Unbridled Shenanigans in the Dungeons of Dredmor

dredlogoIn anticipation of Steampunk Empires by the same developer as this title, I decided to give another dungeon run, for old-time’s sake.  Dungeons of Dredmor is another game that I wish existed when I was a kid.  In a way, this game did exist when I was a kid, but this is a modern reincarnation of those games it takes after whose places it takes over.  Surely, it couldn’t have existed when I was younger considering many of the elements of what makes this game fun, but that is ok.  We have it now, so let the shenanigans begin!

Take Zork: Grand Inquisitor, Diablo, a dash of Lovecraft, and the combined shenanigans of Ghostbusters, Firefly, Monty Python and you are still only getting started.  Dungeons of Dredmor is a pixelated masterpiece that splices click-to-kill dungeoneering with the humor of a by-gone era.  Then they add in all kinds of fun and exciting features that make this a game you are sure to play for hours on end.  Its pixel graphics and isometric view allow this title to have the complexity of gameplay that make it one of my top “do not uninstall” games.  Its procedural dungeon designs, loot and enemies also make it fun in a way that only slaughtering hordes of monsters in a dark, dank dungeon can deliver.

When you start you make your character, and the options to do so are pretty mind-boggling.  The three standard types of character are there: Mage, Rogue and Warrior.  But every character you create will be a combination of all three, whatever the division of powers.  As you level up, this division will fluctuate between the classes.  There are 45 skills that you have to choose from at the start, after you iron out your difficulty setting.  These range from polearms, shields and wand lore to archaeology, mathemagic and emomancy.  I wish I had time to talk about all them, but I don’t.  My favorite combination so far starts me off as a rogue that drives toward a magician as he levels.  When you select your skills, you have to pick apart the grand list of 45 fucking abilities and whittle it down to your 7 favorite.  At first you might pick all the neat ones, but that will get you killed.  You might avoid crafting, but that will also get you killed.  My favorite combination so far is definitely Staff-fighting, wand lore, fungal arts, alchemy, tinkering, rogue scientist and archaeology.

I like this combo because the abilities cooperate well.  First off, I just like the staves.  They tend to add defense and crushing, so it makes for a fun fight, if they get close.  My main skill is wand lore.  This is a tough one to focus on, though, because you will find yourself out of wand parts (and inventory space) by the 3rd level.  So, you will need something to back yourself up when enemies close in.  Fungal arts and alchemy work together well as alchemy lets you draw resources from various fungi that you cultivate on the bodies of the dead.  This gets you a number of good secondary weapons right at the start.  Tinkering is good, even if only for the bombs you can create.  These fuckers will take out an entire room, and there are mines too, if that is what you’re into.  Rogue scientist is a steampunk mish-mosh of tinkering, wand lore and alchemy that gives you some good hold-out moves and catches the bonuses of those three disciplines and lets you benefit from them.  Archaeology is a good way to get some miscellaneous experience.  Killing monsters is good and well, but I am not looking to be that guy that is grinding his ass off to get to a place where he can fight further down.  To put it into perspective, using Archaeology I have gotten to level 9 and I just started floor 3.  Yea.

These skills extrapolate out to the character’s 28 stats.  Yea, 28.  So, you can see how diverse in abilities you can make your character.  My character is a rogue-based wizard, essentially, and as such has remarkable dodge and counter-strike.  He also critical hits and gets haywire hits (magical crits) on a regular basis.  Of course if he gets hit, he dies fast, but I can make life potions, cultivate healing shrooms and there is also food as a final fall back.  I don’t like to let enemies get close enough to need fight hand-to-hand.  But when I do, I beat them with a big fucking stick.  Literally.  That is what the animation looks like and I love it.  Only thing about that I take issue with is I feel there should be a more face-crunching sound effect, you know?

levelup1

… will it keep me safe?

Once you get down to the dungeons you will notice that there is a vast variety of enemies from diggles and undead aethernauts to evil vegetables and flying, spell-casting skulls.  It is mind-boggling all the foes you will flay, but it never gets old.  Especially when you hit the zoos.  These are rooms filled wall-to-wall with enemies.  They could be as small as a former monster-collector’s personal burial chamber or as vast as ancient cisterns.  In the end, you will shit yourself when you bust the door down and pray you have some good AoE attacks.  For me I blast them with my acid wands, save up my Odious Puffballs and toss in a couple acid flasks.  Mosolov Cocktails in this game (basically molotov cocktails) also leaving a lingering fireball that other enemies walk through.  Bombs will also help out and kill giant holes in the crowd, but it is seriously just a monster convention in there.  IF you successfully complete the zoo without dying, you will receive a powerful loot item, too.

Each floor has its own theme, too, but you will always see the diggles.  These little rubber-nosed bird-creatures are omnipresent in the dungeons, so Dredmor must’ve personally subsidized them.  Either that or they breed like cockroaches and act like subterranean pigeons, infiltrating every crack and crevice they can find and reproducing like dirty, little, drill-nosed rabbits.  Dredmor, in case I forgot to mention him, is the ultimate boss of the dungeons.  I think I am supposed to kill him at the end, but I haven’t seen that guy yet.  When the game first came out, you had to beat the game before you could load after death. Yep.  So when you died, the game would delete all your save files for a specific character.  It was infuriating, but the rush after getting to the lower floors was unparalleled.  Today I was able to play after dying once, so either the DLC that was released allowed me this feature, or I beat down to a level where I could unlock said feature.

Who ordered the large anchovy pizza?  Was it you Greg? You fucking DICK! We all agreed on pepperoni!

Who ordered the large anchovy pizza? Was it you Greg? You fucking DICK! We all agreed on pepperoni!

This game references almost every facet of popular sub-culture that it will make your head spin.  It has more video-game/movie references than every season of Big Bang Theory and Family Guy combined, past present and future.  There are Zelda and Braid jokes, Dragon Ball Z get one in, Firefly quotes echo through the dungoens, skill trees mimic the life and times of Indiana Jones, stats are named after Pirates of the Carribbean slang and I swear there are Monty Python jokes lingering around each corner.  You spend your days counting Zorkmids and you character’s portrait even decays exactly as in the original Wolfenstein 3d at the same levels of health degredation.  Conan the barbarian, emos, vegans: you name it.  It’s fucking in there.  There are also a number of puns that mostly only the British should get, but they’re obvious enough to be funny to us Yanks, too.  Overall, this game’s treatment of sub-culture and popular culture references are so far-reaching, expansive and awesome that this really is a gamer-culture work of art.  Every time I play, I find more references and jokes, too.  It is truly remarkable.

Then there are the little things that fill in the corners of this piece quite nicely.  Everything else is procedurally generated, why not the side-quests?  You pray at the shrine of Inconsequentia, the Goddess of Side-Quests.  Place your weapons on the Anvil of Krong for nice upgraded loot items.  Gallivant through the hordes of monsters wearing a roadcone and liederhosen.  I can’t say anything comedic.  I don’t need to.  This game is hilarious as hell all on its own.  Play through this title and you will be equal parts amazed, entertained and pissed that you missed so much free time indoors.  Buy Dungeons of Dredmor complete on Steam now for the summer sale!  That shit only runs you 2.93$ for the DLC that isn’t fucking free!  Just go get it.  This is one that you’ll be glad you bought.

Among all the games I have played so far, this one shines on top of the pile like a star, but it still has its rough spots.  What is it this time?  I played this game for FOUR FUCKING HOURS and only got to the 3rd floor.  You have to be ready to commit a good weekend to this game just to get far enough to even fucking smell Dredmor!  I have owned this title for literal goddamn YEARS and I have played it on and off and never ONCE saw the guy.  That fucking perma-death element went a long way toward keeping me away, but now that I can reload after death, I should be able to get that bastard.  Of course now I feel like a piece of shit that can’t hack the lower dungeons without dying once!  And what did I get killed by in my last play on that deep, dark level in an alternate dimension? Hmmm?  A GODDAMNED BUFFED-OUT DIGGLE!  The mickey-mousey comedic enemy of the ENTIRE FUCKING GAME!  You have no idea how hard and loud I raged.  I was in the army at that point and my roommates thought I was giving birth to a fucking watermelon out my ass.  AGH! Whatever, I am killing me some fucking buff-assed diggles this time.  Ain’t nothing gonna stop my fungus-eating, stick wielding, wand-sliging Titus Cezarius!

I have never felt more satisfied in this game than the first time I saw this screen, shaking and drenched with the blood of my enemies.

I have never felt more satisfied in this game than the first time I saw this screen, shaking and drenched with the blood of my enemies.

 

 

Rebuild: Gangs of Deadsville, Post-Apocalypse Mayorship

RebuildlogoEver wondered what it would be like to take the place of Rick Grimes or the Governor?  How would you run things differently? What policies would your band of survivors have to get accustomed to?  Rebuild: Gangs of Deadsville is a series that allows you to decide just that.  Lead your rag-tag band of survivors to take back the city from the dead.  Fight the ravenous hordes, train your people in various skills and work to bring back the world of the living amidst the hordes of undead.

Developed across two previous titles by Northway Games, Rebuild: Gangs of Deadsville is a title that I have been following for a couple years now.  This latest incarnation is by far the cleanest version of the game, but because it is an early-access title, it is not without its issues. So don’t say you weren’t warned.  Where previous games, available in browser or on iOS platforms, drove for a more serious tone with a soundtrack out of a horror movie, Gangs feels more like a video game.  Rather than the realistic portrayals of survivors featured in Rebuild and Rebuild 2, Gangs uses vector graphics to portray its heroes.  Personally, this makes it a lot easier to detach myself from them.  If Rico Simms goes out for food and comes back holding his intestines, I will be more likely to just bury a hatchet in his head.  No worries.  That guy was annoying anyway.  Though the characters are now a little more toony, this has allowed the developers to make the town itself look altogether better.  Where before you had some simple doodles, now you have a more detailed and gritty map.  Granted, sometimes the map feels more like a page out of “Where’s Waldo?” but that makes it fun and slightly nostalgic to pan the view and looks at your surroundings.  One more major add-in for the city itself in Rebuild: Gangs of Deadsville were rivers and coastlines.  This way you can reimagine that famous trailer for another run-of-the-mill zombie-smashing RPG at E3 2014.  Did you like this map? Good.  Save the seed and you can regenerate it every time you play or take a random seed for endlessly replayable apocalypse action.

From dismal winter to decrepit post-apocalypse, the styles really inspire the creeping depression of being the last people on Earth.

From dismal winter to decrepit post-apocalypse, the styles really inspire the creeping depression of being the last people on Earth.

Gangs of Deadsville also features other players.  In Rebuild 2 you had the possibility of running into a gang called The Last Judgement Gang.  They would frequently harass the colony, attack, steal food and generally provide villains for the player.  As your colony grows, it eventually becomes evident that you have to deal with them, and this culminates in a final showdown of epic proportions.  In Gangs, you get to deal with other factions.  As of yet, the only interaction I’ve had was with this russian guy named Gustav.  He always comes by and tries to get my people to gamble away precious resources, buy hookers and accept food loans.  That guy is more of an annoyance, really, but if you piss them off enough, their faction comes crashing in guns-blazing.  This isn’t the only other faction, but it is the only one I have met so far.  You can also run into enemy NPC colonies that basically end up battling you for dominance.  Instead of having a typical cut-and-dried enemy, now you have a real us vs. them feeling with a battle for survival with a group of people you might have been best buddies with in another life.

When I started Gangs of Deadsville, I was given the standard options: make a character, pick a profession set town parameters.  As I clicked through the random name generator, I noticed a few fun monikers I might take on.  Among them were Johnny Dangerously, Arma Geddon and James Tyberius  Kirk.  Clearly the character I was concocting was a man of honor.  As if that didn’t make it obvious enough, the selection of former occupations is spectacular: politician, Police Officer and Doctor are fairly well coveted in the real world, but more realistically, you can choose to play as a Retiree or a Shop Clerk.  Each occupation starts your leader off with an item and a bonus quality, which makes them unique.  Being clever and dashing, I chose the Shop Clerk occupation, which made scavenging easier and got me better deals when bartering and trading.  And of course, started me off with the tool most favored by shop clerks worldwide: a crowbar.  I would have pick a backpack or a flashlight, but shop clerk comes with a crowbar.  I mean, I am not disputing the realism of a game where you spend your time fighting zombies, but every self-respecting gamer knows that the crowbar is default weapon of the scientist.  Jeez.

Reminds me of where my in-laws live minus the mindless, brain-eating hordes.. but then again, they do live in Jersey...

Reminds me of where my in-laws live minus the mindless, brain-eating hordes.. but then again, they do live in Jersey…

Each survivor has their own story involving things ranging from baking and homelessness to gardening and shoulder-lizards.  As your people level you will choose news perks for them, skill enhancements, equipment etc.  Equipment becomes important, too.  While your main source of food should start off angled toward farming, you will still need to avidly scavenge for weapons, tools, ammo, fuel, building materials and an array of other goods that are hard to come by and expensive to purchase.  And with other factions and colonies searching for the same goods, you need to move fast.

But dedicating your people to one set of tasks constantly will leave other areas of your colony neglected.  There are 5 classifications that survivors fall into: defender (red), leader(blue), builder(green), scavenger(yellow) and engineers (purple).  Each of them play an integral role in the sustenance, expansion and strength of your colony.  Sure, everyone likes to kill zombies, but not all your survivors are good at it.  Send a builder out with a hammer to kill zombies, and he can get small groups, but as the numbers of walking dead rise, they will only be able to support the real fighters.  Likewise, an engineer might be able to lend a hand with manpower when expanding the colony into new sectors of the environs, but he is much better suited in a laboratory.  This is where the leader of the town comes in handy.  Sure, you might be a shop clerk, but you are a special shop clerk.  You are able to use your leader for any task and level him up in all skills, while your other survivors only level in their specific skills.  Of course, that makes it so that you are the only non-drone in a colony of ants, but as long as you address them with titles and call them specialists, they shouldn’t rise up in revolt.  I mean, doesn’t “Rage Specialist” sound so much better than “instrument of my own vengeance and violent will”?  Yea, I know, has a sort of ‘I respect your autonomy and special snowflake-ness despite the fact I control your every action’ feel to it.  Just what you need in a leader of men and women.

Cause you also need to keep those fuckers in high spirits, too.  Now the aforementioned hiring of hookers is a good way but costs food and the dignity of many people involved.  A better option is to renovate a nearby bar or church and let your people spend time there.  They can also do ‘time off’ missions in their quarters, but hanging out in a run-down apartment complex is only fun to a point.  There is more to life than seeing how many birds you can hit with your spit from above. Trust me.  Another neat feature of this game are the random events.  People show up at your gates, animals might attack, someone might find a fucking raccoon in the goddamn shed.  Whatever, the odd-ball and.. uh.. RANDOM fucking nature of these events adds a tangential factor to the game, making it feel like it takes place in a real and changing world.

Now, there are zombies in this game.  Did I mention that? Ok, good. Pay the fuck attention.  Now, when the game starts you have a few straggling zed-heads, which are easily dispatched by your survivors, builders, scientists, defenders alike.  But as you progress, your people, who presumably haven’t showered since the fall of modern civilization and can be smelled in the next state over, attract zombies like North Koreans to a bulgogi buffet.  Thus, the zombies start to shamble toward you in ever-growing numbers like the rotting parade of stank-sniffing gut-munchers they are.  This means you need to seriously amp up your game if you don’t want to end up as fertilizer.  Zombies aren’t the only way to die, though.  Go ahead, rely on scavenging as your main food source.  Your people will die THE DAY AFTER YOUR FOOD RUNS OUT!  And your people might die on a mission, get caught up in a random event or just catch a mother fucking fever.  Still more neat mechanics exist, like the ability to switch between real-time and turn-based strategy.  Seriously, the problem is choice!  So reach out, expand your reach and get that technology research moving!  Did I miss that too?

So as you expand you will encounter labs and drive-in movie theatres and other neat shit.  Now, you could ignore the messages and subtle hints, but as you move your game along, you can even get technology up and going again.  Like, refrigeration, movies, PORN!  Christ’s sake PORN man!  Is there a more noble cause to reach back into the annals of knowledge left by the ancients?!  O, yea, there is also the ability farm more efficiently, build better walls, kill zombies more effectively, but shit, man, who doesn’t like to watch other people fuck on film?  It’s purely for research.. and morale.. and stress relief.. or something..

All-in-all, this game allows you to live the fantasy of leading people to salvation through a gurgling masses of horrifying flesh-suckers, and Sarah, the developer, has done everything to make this a title worth your time and money.  The best part is that the game is still coming out with more content.  I mean, that is good news to me!  It means that if the game’s state bothers you, come back to it in a few weeks and there should be another update to explore.

"You, there!  Peasant!  Throw yourself in front of those zedheads so I can escape." You'll miss the days of just 'tripping the fat guy'

It says “kill 5.651153016444607 massed zombies”.  Documentation of the last fucking time I ever let the engineering team go on defensive maneuvers.

Above you will see an excessively accurate detail of how many massed zombies those guys were fighting.  Evidence of the only thing that truly angers me about this game.  Bugs.  Of course, this is a PRE-RELEASE title available on Steam through the combined auspices of Steam Greenlight and Kickstarter.  But that does not make it any less fucking frustrating when you have a memory error appear on your screen after about an hour and a half of non-stop gameplay.  I mean I can’t even fucking binge-playon my favorite goddamn game!  If I want to waste HOURS of my fucking time murdering zombies and micro-managing my people’s lives, I want it to be uninterrupted by binge-halting errors.  The base game is $14.99, but fuck that.  Don’t do that to yourself.  You WILL love this title.  Just spring for the extra 10$ and get the deluxe edition.  You can even download that AFTER you decide whether you like the base game or not as it is listed as DLC!  This DLC will bring you some neat art and such later, but will also grant purchasers 5 extra professions, each with their own unique item.  So, you’ll be cursed with more fucking choices!  And if you’re into that whole ‘instant-gratification’ thing, the DLC ‘deluxe’ version will also give you Rebuild 1 and Rebuild 2 in all their formerly browser-embedded glory.  That way you can formulate your strategies on the earlier (but by no means easier) games.  So go on Steam, and throw 24.99$ at getting this title moving.  Its end state will be a title to make Sid Meier jealous.  I mean, seriously, that guy is probably like making a title called Sid Meier’s Zombies! Too late, ya bastard! Too fucking late!

You can find more from Northway Games here, follow the development of the Rebuild Series here and check out another title by this development family here.

Hard Rest: Blood, Fire, Twisted Metal

HRlogo

 

This is not something that should be stated lightly, so I understand to what I am committing myself.  This is the best game ever made.  It is at least the best game I have played since Half-Life 2, and almost certainly before it.  People need to know about it, and moreover, why I feel I can say that.

Take Bladerunner, add Half-Life 2, toss in a dash of Mass Effect and drop of Bioshock, and you are only part of the way there.  First, the game takes place in the cyberpunk city of Bezoar where the people live in fear of robots lurking just outside their walls.  These robots are sentient AIs that have a profound disdain for anything squishy and full of blood.  The only other people you see in this game, aside from a diabolical villains, are civilians getting ripped apart and thrown through the air.  When the machines invade the city, your character is sitting at a nondescript, roadside drinking stand sucking down some strong drinks.  It rains all the time in Bezoar, which is in Germany, and the streets are filled with explosive objects and devices.  Bezoar is apparently in Germany, but I thought the climate there was more akin to Pennsylvania’s.  You work for ‘THE’ corporation, though they never really say which one.  Seems as important as the name of the numerous slaughtered civilians, though.  You are a CLN Officer and you exist to protect the people of Bezoar, but mostly to destroy anything threatening them.  Now, I might add here that there is some seriously fucking dark snippets of humor to be had if you look for it.  There are sales consoles that try to sell you things and plead like a jilted ex-girlfriend about ‘how good you could have had it’ when you walk away.  They vend things like clones that will work for you until you want to go back to your job.  Then they will have the clone eradicated for you when you come back.  I feel bad for the cl0ne right before bursting into laughter at the thought of a being created to work for me, whose sole existence is filled with droll work that I don’t want to do and is then released of its duty only in its own summary execution.  Dark. Terrible. Unethical. Hilarious.

Now, the fun doesn’t even start there, technically.  The fun starts with the weaponry.  Imagine you are a GameDev and you want to put in an ass-load of weapons to use. Your team creates an array of cool guns, but you can only get, maybe, 10 of them in there. Not to mention, there is the frustration of having to switch between all those fucking things.  What did they do for the weapons? They took them and sorted them into two groups: matter weapons and energy weapons. As a result, you technically only carry two “guns”, but each gun morphs into five separate fire modes.  Watching the guns warp from rifle to shotgun to grenade launcher to RPG is a lot of fun, too.  Honestly, the graphics are very pretty, so you won’t be at a lack of eye candy.  So, you only have to worry about collecting 2 ammo types: blue and red. Blue for energy, red for mass.  Now, that’s not all, folks.  Getting bored with all the bassline weapons?  Go to an Upgrade Terminal and Spec those babies out! With some money system called NANO you are able to upgrade, no clue what it stands for other than making my shit cooler. You can get guidance mode for the RPG, x-ray view for the Railgun (which shoots through cover), make your rilfe fire more ammo etc.  There are 3 upgrades per weapon.  I loved the gravity field for the Grenade Launcher.  Sometimes you can suck two guys together and they smash into one another and explode.  AH! Fucking fun.

plasma

Yo, dog. I heard you liked lasers..

Ok, so, something that bears noting.  See the GUI? Yea, that circular thing in the lower left-hand screen.  That is it.  No unnecessary visual clutter through the screen.  Just that sleek little reticule down there.  Occasionally, a face might appear telling you something about where to go or who to kill, and they’ll appear as holographic chat boxes. But it’s mostly just this.  The rest of the screen is used for watching your many enemies swarm at you by the thousands. And boy do they swarm!

The enemies come at you hard and fast.  The little fuckers have sawblades on the front of them or little helicopter bots and look like something a preschooler cobbled together.  Either that or they are exploding little balls.  They come at you in goddamn droves of whirring, clinking jumping metallic rage.  And they dodge your shots, too!  And even from the get-go they are pouring out of ventilation shafts.  Hitting these suckers with the shotgun induces an intoxicating bloodlust, too, where you storm around blasting through enemies with force.  But the bigger guys take serious firepower, and the mortar and the grenade launcher are your bestfriends for quite a while here.  The upgrade for the mortar makes a field surround anything caught in it, so you can launch electrifying shock ammo and singe their shoddy paint-jobs right off.  Or hit them with the aforementioned gravity shot and the large charging enemies are held in place as you launch round after round at them.  Later on you fight cops in flying cars that look almost spot on for Deckard’s squad car.  They can be a bitch to fight as they also come in swarms, but they are SO MUCH FUN to blow up.  There is even an achievement for blowing them up. There are many other types of bots to battle and they explode themselves sending scrap and screws ricocheting off of surface.  My best moment was when I launched a rocket (just after getting the RPG) into a crowd of the little guys down a narrow catwalk.  The whole group exploded and one came sliding out and stopped at my feet, dilapidated, then proceeded to explode.  I was in love.  Bosses in this are beastly, too, typically towering over you and reaching for you like a tiny, sociopathic CLN doll.

He followed me home, mom! Can I keep it?

He followed me home, mom! Can I keep it?

Also, explosions.  You will blow up more enemies than you will ever realize and bathe in the shower of their remains.  Cars, tanks, electronic fistures, lights, signs, cameras.. I mean, even things that shouldn’t be blown up were automated so you could blow them up.  Typically, enemies near explosions fucking die ( duh ) so there is usually never a short supply of shit to destroy. After periods of explosive dry spells, however, they typically make it up by filling a room with explosive objects and filling it with tiny, murderous robots.  These Devs must be spectacular lovers, cause they know how to give you just what you were thinking you wanted.  After the original game itself there are also MORE types of explosives added to give you a little diversity, too!

Now, the main character talks, so if you were expecting a silent-hero that you could fantasize about being, wake the fuck up, assholes!  Wake up and smell the cinders.  I love his dialogue because it reminds me of my all-time favorite character, Garrett from the ORIGINAL Thief series, not that watered-down Stephen-Russell-wannabe cocksucker they put in that monstrous pile of horseshit that came out a couple months or whatever ago.  I mean the crotchety, dry, sarcastic, antisocial prick that avoids the Keepers and all responsibility as best as humanly fucking possible. A guy just trying to pay his rent.  Well, Major Fletcher is a guy just trying to get back to his hard liquor.  The artistic cut scenes portray this well, too.  Each loading screen plays out across an animated comic strip that tells what is going on. Sure, the story is pretty piecemeal and at times a little uncertain, but Half-Life 2 made you have to read tiny scraps of paper on a board in a cluttered lab in order to ascertain a fucking inkling of what Gordon’s motivation for the wholesale slaughter of asthmatic aliens actually was.  For all we know, they might have actually been trying to save us from a polluted atmosphere and unlivable conditions. Either way, this main character talks during the game and gets you thinking that maybe you are just another voice in his head, which is a possibility since he straight up downloads people to his brain.  No big deal.

All told, this game is an adrenaline thrill ride that had me shouting, panting and wiping the sweat from my eyes.  I have never screamed fuck as much as when I was playing this game, but it drew me in. Deep.  It places a gun in your hand and points you at a seemingly endless stream of mechanical monstrosities.  Granted, you do kill flying cop cars at some points, but you never see the cops leading you to assume that they could just be symbols of authority with mechanized voices.  The lack of flesh in the rubble supports this theory.  At the start menu I found myself debating whether or not I should play since this game startles the fuck out of you and makes you feel the effort of blasting through a horde of terror-bots.  And at the conclusion of each playthrough, you stand victorious over the demolished remains of your foes, wiping a gritty mixture of their grease and your blood from your unshaven face.  Metacritic on Steam gave this game a 73 out of 100 for this title. I bought it thinking it would be some ‘ok’ level meh-coaster I would eventually wade through.  You assholes on the Metacritic are bastards who want all fucking FPS’s to be Call of Cuty or Halo.  You can all eat shit and die in a gutter.

There is always the one fucking thing that chaps my ass about a game, and this piece of gaming greatness is no exception. So what made it that much easier to mash robots into silly putty? Fletcher. Major Fucking Fletcher.  Whose goddamn idea was it to name this guy after Jim Carrey in Liar Liar?!  All I could think about was that guy with an RPG each time the corporate nanny-lady shouted at me.  I know, Fletcher is the last name, Fletcher Reed was the character in the movie. Well it all ends up being about the fucking same Mr. Logical Shitstain!  You’re running around with some big-brother-esque nanny lady in your ear screaming Fletcher stop talking to yourself!  Fletcher go kill the mad scientist!  Fletcher go order us take out! I mean, the least satisfying thing about this is that I don’t get to put my boot down her throat, but I fucking suppose they had to slide this one past some level of societal decency.  Unlike good ole’ Sin back in the day. I’ll just chuckle to myself psychotically now. Heh heh heh…

Personally, I preferred the red gun. More explosives.

Personally, I preferred the red gun. More explosives.

Blade of Rage, Scorching Preview

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Ready for Rage? An indie title currently vying for votes, Blade of Rage is a throwback to RPG’s of a bygone era, but with a few slick surprises.  If you remember hours of play time with the early Final Fantasy titles or got down in the dark place with Avernum: Escape from the Pit, then you’re the target audience.  Your main character is a spell-sword called Rage the Blade, and alongside his travel companions, Gudu the Groundbreaker and Vespa the Viperess, you get some serious slaying going on.  I’ve just played through the alpha demo and I’m ready to grab a handful of steel and start Ragin’!

After contacting the sole developer, “Lone Wolf” Don, I downloaded the alpha demo and got playing.  A few minor adjustments for my personal play-style and I was off to Oswar.  Now, if you go into this adventure expecting the standard fantasy RPG romp, you’ve got another thing coming.  I went up against my first few foes and nearly got my ass handed to me.  So up front this game has you on your toes.  Not to mention, the enemies can take a beating.  At first I thought “Oh, shit! How am I supposed to win this?” but then I got a handle on the abilities of my team mates and started laying my foes out.  Immediately I was taken back to that “front lines” fantasy rpg feeling.  I was Rage, a spell-sword issuing orders to each of his comrades.  And that is how it feels.  Every fight, every time; you are thrown into a dire struggle against vicious monsters hell-bent on your destruction.  If you attack when you should have blocked or used a Cureall potion when you should’ve cast cure, you’re going to feel it.  If not sooner, then later.

One of the features of this game is the ability for the player to choose whether to experience random encounters or not.  Anyone who has played through Final Fantasy will know that when you are low on health, potions, money and mana, the last thing you want on the way to the inn is a horde of zombies harrying your escape.  This toggle feature allows you to slip back to the inn for some much needed R & R.  I know I needed it one or twice, and I am not afraid to say it saved my ass!

So, after taking shelter in a ruin, I was off to find the Stone’s Throw Inn, when I happened across a dwarf.  I helped him out of his predicament and found another feature of the game that made me giddy. When you play a video game, you want to slip, if only for a minute, into the skin of another person.  And I don’t know about you, but I want that someone to be considerably more badass than I am!  That being said, Battle Action Response allows you to take full control of the fight rather than letting the computer roll out the results.  So, when you dictate your fighter to take off someone’s head, you just tap the action key at the right time and you can get off a little extra damage and the increased chance of a critical hit.  That might not sound all too crazy at first, but, trust me, when you start getting off critical hits and extra damage, you’ll feel the thrill of battle like you’re swinging the sword yourself.

Later on, my new travelling companion in tow, I was venturing through a dark and deadly forest.  Suddenly some spiders jumped out at my crew and ate a deer that wandered onto the path.  After laughing furiously, I realized that a battle was about to commence.  Suddenly a bar appeared with a sliding sword icon.  Recalling the game’s briefing on the Battle Advantage feature, I prepared for the fight.  With Battle Advantage turned on, you can get a chance to attack first in the fight, as long as you can press the action key in time.  Though my bellowing laughter left me slightly flat-footed, I was still able to secure that pre-emptive attack for my adventurers.  It has little elements like this, which, when added to games, make for a more immersive and entertaining adventure for the player, and this game certainly has the player in mind.

Giant razor sword of death! I choose you!

Giant razor sword of death! I choose you!

Another surprising element in this game is the ability to fast travel, and for those of you rolling your eyes and saying something about “Elder Scrolls”, shut your damn mouth!  Fast travel in this is quite different.  A world map appears and you move your character from one place to the next rather than walking them through every twist and turn of the forest.  Similar to the Final Fantasy world map travel when you have a Chocobo or an airship.  And as in The Elder Scrolls, you’re unable to use this view to get to places you haven’t been yet, but once you’ve traveled there, it’s fair game.

Aside from that, the art for the game is enjoyably original, the animations are flashy and fun and the music had me jamming along at some points.  In a boss battle the music started as the usual fight song but then the music died off after a bit.  At first I thought it was just Alpha-tester’s blues, but then that shit came back and it was rowdy!  I started jamming out as I dealt out heavy crits and killing blows.  The background even started to oscillate a bit, adding a little more tension to a fight with a fearsome foe.

 

Come to the Stone's Throw Inn: we won't throw a rock at your head!

Come to the Stone’s Throw Inn: we won’t throw a rock at your head!

Games like this are a refreshing part of the indie gaming scene and are an example of why I love Steam.  Steam via Steam Greenlight gives solo developers the opportunity to share retro-gaming experiences with fresh new stories in a format we’ve come to love and respect.  Without Greenlight, a number of worthy experiences would never even have the chance to see daylight, and this is one I hope gets voted up into release.  Granted, as an alpha demo, it isn’t without its issues, but there are more highly esteemed games with developing teams selling their games before they’re even finished.  With one man spinning this thread before our very eyes, it’s clear that this game is a work of heart.  Interested in learning more about Blade of Rage? Go to the Blade of Rage website or the Steam Greenlight BoR page and unleash your Rage!

Every gem has its flaws and there is one big flaw that I have to address here.  I am violently opposed to the game’s treatment of Dwarfs!  That’s right! Dwarfs!  First off, this token-racial character isn’t even a full-fledged Dwarf!  He’s a half-breed human-dwarf, not that there is anything wrong with racial mixing, but he spends the rest of the game trying to make up for that fact!  He says ‘lad’ and ‘arse’ and even seems to worship a goddamn rock!  Dwarfs might live and work and play underground, but worshipping rocks?  Reminds me of a racially distinct first for a major game franchise involving animal slavery… Just call him a stunty, you rat bastard.  Rage would be the name of my life, not just the name of a game!

Story about my Uncle, Physics was never this fun

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A Story about my Uncle is the story about how your uncle transforms you into a technological spiderman/rocket knight hybrid. But after playing this game for two and a half days, I realize that this was probably meant to be a little longer.  Exhilarating gameplay, story-driven exploration and a tender touch are what makes this game unique.  So that works to force you through the game faster than you might expect.  But what makes it fun it its blatant disregard for the safety of children and a solid understanding and complete dismissal of physics.  It almost feels like this game was made to showcase the physics engine.  Either way,  Newtown’s laws of Motion shall claim their vengeance!

So you start this game and you hear a father putting his daughter to bed with a story.  She won’t go to freaking sleep, so we have to play the game to make her.  Whatever.  Turns out that the father is your character and you are playing as his former childhood self.  You go to his uncle’s house only to find it empty.  As you look around, he tells his daughter about all the things he remembers that day.  Looking at maps, postcards, exploration suit that lets you fly through the air like a genie, teleportation pad that you use to travel to another world.  You know.  The usual.

Then you flip a switch and travel to a world with floating platforms everywhere.  After using your grappling hook to navigate some simple platforms, you get another crystal core for your suit and shit gets tougher.  You also see these frog people, which is cool, but they are really just a part of the scenery.  You meet one named Maddie, and she spends a lot of the game on your back, keeping you company, making side comments and occasionally taunting you.  My character says he wants to be careful not to bump her head, but I would be struggling not to whack her head on a rock purposely.  It’s ok, though, mostly she helps you keep from feeling like you’re playing Portal again.  Solitary, silent protagonist taunted and forced through a treacherous terrain.  Here, you are a winsome protagonist listening to the discussion between a father and daughter with frequent input form your travelling partner.  There is the matter of a couple turns of phrase that come out a little awkward, but those are so minuscule I doubt anyone but me will even notice that shit.

Eventually Maddie leaves you, and I have to admit that I missed her toward the end.  The most of this game is the nail-biting manner in which you travel from one point to another.  I am not a puzzle-game guy, but this was fun as shit.  Sometimes you can choose any of a number ways to travel toward your destination.  There are also little machines that you find, and you take their readouts, but nothing much is mentioned about them toward the end.  They aren’t easy to find, but getting to them is their own reward.  I couldn’t help but feeling a bit of excitement every time I landed with a satisfying crunch.  And with all the hang time you get while swinging by a glowing thread of energy, you sure have plenty of time to weigh the choices in your life that led you here.

You really have time to think while you pray you have the momentum to reach that platform...

You really have time to wonder if you have momentum to reach that platform while soaring through the air at ass-chapping speeds…

Another thing about this game is that you get a remarkable amount of upgrades.  Once you get the rocket boots, you are pretty much all set, though.  And another thing that this game seems to excel at is giving you awesome powers, allowing you to get used to them and then throwing insane obstacles at you.  O, you just got a handle on that grappling hook?  Good, here is a series of orbiting flying rocks to navigate!  You just got that long jump?  Ok, use your tractor beam to catch a rock at the end of your reach mid air after performing a long jump!  I almost shit myself a million times, but death in this game is more a relief from the white-knuckle feeling of flying through the air.  It’s not nearly as jarring as you expect falling from soaring heights into misty and uncertain depths should be.  That is good too, cause you’ll probably fall a few times.  That made it easy for me to feel like I wasn’t failing so much as learning what I needed to continue.  The game doesn’t make you feel like an asshole.  It just picks you up, dusts you off and says, that’s ok, we’re just having fun.  Not quite art, but definitely a cut above your standard game.

So what bothers me so much about this game? The FEELINGS!  I mean, it’s sooooo cute!  You’re a kid looking for his uncle!  Adorable!  Even though the guy made a suit for you, something that places you in a remarkable amount of danger. Blatant disregard for your safety!  And then!  O, the way you let Maddie go off on her own?  And the ending? AH!  Fuck you Gone North Games!  Fuck you for making me… feel for the characters.  O, well.  Time to go back to the standard thoughtless murder of hordes of flat enemies that is standard fare for games these days.