TerraTech, Constructive Preview

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TerraTech is a game full of potential, which will be appearing at E3 2014, and I am hoping at IndE3 as well!  It is a solid concept built from the dirt up in Unity3D, and, of course, this game is an Alpha Demo, so please leave the screenies alone.  They were on the highest possible graphics setting.

TerraTech is like a combination of lego and erector sets where you start with a few simple pieces.  You gain more pieces by roving the surface of the alien world mercilessly destroying the cockpits of other vehicles.  In the beginning you have your cockpit, a body piece, a machinegun and some wheels.  The pieces are dropped on you like, fuck, here, whatever.  I laughed.  So I am driving around and I see some asshole with a couple wheels and a drill.  So, I naturally did the first thing you do when meeting other people: level your machinegun and prepare for battle.  After nuking his cockpit and leaving their corpses exposed to the extra-terrestrial atmosphere, I took their drill, which I affixed with a blue building beam (Psh, I ain’t fucking going out there!).  And I went off to drill some rocks.  After some drilling and a few battles, I realized that a tractor beam piece was used to pick up raw materials and parts.  Now I am that guy driving around with a whirling ball of resources and parts just chillin’ there, not in any kind of use.  Then I killed an automaton and found an AI interface.  Pretty useful.  That let me make an AI that would drive into trees and turn a little bit when fired at.  Eventually I saw this big asshole that had some neat yellow parts I wanted, so I killed him and took his pieces.  I am now the lord of the big alien world.  That is until some dick drives up out of nowhere and levels me, scattering my parts everywhere.

That's the smug son of a bitch driving through my pieces.

That’s the smug son of a bitch driving through my scattered pieces

I was not unreasonably frustrated, so I went on to see what else this little demo had in store.  Turns out there are some other really nifty modes for this game.  The first I saw was Rocket Mode.  That sounded badass as hell, so I clicked it.  I was greeted by an orange desert and what looked like a two year old overturning a giant bucket of legos.  My eyes instantly lit up like fireworks and I went to town, baby!  When I was a kid, my parents wouldn’t allow us to have legos for two reasons.  I have 4 brothers and that shit is fucking EXPENSIVE.  Not to mention we scattered toys with impunity, and my mom did not want to fall victim to the natural predator of bare feet – lego blocks.

This mode is a ton of fun.  They dump out a ton of blocks and say “have fun!” like a dismissive parent that just wants to watch football in peace.  I am happy to let him go, cause I have some wings, there are repulsors, some wheels ( those are remarkably important for a flying vehicle I find ) rockets and rockets and rockets and fuel tanks and rockets.  Now, they give you some advice.  Don’t put too many fuel tanks on or it will be too heavy to fly.  I nodded absently and started throwing things on like a kid on Christmas.  After about twenty minutes of sorting through the disheveled heap I cobbled together what I thought seemed a craft fit for flight.

To the moon!  Won't be tough since we start on Mars, methinks.  Mars has less atmosphere so.. ah fuck it..

To the moon! Won’t be tough since we start on Mars, methinks. Mars has less atmosphere so.. ah fuck it..

I know right?  Badass!  Upon finishing I hit shift and let it rip!  And it flew like a broken-legged seagull that ate a rock.  It was funny as hell though!  It dragged through the sand, did a backflip.  I imagine the little engineer inside must have gone to Space Camp as a kid, gone to Space College and even manned the centrifuge only to end upside down in the orange sand like “This is what I’ve become”.  LoL!  This was a difficult task, though.  I tried a few times and still could not get it right.  This is why I am not a goddamn engineer.

After my aeronautical failure I turned to Checkpoint Mode.  Again I was greeted by the joy-inspiring avalanche of blocks.  This time I noticed two GIANT sets of wheels.  This opportunity would not go unaddressed.  I immediately set to work placing my cockpit atop a massive yellow block with giant wheels and covered it with as many fuel tanks as I could get.  I would need them.  For propulsion I covered the backend of this baby in as much fuck rocket engines as baby-Jesus could pour from the heavens, and thus did I rock most righteously.  Immediately I flipped on the CD player, popped in some Hendrix, closed the blast shield on my helmet and engaged.

'Scuse me while I kiss the sky!

‘Scuse me while I kiss the sky!

I threw the wings on there because fuck you it looks awesome. Ha ha ha!  I enjoyed the hell out of this mode.  Granted, steering this beast was like trying to turn the Titanic by paddling with Q-tip, but I didn’t have to worry about trees!  I just hit the nitro and flattened the fuckers!  Rocks, on the other hand, still provided a challenge, and as you can see Ethan, Reece and Stephen did not feel threatened.  That’s ok, though.  My rig would probably blow right through whatever dainty little maneuvering craft they made.  I bet they used the tiny baby wheels, too. Heh heh.

So what about this game pisses me off? I’ll tell you!  The rockets!  I need more fucking rockets!  Seriously!  I could have gotten at least thirty more megatons of propulsive force on the back of that baby!  The opportunities I missed!  Ah, well.  This is an alpha mode, so I bet the Devs are preparing a mode for me where I have to attach as many rockets as possible to the back of a cockpit with wheels.  Then I can launch it into the horizon!

Blade of Rage, Scorching Preview

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Ready for Rage? An indie title currently vying for votes, Blade of Rage is a throwback to RPG’s of a bygone era, but with a few slick surprises.  If you remember hours of play time with the early Final Fantasy titles or got down in the dark place with Avernum: Escape from the Pit, then you’re the target audience.  Your main character is a spell-sword called Rage the Blade, and alongside his travel companions, Gudu the Groundbreaker and Vespa the Viperess, you get some serious slaying going on.  I’ve just played through the alpha demo and I’m ready to grab a handful of steel and start Ragin’!

After contacting the sole developer, “Lone Wolf” Don, I downloaded the alpha demo and got playing.  A few minor adjustments for my personal play-style and I was off to Oswar.  Now, if you go into this adventure expecting the standard fantasy RPG romp, you’ve got another thing coming.  I went up against my first few foes and nearly got my ass handed to me.  So up front this game has you on your toes.  Not to mention, the enemies can take a beating.  At first I thought “Oh, shit! How am I supposed to win this?” but then I got a handle on the abilities of my team mates and started laying my foes out.  Immediately I was taken back to that “front lines” fantasy rpg feeling.  I was Rage, a spell-sword issuing orders to each of his comrades.  And that is how it feels.  Every fight, every time; you are thrown into a dire struggle against vicious monsters hell-bent on your destruction.  If you attack when you should have blocked or used a Cureall potion when you should’ve cast cure, you’re going to feel it.  If not sooner, then later.

One of the features of this game is the ability for the player to choose whether to experience random encounters or not.  Anyone who has played through Final Fantasy will know that when you are low on health, potions, money and mana, the last thing you want on the way to the inn is a horde of zombies harrying your escape.  This toggle feature allows you to slip back to the inn for some much needed R & R.  I know I needed it one or twice, and I am not afraid to say it saved my ass!

So, after taking shelter in a ruin, I was off to find the Stone’s Throw Inn, when I happened across a dwarf.  I helped him out of his predicament and found another feature of the game that made me giddy. When you play a video game, you want to slip, if only for a minute, into the skin of another person.  And I don’t know about you, but I want that someone to be considerably more badass than I am!  That being said, Battle Action Response allows you to take full control of the fight rather than letting the computer roll out the results.  So, when you dictate your fighter to take off someone’s head, you just tap the action key at the right time and you can get off a little extra damage and the increased chance of a critical hit.  That might not sound all too crazy at first, but, trust me, when you start getting off critical hits and extra damage, you’ll feel the thrill of battle like you’re swinging the sword yourself.

Later on, my new travelling companion in tow, I was venturing through a dark and deadly forest.  Suddenly some spiders jumped out at my crew and ate a deer that wandered onto the path.  After laughing furiously, I realized that a battle was about to commence.  Suddenly a bar appeared with a sliding sword icon.  Recalling the game’s briefing on the Battle Advantage feature, I prepared for the fight.  With Battle Advantage turned on, you can get a chance to attack first in the fight, as long as you can press the action key in time.  Though my bellowing laughter left me slightly flat-footed, I was still able to secure that pre-emptive attack for my adventurers.  It has little elements like this, which, when added to games, make for a more immersive and entertaining adventure for the player, and this game certainly has the player in mind.

Giant razor sword of death! I choose you!

Giant razor sword of death! I choose you!

Another surprising element in this game is the ability to fast travel, and for those of you rolling your eyes and saying something about “Elder Scrolls”, shut your damn mouth!  Fast travel in this is quite different.  A world map appears and you move your character from one place to the next rather than walking them through every twist and turn of the forest.  Similar to the Final Fantasy world map travel when you have a Chocobo or an airship.  And as in The Elder Scrolls, you’re unable to use this view to get to places you haven’t been yet, but once you’ve traveled there, it’s fair game.

Aside from that, the art for the game is enjoyably original, the animations are flashy and fun and the music had me jamming along at some points.  In a boss battle the music started as the usual fight song but then the music died off after a bit.  At first I thought it was just Alpha-tester’s blues, but then that shit came back and it was rowdy!  I started jamming out as I dealt out heavy crits and killing blows.  The background even started to oscillate a bit, adding a little more tension to a fight with a fearsome foe.

 

Come to the Stone's Throw Inn: we won't throw a rock at your head!

Come to the Stone’s Throw Inn: we won’t throw a rock at your head!

Games like this are a refreshing part of the indie gaming scene and are an example of why I love Steam.  Steam via Steam Greenlight gives solo developers the opportunity to share retro-gaming experiences with fresh new stories in a format we’ve come to love and respect.  Without Greenlight, a number of worthy experiences would never even have the chance to see daylight, and this is one I hope gets voted up into release.  Granted, as an alpha demo, it isn’t without its issues, but there are more highly esteemed games with developing teams selling their games before they’re even finished.  With one man spinning this thread before our very eyes, it’s clear that this game is a work of heart.  Interested in learning more about Blade of Rage? Go to the Blade of Rage website or the Steam Greenlight BoR page and unleash your Rage!

Every gem has its flaws and there is one big flaw that I have to address here.  I am violently opposed to the game’s treatment of Dwarfs!  That’s right! Dwarfs!  First off, this token-racial character isn’t even a full-fledged Dwarf!  He’s a half-breed human-dwarf, not that there is anything wrong with racial mixing, but he spends the rest of the game trying to make up for that fact!  He says ‘lad’ and ‘arse’ and even seems to worship a goddamn rock!  Dwarfs might live and work and play underground, but worshipping rocks?  Reminds me of a racially distinct first for a major game franchise involving animal slavery… Just call him a stunty, you rat bastard.  Rage would be the name of my life, not just the name of a game!