly will leave other areas of your colony neglected.  There are 5 classifications that survivors fall into: defender (red), leader(blue), builder(green), scavenger(yellow) and engineers (purple).  Each of them play an integral role in the sustenance, expansion and strength of your colony.  Sure, everyone likes to kill zombies, but not all your survivors are good at it.  Send a builder out with a hammer to kill zombies, and he can get small groups, but as the numbers of walking dead rise, they will only be able to support the real fighters.  Likewise, an engineer might be able to lend a hand with manpower when expanding the colony into new sectors of the environs, but he is much better suited in a laboratory.  This is where the leader of the town comes in handy.  Sure, you might be a shop clerk, but you are a special shop clerk.  You are able to use your leader for any task and level him up in all skills, while your other survivors only level in their specific skills.  Of course, that makes it so that you are the only non-drone in a colony of ants, but as long as you address them with titles and call them specialists, they shouldn’t rise up in revolt.  I mean, doesn’t “Rage Specialist” sound so much better than “instrument of my own vengeance and violent will”?  Yea, I know, has a sort of ‘I respect your autonomy and special snowflake-ness despite the fact I control your every action’ feel to it.  Just what you need in a leader of men and women.

Cause you also need to keep those fuckers in high spirits, too.  Now the aforementioned hiring of hookers is a good way but costs food and the dignity of many people involved.  A better option is to renovate a nearby bar or church and let your people spend time there.  They can also do ‘time off’ missions in their quarters, but hanging out in a run-down apartment complex is only fun to a point.  There is more to life than seeing how many birds you can hit with your spit from above. Trust me.  Another neat feature of this game are the random events.  People show up at your gates, animals might attack, someone might find a fucking raccoon in the goddamn shed.  Whatever, the odd-ball and.. uh.. RANDOM fucking nature of these events adds a tangential factor to the game, making it feel like it takes place in a real and changing world.

Now, there are zombies in this game.  Did I mention that? Ok, good. Pay the fuck attention.  Now, when the game starts you have a few straggling zed-heads, which are easily dispatched by your survivors, builders, scientists, defenders alike.  But as you progress, your people, who presumably haven’t showered since the fall of modern civilization and can be smelled in the next state over, attract zombies like North Koreans to a bulgogi buffet.  Thus, the zombies start to shamble toward you in ever-growing numbers like the rotting parade of stank-sniffing gut-munchers they are.  This means you need to seriously amp up your game if you don’t want to end up as fertilizer.  Zombies aren’t the only way to die, though.  Go ahead, rely on scavenging as your main food source.  Your people will die THE DAY AFTER YOUR FOOD RUNS OUT!  And your people might die on a mission, get caught up in a random event or just catch a mother fucking fever.  Still more neat mechanics exist, like the ability to switch between real-time and turn-based strategy.  Seriously, the problem is choice!  So reach out, expand your reach and get that technology research moving!  Did I miss that too?

So as you expand you will encounter labs and drive-in movie theatres and other neat shit.  Now, you could ignore the messages and subtle hints, but as you move your game along, you can even get technology up and going again.  Like, refrigeration, movies, PORN!  Christ’s sake PORN man!  Is there a more noble cause to reach back into the annals of knowledge left by the ancients?!  O, yea, there is also the ability farm more efficiently, build better walls, kill zombies more effectively, but shit, man, who doesn’t like to watch other people fuck on film?  It’s purely for research.. and morale.. and stress relief.. or something..

All-in-all, this game allows you to live the fantasy of leading people to salvation through a gurgling masses of horrifying flesh-suckers, and Sarah, the developer, has done everything to make this a title worth your time and money.  The best part is that the game is still coming out with more content.  I mean, that is good news to me!  It means that if the game’s state bothers you, come back to it in a few weeks and there should be another update to explore.

"You, there!  Peasant!  Throw yourself in front of those zedheads so I can escape." You'll miss the days of just 'tripping the fat guy'

It says “kill 5.651153016444607 massed zombies”.  Documentation of the last fucking time I ever let the engineering team go on defensive maneuvers.

Above you will see an excessively accurate detail of how many massed zombies those guys were fighting.  Evidence of the only thing that truly angers me about this game.  Bugs.  Of course, this is a PRE-RELEASE title available on Steam through the combined auspices of Steam Greenlight and Kickstarter.  But that does not make it any less fucking frustrating when you have a memory error appear on your screen after about an hour and a half of non-stop gameplay.  I mean I can’t even fucking binge-playon my favorite goddamn game!  If I want to waste HOURS of my fucking time murdering zombies and micro-managing my people’s lives, I want it to be uninterrupted by binge-halting errors.  The base game is $14.99, but fuck that.  Don’t do that to yourself.  You WILL love this title.  Just spring for the extra 10$ and get the deluxe edition.  You can even download that AFTER you decide whether you like the base game or not as it is listed as DLC!  This DLC will bring you some neat art and such later, but will also grant purchasers 5 extra professions, each with their own unique item.  So, you’ll be cursed with more fucking choices!  And if you’re into that whole ‘instant-gratification’ thing, the DLC ‘deluxe’ version will also give you Rebuild 1 and Rebuild 2 in all their formerly browser-embedded glory.  That way you can formulate your strategies on the earlier (but by no means easier) games.  So go on Steam, and throw 24.99$ at getting this title moving.  Its end state will be a title to make Sid Meier jealous.  I mean, seriously, that guy is probably like making a title called Sid Meier’s Zombies! Too late, ya bastard! Too fucking late!

You can find more from Northway Games here, follow the development of the Rebuild Series here and check out another title by this development family here.

4 the King, Mobile Panic

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I have an Ipad, it’s true.  Despite the fact that Apple’s image grooming rankles my very soul, there are some titles that come out on the IOS that I find worth a playthrough.  4 the King makes that list, and though it isn’t much more than a game I would play on a train or bus ride, it satisfies my game itch well.  Considering its indie status, I pointed developer Hypnic toward IndiE3.  4 the King was released Friday, June 6th.

4 the King is, at its heart, a Tower Defense game.  You have a lonely little castle in the kingdom of Sahana and for some reason witchcraft of unexplained origin has brought your vegetables to life.  Evil pumpkins, fly-traps and corn-launchers storm your castle gates!  Yea, it’s a little silly, but the lead in mobile games is one where you launch suicidal birds at pigs to knock over their houses for eating your children.  Just hire a mercenary, or better yet, entreat the UN on behalf of your people.  The pigs will eventually get sanctioned.  So, all things considered, this game is fine by me.

Initially you will feel some boredom since the early stages are easy. Like every other fucking game in history, but it ramps up pretty quickly.  By the end of the first realm I was scrambling.  And though I didn’t die until the first boss, there were enough close-calls to make me think I was lucky not to bite it.

And the first boss is a prick, too.  Big as fuck and walks all over your battlements.

And the first boss is a prick, too. Big as fuck and walks all over your battlements.

In your divine wisdom as a king, you tell your people to huddle up in the city and fire everything you can find at the fuckers.  You start with arrows, which fire quickly for lower damage at multiple targets, and quickly add a wizard to your arsenal that fires slowly for higher damage at a single target.  You build defenses on the regions of this giant dartboard by killing monsters and getting money or taxing a village that is sometimes on the board with you.  You build up cash and put out things like spear-walls, magical fire traps, entangling vines and other fun stuff.  At one point I freed a tiger and got the ability to summon it.  No idea how, but fuck it, I got it.

You’ll also get magical enhancements that enable the enchanting of your weapons with ice or fire.  During boss battles, against mini-bosses and the middle of sheer bloody fucking panic, you will find these useful as they increase the damage each shot deals.  If you have a spell or defensive item you bought and that you want to bring out, you click the shield or… purple.. magic… button.. to open a menu and select the item you desire.

Between missions, you will have the opportunity to buy upgrades for your weapons, spells, defensive items and other things.  The money you get from missions will buy you upgrades,  Not the kill or taxation funds, but you get some cash for beating each mission.  And you can replay each mission as well, gaining you more gold to spend on upgrades.

Honestly, I am not into tower defense mods and games, but this one was caught my attention.  Sometimes you can get a natural barrier aiding you, like rocks.  When this happens, enemies that spawn behind them take the long way around, buying you time to react.  It’s not exceedingly tough, but again it has a sharply increasing curve.  You won’t beat it right away and you’ll get some satisfaction out of it, which is good for a game bought for play in-transit or during waits.

 

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A new realm, stronger weapons and diverse enemies feature in this screenie. Relevant if you want to see how things will change one realm to the next.

So what about this game wore on my nerves? Mostly the fucking tutorial.  The tutorial in this game frustrated me a bit. Tutorials in most games are annoyingly necessary rites of passage that you have to pass through in order for the game to let you be and have fun.  The first realm in 4 the King is filled with brief tutorials and explanations.  Not to mention, the tutorial has you touch the weapons to fire.  I thought this meant I had to fire tap the weapon to fire.  Granted, if you leaving shit alone for more than 5 seconds, you’ll soon learn to just let them fire, but it got me to curse at my screen a second. But for $1.99 on the app store, this game is worth picking up!

Want to try 4 the King yourself before buying just to see if I am full of shit?  Play a free demo on Newgrounds or Kongregate, ya jerk!