Pseudo “Game” Art: Proteus

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Calling Proteus a game is incorrect.  All you can do is walk around, look and listen.  This game has existed long enough, however, where I do not feel at all bad about telling you everything I experienced in it, because let’s face it, it was fucking weird.

When you load up the game a screen like that above will appear.  You click the island to start and dive in.  Every time you start up Proteus, the island is different and you are offshore a good distance.  After the long swim (which feels like it is supposed to build anticipation) you come to shore and you start to get an idea what you just bought.  Everything is in saturated colors and the visuals make Minecraft look like a graphical powerhouse.  Everything is in these bizarrely basic Atari-level graphics.  But that is not the cool part.  Obviously.  What’s so unique about Proteus is that it is about wandering around and discovering.  The things you discover aren’t cool loot or terrifying enemies, they’re sights and sounds.  Strangely, at a lack of other stimuli, you then start to react to the game emotionally, which makes it a more deep and tactile experience.

I came ashore in Proteus and there were a bunch of pink trees with leaves falling from them, which made a beepy drifting noise as they fell to the ground.  Walking further I found a frog and chased him up a hill where I found the ruined towers.  This tower had a weird chiptune bag-pipe music.  That’s the best fucking way I can put it.  Walking up to the thing I noticed my screen blink black.  When I turned around, I was elsewhere on the island.  I stepped away from the imposing broken-looking structure and found a path, which bordered a forest.  Just inside the forest was a flock of birds that bloop when they peck the ground.  I figured they must be chickens.  If you walk too close to them, they’ll chirrup before skittering off, tinkling the whole way.

I walked along the path and found nothing of particular fucking interest.  By this time it was getting late in game, and my natural gamer instinct kicked in.  “Fuck!  The zombies are going to eat me!” but the game lilts softly as night falls, making comforting and sleepy noises.  Really pretty, and no zombies came out looking for my brains.  I’ll tell you what I did find, though.  Fireflies!  I heard weird little bloops that came and went and looked around only to find little lightning bugs flashing here and there.  I wandered around for a bit and saw some sparkles like falling stars in the distance, spinning and writhing.  I got there and found a mass of spinning sparkles.  As I entered the circle, it condensed and formed a portal.  Already time was flying by around me, so I stepped inside the portal.  I was at the same place, but it was a little different.

 

Ooo! Sparkly!

Ooo! Sparkly!

So after wandering around more I found a circle of totems, these made a low whirring noise and the stars pulsed wildly like they were exploding then retracting then exploding again.  Eventually this stopped and a storm rolled in.  Nothing in this game seems to follow any kind of logical sense, though.  There are simple effects and things that react to your presence (standing stones that shoot sparks and make a noise as you walk by, animals to chase) but nothing all that interactive.  At one point I went through the portal and came out into a sad autumn land with a graveyard.  Seriously.  I am pretty sure it wasn’t there before, but it had a bunch of sparkles everywhere.  I also noticed that clusters of sparkles would pulse into existence, then disappear.  When I left the graveyard to search for the portal again, I saw ghosts playing peek-a-boo with me behind trees.  Weird.

Finally I entered the portal again and came out into a desolate snowy waste with dead trees and over cast with clouds.  It began to snow a little, which added some sound.  There was very little, and this took away most of the fun of the game at this point.  I went around and there was very little of interest, so I looked for the totems again.  I couldn’t tell if it was night or day, since the sky was blocked out.  I felt claustrophobic too, and wanted to get above the low-hanging clouds.  When I found them, the totems were emanating a weird chanting noise.  Suddenly I began to float upward.  The chanting got louder.  I saw the mountains, a huge fucking tree I found earlier and went to those landmarks, but I kept moving upward.  A couple falling stars whished past me as I drifted up and up toward the moon.  Finally my eyes began to close slowly until the screen was black.  And the title screen slowly loaded up.

I have to assume this game is some kind of weird analogy for life, you start off fresh and new and everything seems to be in a state of springtime.  You step into the portal and time whooshes by and then it is summer.  Summer is full of more weird shit, there are some bees and the sun is pulsating hotly.  Step into the portal again and it is autumn, the world is full of trees dropping leaves and death.  There are spirits and ghosts and I even found a graveyard.  Step in again and the world is dead.  You find the place of passage and you pass through the clouds, out of sight and into the heavens.  Yay, fun.  I wish I had dropped acid or ate some ‘shrooms.  Might have made the game that much more enthralling.  Of course, I would be the fucker to find the only way to fucking die in a game about looking around and listening to everything.  If you want to play this game, it is available on Steam for 3.99$ due to the Steam Summer Sale.

It is hard for me to recommend that anyone else buy this game.  I liked it, it definitely made me feel something different.  But this is not something for standard gamers to buy.  It is weird and experiential.  You will find things in here that are neat and fun.  Everyone will feel something about this game, whether it be hatred or ecstasy, but to say it is a good game would be a vast overstatement.  Art is to be looked at, enjoyed and explored, and with more than just a few key clicks.  Don’t buy this game if you are looking for a fun little game to waste some time with.  This is not that.  It is more like a visual and auditory vacation from everything else that leaves you on one side of a massive wall or the other.  Do not buy this as a game, buy it as a piece of art, for it is to be enjoyed lightly, perhaps over a pipe of some strong weed.

Whooshy comets go whoosh!

Whooshy comets go whoosh!

In a game with music and bizarre visuals where I always had one eye-brow quirked, I still found something to be angry about.  And that is the fucking reviews on Steam.  Seriously!  It is like everyone is taking some fantastic drugs and loading this baby up!  Everyone seems to agree this is a game you come into just to wander around and enjoy being away for a while.  You get sent to a pristine island of singing things and happy-happy times!  Not to mention, this game has better scores than games that work harder and give you more.  But I have another theory!  This game is actually the waiting room that demented gods send their human sacrifices through! Each day in game is how long it takes in the real world for them to send another one through.  And at night you are sent to the next level of this insane purgatory!  Finally at the end, you are so bored out of your mind that you are happy to let the world melt away and drift into the air to be consumed – mind, body, spirit – by your god(s).  Take that, you hippy-ass art-as-experience pricks.

Unbridled Shenanigans in the Dungeons of Dredmor

dredlogoIn anticipation of Steampunk Empires by the same developer as this title, I decided to give another dungeon run, for old-time’s sake.  Dungeons of Dredmor is another game that I wish existed when I was a kid.  In a way, this game did exist when I was a kid, but this is a modern reincarnation of those games it takes after whose places it takes over.  Surely, it couldn’t have existed when I was younger considering many of the elements of what makes this game fun, but that is ok.  We have it now, so let the shenanigans begin!

Take Zork: Grand Inquisitor, Diablo, a dash of Lovecraft, and the combined shenanigans of Ghostbusters, Firefly, Monty Python and you are still only getting started.  Dungeons of Dredmor is a pixelated masterpiece that splices click-to-kill dungeoneering with the humor of a by-gone era.  Then they add in all kinds of fun and exciting features that make this a game you are sure to play for hours on end.  Its pixel graphics and isometric view allow this title to have the complexity of gameplay that make it one of my top “do not uninstall” games.  Its procedural dungeon designs, loot and enemies also make it fun in a way that only slaughtering hordes of monsters in a dark, dank dungeon can deliver.

When you start you make your character, and the options to do so are pretty mind-boggling.  The three standard types of character are there: Mage, Rogue and Warrior.  But every character you create will be a combination of all three, whatever the division of powers.  As you level up, this division will fluctuate between the classes.  There are 45 skills that you have to choose from at the start, after you iron out your difficulty setting.  These range from polearms, shields and wand lore to archaeology, mathemagic and emomancy.  I wish I had time to talk about all them, but I don’t.  My favorite combination so far starts me off as a rogue that drives toward a magician as he levels.  When you select your skills, you have to pick apart the grand list of 45 fucking abilities and whittle it down to your 7 favorite.  At first you might pick all the neat ones, but that will get you killed.  You might avoid crafting, but that will also get you killed.  My favorite combination so far is definitely Staff-fighting, wand lore, fungal arts, alchemy, tinkering, rogue scientist and archaeology.

I like this combo because the abilities cooperate well.  First off, I just like the staves.  They tend to add defense and crushing, so it makes for a fun fight, if they get close.  My main skill is wand lore.  This is a tough one to focus on, though, because you will find yourself out of wand parts (and inventory space) by the 3rd level.  So, you will need something to back yourself up when enemies close in.  Fungal arts and alchemy work together well as alchemy lets you draw resources from various fungi that you cultivate on the bodies of the dead.  This gets you a number of good secondary weapons right at the start.  Tinkering is good, even if only for the bombs you can create.  These fuckers will take out an entire room, and there are mines too, if that is what you’re into.  Rogue scientist is a steampunk mish-mosh of tinkering, wand lore and alchemy that gives you some good hold-out moves and catches the bonuses of those three disciplines and lets you benefit from them.  Archaeology is a good way to get some miscellaneous experience.  Killing monsters is good and well, but I am not looking to be that guy that is grinding his ass off to get to a place where he can fight further down.  To put it into perspective, using Archaeology I have gotten to level 9 and I just started floor 3.  Yea.

These skills extrapolate out to the character’s 28 stats.  Yea, 28.  So, you can see how diverse in abilities you can make your character.  My character is a rogue-based wizard, essentially, and as such has remarkable dodge and counter-strike.  He also critical hits and gets haywire hits (magical crits) on a regular basis.  Of course if he gets hit, he dies fast, but I can make life potions, cultivate healing shrooms and there is also food as a final fall back.  I don’t like to let enemies get close enough to need fight hand-to-hand.  But when I do, I beat them with a big fucking stick.  Literally.  That is what the animation looks like and I love it.  Only thing about that I take issue with is I feel there should be a more face-crunching sound effect, you know?

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… will it keep me safe?

Once you get down to the dungeons you will notice that there is a vast variety of enemies from diggles and undead aethernauts to evil vegetables and flying, spell-casting skulls.  It is mind-boggling all the foes you will flay, but it never gets old.  Especially when you hit the zoos.  These are rooms filled wall-to-wall with enemies.  They could be as small as a former monster-collector’s personal burial chamber or as vast as ancient cisterns.  In the end, you will shit yourself when you bust the door down and pray you have some good AoE attacks.  For me I blast them with my acid wands, save up my Odious Puffballs and toss in a couple acid flasks.  Mosolov Cocktails in this game (basically molotov cocktails) also leaving a lingering fireball that other enemies walk through.  Bombs will also help out and kill giant holes in the crowd, but it is seriously just a monster convention in there.  IF you successfully complete the zoo without dying, you will receive a powerful loot item, too.

Each floor has its own theme, too, but you will always see the diggles.  These little rubber-nosed bird-creatures are omnipresent in the dungeons, so Dredmor must’ve personally subsidized them.  Either that or they breed like cockroaches and act like subterranean pigeons, infiltrating every crack and crevice they can find and reproducing like dirty, little, drill-nosed rabbits.  Dredmor, in case I forgot to mention him, is the ultimate boss of the dungeons.  I think I am supposed to kill him at the end, but I haven’t seen that guy yet.  When the game first came out, you had to beat the game before you could load after death. Yep.  So when you died, the game would delete all your save files for a specific character.  It was infuriating, but the rush after getting to the lower floors was unparalleled.  Today I was able to play after dying once, so either the DLC that was released allowed me this feature, or I beat down to a level where I could unlock said feature.

Who ordered the large anchovy pizza?  Was it you Greg? You fucking DICK! We all agreed on pepperoni!

Who ordered the large anchovy pizza? Was it you Greg? You fucking DICK! We all agreed on pepperoni!

This game references almost every facet of popular sub-culture that it will make your head spin.  It has more video-game/movie references than every season of Big Bang Theory and Family Guy combined, past present and future.  There are Zelda and Braid jokes, Dragon Ball Z get one in, Firefly quotes echo through the dungoens, skill trees mimic the life and times of Indiana Jones, stats are named after Pirates of the Carribbean slang and I swear there are Monty Python jokes lingering around each corner.  You spend your days counting Zorkmids and you character’s portrait even decays exactly as in the original Wolfenstein 3d at the same levels of health degredation.  Conan the barbarian, emos, vegans: you name it.  It’s fucking in there.  There are also a number of puns that mostly only the British should get, but they’re obvious enough to be funny to us Yanks, too.  Overall, this game’s treatment of sub-culture and popular culture references are so far-reaching, expansive and awesome that this really is a gamer-culture work of art.  Every time I play, I find more references and jokes, too.  It is truly remarkable.

Then there are the little things that fill in the corners of this piece quite nicely.  Everything else is procedurally generated, why not the side-quests?  You pray at the shrine of Inconsequentia, the Goddess of Side-Quests.  Place your weapons on the Anvil of Krong for nice upgraded loot items.  Gallivant through the hordes of monsters wearing a roadcone and liederhosen.  I can’t say anything comedic.  I don’t need to.  This game is hilarious as hell all on its own.  Play through this title and you will be equal parts amazed, entertained and pissed that you missed so much free time indoors.  Buy Dungeons of Dredmor complete on Steam now for the summer sale!  That shit only runs you 2.93$ for the DLC that isn’t fucking free!  Just go get it.  This is one that you’ll be glad you bought.

Among all the games I have played so far, this one shines on top of the pile like a star, but it still has its rough spots.  What is it this time?  I played this game for FOUR FUCKING HOURS and only got to the 3rd floor.  You have to be ready to commit a good weekend to this game just to get far enough to even fucking smell Dredmor!  I have owned this title for literal goddamn YEARS and I have played it on and off and never ONCE saw the guy.  That fucking perma-death element went a long way toward keeping me away, but now that I can reload after death, I should be able to get that bastard.  Of course now I feel like a piece of shit that can’t hack the lower dungeons without dying once!  And what did I get killed by in my last play on that deep, dark level in an alternate dimension? Hmmm?  A GODDAMNED BUFFED-OUT DIGGLE!  The mickey-mousey comedic enemy of the ENTIRE FUCKING GAME!  You have no idea how hard and loud I raged.  I was in the army at that point and my roommates thought I was giving birth to a fucking watermelon out my ass.  AGH! Whatever, I am killing me some fucking buff-assed diggles this time.  Ain’t nothing gonna stop my fungus-eating, stick wielding, wand-sliging Titus Cezarius!

I have never felt more satisfied in this game than the first time I saw this screen, shaking and drenched with the blood of my enemies.

I have never felt more satisfied in this game than the first time I saw this screen, shaking and drenched with the blood of my enemies.

 

 

Gear Up for Comedic Carnage

gulogoOf all the things I love in the world, I love free games the most!  Now, it does bother me a bit when an indie game is free because it means, to me, that a developer is making little to no money on their title.  This article is going to assume you’re poor like me.  Granted, the Steam Summer Sale has made it so players can buy all tank parts and upgrades for only 8.99$, but the Steam Summer sale has sapped what petty funds I have, thus I am doing the old-fashioned way: guts and glory, motherfuckers! Starting from nothing, you will suck for a good fucking period of time.  The base gear isn’t terrible, but relative to some of the one-shot-kill weapons that lie at the higher end of the damage spectrum, you will be using spit-balls.  Each kill in the game gets you 30 xp, and for a while I thought the number of upgrades I could purchase was dictated by my level and xp.  Fuck no!  That shit is totally inconsequential.  At some point I noticed a number next to a G symbol at the end of matches.  For the sake of conversation, we shall refer to them as Gear Coins (GC).  GC accrual seems to be dictated by your standing in number of kills versus the other players in a match.  Each player gets an amount of GC relative to placement with highest being 4 GC.  These coins let you buy propulsion units, turret chassis, hulls, decorations, support modules and, of course, the weapons. When you start off, your tactics will be those of a mouse with a toothpick attempting to stab a lion to death.  You will wait until stronger players duke it out, and swoop in to make a kill or two before you are spotted and greased.

Of course, when you get the cash, you might want to invest in a new hull.  Hulls cost 5 GC each, and they are the main body of the tank.  The stats for hulls are Mass and Armor.  Mass is important as too much will make you a slow, easy target.  High mass will also give you fierce momentum, and could result in tipping your tank on sharp turns.  Armor is fucking armor.  More armor results in a tougher tank.  usually it makes you less maneuverable, but after duking it out with these mass-monsters I can tell you this: the easiest way to defeat those players is with speed and maneuverability.  A slugfest with one of them usually leaves you respawning.

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Spider-tank, spider-tank! It can do anything a spider-tank does! Shoot some guys, stick to walls, hope to Jesus you do not fall, look out! Here comes the spider-tank!

Soon after you get a little tougher or a little lighter, you should really look into propulsion systems.  Obviously, these systems are how your tank will be getting around the board, but use some imagination.  Some systems use the standard treads, which make your character maneuverable and speedy.  At times, they can be a little frustrating to  operate, but you start with a pair of these and you acclimate to them quickly.  Then there are the legs.  As you can see above, these fuckers are fun.  legs are considerably slower than other propulsion systems, but they enable you to get into positions that are hard to detect, and even harder to adapt to quickly.  Finally, there are the hover systems.  The one I took were the hover pads, and they look cool as shit!  Unfortunately, you have all the limitations you would expect from hovering systems.  It is tougher to stop yourself, you make wide turns, and generally have less armor.  Granted this also makes you speedy and allows you to hover over water, which can be extremely helpful in maps with bodies of water.  Everyone else sinks and drowns in water.  You hover over water like canon-mounted Jesus.  This makes unconventional strikes much more possible, which can bail out your teammates should you find yourself in a team match.  These systems will affect your armor, mass and max velocity and cost 5GC.

Turrets are interesting.  They can look crazy, with one basically being a fish.  Yea, really.  The main stat featured on this weapon-mounting part is the rotation speed.  I bought a turret with good armor without consulting the turn radius.  This left me with a turret that turns a bit slower than I like, but some extra armor.  Since I use a minguns a lot, this can cause some issues with my accuracy, leaving my turret to catch up with my own mouse speed.  Luckily, I can use the momentum of my tank to turn my body and level my weapon quicker, due to my hover pads.  Support parts will also find their home here on either side of the main weapon, and sometimes above.  Did I mention the ability to have multiple weapons?  My new turret also let me attach a secondary weapon, but you don’t fire simultaneously.  You have to select the fire mode.  Turrets also affect mass and armor and are currently 4GC.

I came in playing deathmatch which is free for all, so not killing everything is sight took a little getting used too..  Even when they were the same color, and screaing at me to stop...

I came in playing deathmatch which is free for all, so not killing everything is sight took a little getting used too.. Even when they were the same color, and screaming at me to stop…

Support modules have a wide range of uses that let you customize how you will fight with your tank.  You can get wings for a smoother landing, anti-gravity for a little speed-boost, lawnmower fans for that hover effect; if you have an urge or proclivity, the support modules will be able to serve it.  These babies attach to your turret and add a little something extra to the style and design of your tank.  None of them add anything extra to your tank (that I could find) but that doesn’t mean they won’t later.  Also, you can get training wheels, for, you know, if your tank flips alot.  Support Modules tend to cost about 5GC each. Flags and decorations are another extra little piece of the game that fall into the “shits and giggles” category.  You know those little red flags that the “special” kid down the street had on his bike as a kid?  Were you that kid?  Now you can laugh in your enemies faces as you blast them apart with your little red flag on the back.  You can also add a wind-up key to the back of your tank, for some kicks or add an ice-cream cone to the top to lure in the unsuspecting.  Bwah ha ha ha!  That’s not an ice cream cone!  It’s a 50 calibur anti-infantry round!  These items vary in costs.  Samurai flag? 100GC, some items are only 1 or 2 GC, though.

The minigun's connected to the weapon chasis, the weapon chasis's connected to the tank hull...

The rocket-launcher’s connected to the weapon chasis, the weapon chasis’s connected to the tank hull…

Finally, we come to my favorite part of the game: your weaponry.  I after some experimentation, I have found that I am deadly with the miniguns.  When I installed my hoverpads, though, it made it tougher to aim with my guns and I had to change over to something explosive with higher damage.  But the hoverpads made it easier to compensate for the lower rotation speed of my turret by fishtailing out of sharp turns.  Of course, the turn speed on my turret was still a bit inhibiting, but I could mount a secondary weapon that could let me vary my attack strategy on the fly.  Maybe get a shotgun attachment to supplement my minigun for when I close in on enemies?  I never got a really good chance to experiment with a lot of the other parts, but I was only playing for about 3 hours.  In that time I got enough GC to buy 1 new propulsion system, 2 new guns and 1 new turret.

Gear Up is a great title, but the graphics themselves warrant a moment to mention.  They look really nice.  Sometimes the bloom is a little bright, but everything looks really good.  Its look has a sort of plastic feel that gives you the idea of playing with tanks in your sandbox as a kid.  The fact that your tank can sport little wind-up keys and other fun things only further evoke this playful atmosphere while you blast foes apart.  You won’t always win (in fact you won’t win much to start at all) but that’s ok, because the game itself just feels like a fun romp.  It reminds me of Scorched Earth, the stationary tank-game that the Worms franchise was loosely related to.  It is really just a fun way to waste some time with friends.  This is sure to be a LAN party favorite.  This game might be another pre-release title made possible by Steam Greenlight, but it’s worth every penny of.. O, yea!  It’s fucking FREE!  Yea, I would pay a couple bucks for this game, it is that much fun.  Get more updates direct from Doctor Entertainment AB on their blog!  I know I will be!  I mean they were good enough to add a ticket to explain that the red rocket pickup increases your damage 50% and the blue armor pickup halves the damage you take when hit.  This is clearly a group of Devs who care about their game and what their players think.

So with all the fun to be had here, what about the game pisses me off?  I’ll fucking tell you!  The power-ups!  I am pretty fucking sure that some of them do absolutely fucking nothing.  There is the ammo pick-up and the health pick-up.  Those are obvious.  I have also noticed it is a bit tougher to kill guys after they get the Shield power-up.  But what they FUCK is with that red bullet?  I mean, I don’t feel much more powerful after grabbing it, and it sure as shit doesn’t give me red tracers, so its nebulous effects are as indistinct as fly fart at a Dragonforce concert.  And then there are the colors!  O, boy I cannot tell you how many times I have gotten my ass nuked when I went after an ammo pickup rather than the health!  O FUCK ME!  I am a MAN!  I tend toward COLOR-BLINDNESS!  When I am speeding around the map trying to dodge the incoming rain of hellfire missiles, I don’t want to have to stop and contemplate which of the faint, holographic colors I am searching for in the MASSIVE BLINDING FOG OF  BLOOM!  Fo’ serious!  O, well.  Maybe they will make a sunglasses support module later on and that will help me see what the fuck is going on.

How to Survive, MacGyver vs. zombies

how-to-survive-cover

 

By this time everyone is getting tired of killing zombies.  From pixelation to paradise, we’ve all smashed more brains and likewise been ripped apart more times than should really be socially acceptable.  Why is this? Well, zombies are safe enemies.  They are person-like enough to be fun to kill, but are clearly monsters, so the deranged soccer-moms of America can’t really blame zombie-slaying for the downfall of western civilization.  More safe than zapping aliens, as that would just be xenophobia and in some cases their belief systems are just echoes of our own xenophobic issues…<cough> Halo </cough>  Yes, zombies are our little squishy rage receptacles, and H2S takes the love of zombie-slaying to isometric levels.

Among the first things that I noticed when starting this game up is its insistence upon issues controls at me like I am holding an xbox controller.  Also, it’s an isometric action RPG.  Like Legend of Zelda with less magic, more zombies and gallons of blood.  Your character of choice washes up on the shore of some island with a random asshole nearby coughing and gasping for air.  Me, I would have just taken the stick he gave me and bashed his brains out with it.  One less zombie to fight later, but it seems this game is more merciful than I am.  You leave the guy to his fate.  Christ.  I would have taken the stick to the head option.

Also, after getting that guy some pain-killing plants to munch on, he gives you a stick.  He even says you won’t survive without it!  Lovely.  Now the only thing keeping me from the precipice of doom is a flimsy piece of wood.  You’ll use it initially to bash in zombie brains, then later you use sticks for crafting.  Alongside some other detritus and pickups, you will find these floating books left behind by a mystical russian sage in a welder’s mask named Kovac.  It is pretty clear that Kovac is a few screws short as he had so perfected the art of survival that he now writes manuals chapter by chapter and leaves them across the various islands you’ll explore.  All this is done for the benefit of anyone else that might end up on his zombie-infested archipelago.  O, yea, this takes place on some tropical islands, but don’t worry, there are no luxury hotels or rap-singers.  Just a russian guy and some zombies. O, and the odd survivor or two.

againstwall

She looks royally fucked. I met a couple gameover screens putting my back against a wall.

Probably the best element of this game is the crafting system.  Your character runs around grabbing items pieces of useless junk, such as harpoon grips and air tanks, and uses them to build shotguns and pistols which fire screws, nuts and bolts.  Hence why I reference the 80’s tv show MacGyver: the original “guy who could go into the woods with a q-tip and build a shopping mall”.  My personal favorite was the boomerang made of two sharpened bones you tied together.  That just screams terrible, messy death.  Especially when you meet some of the bosses in this game.  Shit, man!  I was playing solo, but you can easily play a local game (on your fucking computer) and run around with another player blasting zombies.  At some points you’ll be glad to have that other player.  Numerous times alone at night I have had to flip around while fighting off a horde of zombies with just a bow to shine my flashlight at the night zombies, which hate the light.  That stalls them long enough to kill a couple more enemies attacking your front.  Such frantic gameplay, however, is easily avoided by bringing a buddy.  Sure, there are other survivors in this game, but most of them are either content hiding on their personal island and writing manuals for everyone else or they die terribly.  There is also the off chance they are just disabled, but yea, not helpful.  One NPC that follows you around just seems to be the guy that knows where everything is.  That’s Ramon, and he is obviously someone’s latino grandfather.  A little on the stereotypical side, he calls you papa at some points and uses other spanish terms.  It gets uncomfortable after a while.

Your character progresses to meet the challenges presented by leveling up.  Each kills, direct or otherwise, gets you exp and those points get you skills, like making crossbows or better aim.  There are skills oriented toward survival, too.  Mostly oriented toward the necessity mechanics of the game.  There are three things you need to do in this game: eat, drink and sleep.  Neglecting any of them results in your demise.  You can hunt wild animals, but carrying bloody predictably makes you a zed-magnet and you have to cook it before consumption.  There are wild fruits, which replenish thirst and hunger but also give you diarrhea if you eat too many.  Then there are the roots.  You can find things like cassavas everywhere, but these are gross and replenish only hunger, but they keep you from dying and you can eat all of them with no negative effects.  For water the game places freshwater wells throughout the game and allows you to fill empty bottles with the water, for drinking on the go.

Then there is sleep.  Your character can only sleep at designated locations throughout the game.  Little safehouses built by Kovac and out fitted with beds, a savepoint and a blaring loud siren.  O, yea, this fucker goes off and attracts EVERYTHING in the vicinity.  Not to mention the safehouse starts spitting out zombies at you, too!  So you have to run around in circles zapping gut-munchers and praying you can survive.  The third safehouse you come to was truly fucking irritating, too.  I only have my little homemade pistol and a bow.  I must have missed some goodies, though so I am heading back a bit to see if I can make a shotgun at least.

If that doesn’t sound frustrating enough, some of the fucking zombies have ARMOR on.  Seriously!  You can shoot them all you want with your pistol, but that shit ain’t getting through!  For those guys you need to get out your bow, focus, woo sah woo sah and release.  Meanwhile, a ton of little brainbugs or regular zombies (which get progressively harder to kill) are munching on your spleen.  At some points the game feels more like a test of your ability to cycle through you inventory, but going into your inventory quickly became my method of choice as it pauses the game.  I use this time to address issues of near-death, hunger or thirst.  There are also zombies that explode, giant fucking run-for-your-life-and-hide-like-a-bitch zombies that take forever to die.

"You say 'woo sah' to me one more time, jack, and I shoot you in the dick."

“You say ‘woo sah’ to me one more time, Jack, and I shoot you in the dick.”

Did I mention the natural problems you might run into while living in the middle of nowhere?  You might get charged down by a wild animal defending the watering hole.  Or perhaps you take a swim in a piranha infested swamp?  Yep, the longer you stay, the more you realize this island was set up by a secret government organization to vet the pool of 80’s action hero hopefuls.  There are all kinds of neat elements, though.  You can pick plants and use them to make power potions, craft poultices for injuries and other neat shit.  I would say get this game, but only if survival amongst zombies while building flamethrowers and crossbows intrigues you.  As of this article, Steam has this game on sale for 3.74$.  The DLC’s aren’t on sale, but altogether they cost only 8.94$, so this is definitely worth your money.  The sale is only good until June 29th, 2014, though, so get on that shit!

The game itself tells you how many days you’ve survived, which is neat and all, but I cannot help but feel like this game was supposed to go in another direction.  I have been right about this sort of thing before, too.  It seems like this game was supposed to throw you into a nasty, rough environment and force you to survive on your own.  No storytime, no Kovac and no one to help you but your own gut instinct.  I also feel like they might have allowed you to build your own base at some point, but the game never gets there.  Instead you just sort of run around picking up Kovac’s breadcrumbs and helping your mexican grandfather accomplish his dream of flying a plane.

There is one thing that pisses me off about this title, too.  That being the zombie tropes.  Every game that has zombies wants the game to get tougher than just making you fight the same bland living dead all the time.  Sure, they could just make them tougher to kill, but without an external reason making them tougher to kill (ie armor or helmets) it is a little cheesy.  Thus, since Left 4 Dead every fucking zombie killing game has had the same stupid fucking exploding zombies!  Just change the fucking skin texture and hope no one notices.  Then there is this large, pain-in-the-ass-to-kill tank zombie that charges you down. Seriously, people, if someone can’t get a little more original, I might just stop buying anything with fucking zombies in it.

Smallworld, Better Than Pit-Fighting Midgets!

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Originally a board game, Smallworld 2 is really just a board game on your computer.  If you have played the board game, just imagine playing that game on your computer.  That is this game.  Go ahead.  Just exit the webpage.  Yup….  Ok, is he gone? Good.  Now that it is just those of you who have never played the board game, let me tell you about this weid ass board game I found!

Essentially, it is 8 turns of mayhem during which you have to use several races to get you as much money as possible.  Apparently all the creatures and peoples of this mythical land worship the same god: The God of Gold.  I mean, you control numerous people across the ages and collect coins at the end of each turn.  The winner has the most coins by the end.  So, yes, ultimately it is a game about collecting more coins than two italian plumbers before the timer runs out.

First turn you pick a race, and each race comes with a little prefix.  These can be things like hill, mountain, seafaring, imperial, diplomatic, etc. And each of these prefixes adds a special feature to the race to which it is affixed.  Each race naturally has a special ability, so adding the two together can either seriously enhance or considerably weaken the clout of each race combo.  This is honestly the biggest source of laughs and chuckles this game has to offer.  When you get combos like beserk leprechauns or dragon-riding pygmies, you know there is something wrong with the world in that demented hilarity kind of way.  Like sucking someone’s brains out with a swirly straw.

My first race combo was Spirit Humans.  Humans just get you one extra gold for each farmland they end the turn holding.  The spirit prefix makes it so that they add one race to the number you have in decline.  What is decline?  Well, I am glad you asked!  You know how every absurdly arrogant prick you know has the same book about the rise and fall of the roman empire on his bookshelf?  Well, this is the only game that gives that guy a semi-reasonable segue to bring up that book.  As an empire rises, so, too, must it fall.  When your empire goes into decline, the army tokens flip over and extras are removed from the board.  Going into decline is useful and necessary.  In an average session of Smallworld 2 you will have 3 – 4 empires.  You will still receive 1 coin for each region held by a race in decline and you can have only 1 race in decline at a time.  Unless you had a spirit race.  Then you can have 2.  That makes it a pretty useful little prefix to keep an eye out for.

Damned imperial pixies with their Death Star!  There is no way to beat that shit!

Damned imperial pixies with their Death Star! There is no way to beat that shit!

You may have noticed that each prefix and race has a number on it.  Totaled together, those numbers indicate how many armies your race will start with at the beginning of its turn.  Each turn your race will start from an edge and battle its way inland until it is no longer an effective way of doing business.  At the beginning of each turn, generally speaking, you will get additional forces in the number of regions you possess with a given race.  So, right off the bat, playing a race for more than 2 turns is a bad idea, unless it really isn’t.

On the topic of beserk leprechauns, that was my second race.  They cut a bloody swath through the territories of the battle dwarfs and skirted around my former spirit humans.  Leprechauns also have the added benefit of getting a pot ‘o’ gold on each region they own and, upon entering decline, each pot ‘o’ gold counts as 1 coin.  Unless some asshole cuts a fucking path through your territory with his stupid ass hill vampires.  Lame as fuck.  He got 1 coin for each pot ‘o’ gold he captured.  Same with the underground amazons.  Bitches…

Flying Dwarfs.  Isn't the idea the same if you exchange 'dwarves' for 'lead'?  Nevermind.  Lead is less stinky.

Flying Dwarfs. Isn’t the idea the same if you exchange ‘dwarves’ for ‘lead’? Nevermind. Lead is less stinky, less hairy and less alcoholic.

Fun to kill some time.  And BOY do you have options on that note.  I mean, you can watch the bots take their turns.  I did once or twice.  Then I found the ‘FUCK IT I HAVE A LIFE’ skip button.  Then again, if you find yourself on your computer playing a board game by yourself you have the special kind of issues.  Of course, this game has DLC’s which do exactly what an expansion pack for a board game would do: add more pieces to a game with way too fucking many pieces already.  Luckily this is a virtual board game, which leads me to speculate this was the reason for making it a video game.  You can find this title on Steam for 14.99$, the DLC’s total up at 10.97$ altogether.  My special thanks to The Dead Sparticus for cluing me in!  I guess I get so steamed up that I occasionally forget to mention where to get the fucking game!

Among the things that fucking anger me the most in this game nothing.. NOTHING angers me more than the fact that they have to put MOUNTAIN TILES on the MOUNTAIN REGIONS!  They did this in the fucking board game too!  Seriously!  Like, it is a picture of mountains with a mountain tile made specially to display it is a mountain.  And does this mean that no one can traverse this ever so superfluous terrain additive? NO! It just takes MORE FUCKING PEOPLE to take that shit!  It is almost like those assholes over at Days of Wonder are trying to make trees a thing of the past or laminated cardboard into a new currency standard. GAH! I’m just going to leave this here..

dawg

 

 

Craft the World, Dwarven Shenanigans

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Dwarfs have always been the fantasy race I love the most.  Long friends, strong hearts and a love of drink and mead!  And this title is full of all the best parts.  Battle bad guys, collect gold, dig mines and build to your heart’s content.  This cartoony game will keep you crafting to the last!  Another title in early access, yes, but it is a good time!

I’ve already placed time into previous plays in this game, but with its recent updates I feel it’s nearing a completed state and deserving of discussion.  The first couple times I played it, I was quickly diced to ribbons, so I recommend restarting until you have a little bit of an elevated platform above your surroundings.  Trust me, when night falls you will be glad you did!  Upon start up, you have one dwarf that warps in through a portal, proving they are descendants of an alien race.  You cannot move your stockpile nor your portal, hence the restart need to relocate your spawn.  Once you have a suitable location, you just follow prompts and missions.  These missions give you exp points, which help you to work toward levels.  At each level, your holdfast gets another citizen, but be careful to keep them alive.

Your dwarfs do everything from mining and building to fighting and fishing.  They gather resources, too, but you have to deliver all their orders yourself, making this a fairly active title.  As you gather resources, you’ll get missions to start crafting things, and making new items is always a good idea.  That’s how you’ll get armor and weapons!  You also level up to get a smithy for advanced projects, furniture and building pieces.  With these you can make some nifty living quarters for your dwarfs.  One of your early missions also grants you with this bearded totem-face.  That is what tells you how good their standard of living is, which is bullshit since the bastards are demanding as fuck!  They need all stone walls and secured doors, hand-carven beds and the finest food cooked in the finest kitchen.  But they build it all themselves (albeit under your strict direction), so I guess they deserve the satisfaction.

Creepy wall face watches you sleep.

Creepy wall face watches you sleep.

As you can see, you won’t be starting off with five-star accommodations, but you work up to it.  This fancy hole-in-the-ground establishment took a good hour in real life, a couple days in game, to create.  But you really don’t get much time to wallow in the luxury of mud-lain floors.  Soo enough you get to deal with all kinds of assholes.  Actually, every night a parade of skeletons and zombies come walking toward you, since dwarf is apparently a pungent and delicious dish, and bust your door down!  Not to mention ghosts start swarming all over your stockpile, and if you leave the stuff out too long, it get stolen by goblins.  Yup!  Little green shits, too!  At some point after the third or fourth day, you’ll have a tribe of goblins spring up nearby, and where the skeletons use their shields to boost each other over terrain, goblins build ugly little stick platforms.  So, it is in your best interest to build weapons and armor as quickly as you can.

In order to get all the materials necessary to move away from beating your enemies with logs while wearing lumber-plated chest armor, you need metal.  Sure, you might have to buy some materials from the Ogre Store to grease the wheels at the start, but coin is not easy to come by, so it’s not the best long-term strategy.  Dig deep and you’ll find nice-sized deposits of iron, gold, silver and even mithril!  If that gives you a bearded little chubby, then you’re playing the right game.  This one is all about getting materials and making shit with ’em.  Of course, it’s not all gold, gems and berry sprinkles.  Leave a mineshaft abandoned without lighting, you’ll find it over grown with snapping plant-life.  Or maybe you’ll unwittingly spawn on top of a colony of psychotic fire-ants with a taste for leathery dwarf-flesh!

problemsbelow

No, seriously, that shit happened to me!

You may also have noticed the skeleton timer up there, too.  When that timer runs out after a good 45 minutes, all hell breaks loose.  Alongside whatever other nocturnal terrors you cope with regularly, hell sends a warming party to drag you down into the pits of fire with them.  Often a boss will come through, too.  And walling off that side of your home won’t do shit, either.  They’ll knock down doors, tear apart your ground-hatch; shit, they’ll dig through a stone wall to get at your sweet sweet dwarf meat.  So the only recourse is to forge your way to victory.  The above images, by the way.  Those are from the first world in the campaign mode, and it’s on an easy difficulty.  I have yet to get past it, but I am sure the next realm isn’t exactly a picnic in happy-land.

Along the bottom of your screen is the hotbar.  You’ll be placing furniture, door, torches etc. out of this tray.  Equip is how you get your dwarfs to wear their armor (as if the marching onslaught of demons wasn’t all too inspiring) and craft is where you craft.  The crafting menu is pretty minecraft-esque, and you drop materials into various coordinations to assemble pickaxes, maces and everything else you can’t dig out of the ground.  Of course, you just have to click on items in your stockpile to learn how to make them.  Of course, blueprints of new items will appear in there depending on how far through the crafting tree you progress.  Technological advances are separated into various types, typically designated by the primary material used to make the items.  Moving up through the tree lets you go from sleeping on a bed of leaves to lodgings fit for a king.  Not to mention increasing dwarf inventory size with back packs, making better foods to keep them fueled longer and healing them faster when they go to sleep.  Aside from just the inventory size, each dwarf can learn different skills related to dwarf tasks.  cooking, logging, climbing, swimming, hunting; you name it, there is probably a book about it.  If there were female dwarfs, I might be scared what other books might get dropped.  Good thing each dwarf is cloned by our alien gods.

Of course this is a developer manor, but I don't have all the time in the world to dig stone.  That shit is heavy!

Of course this is a developer manor, but I don’t have all the time in the world to dig stone. That shit is heavy!

Good for a return game after you get bored with a title you’ve been waiting to play for a year and a half, this one is always a good time.  It gets a little frustrating at times, but the message is always the same: this is all about a good time and freedom.  And after you build as far as you can?  Just move on to the next world.  Face greater challenges, fry bigger fish, make bigger castles.  Whatever your cup ‘o’ tea, just make sure you defend the little dwarfs, cause as stinky as I imagine they are (you sure as fuck can’t build a bathtub) listening to their shrieks and watching their ghosts drift away is a little heart-breaking.  Especially after you spend all that time and randomly-dropped occupation books to customize each dwarf.  And for only 15$ on Steam, you can have your very own dwarf colony.

Many things bring forth my ire, and in this the little shit gets annoying.  The dwarfs are like the ones from Lord of the Rings with a touch of Snow White’s infamous seven.  These guys can make some bitchin’ armor and weapons, but as cool as they look, they sound like adorable, dirty, stinky teddy bears.  Seriously.  They say ‘ow’ when they fall down from climbing trees.  They grumble and bumble and talk in Sims-style chat bubbles.  But that’s ok.  Just wait until it’s night and they’re asleep.  They’ll learn why Maxis won’t let me play the Sims anymore.  Just wall off the exits and put tapestries over the firepits and voila!  Instant dwarf roast!  Of course, even if fire mechanics in this game were advanced enough to do that, they would be the ones placing all the tapestries and walling themselves in like kool-aide sipping cultists complicit with the totem-god in their own mass suicide.  O, well.  You can’t torture all helpless little creatures under your command.

Solar 2, Voyage in the Cosmos

solar

 

It seems Neil deGrasse Tyson was a GameDev before hosting Cosmos because this is the kind of game I imagine him sitting in his underwear, playing between shoots in his dressing room.  Solar 2 was so much fun I bought it on Steam and later on my Xbox 360. Yea, still have that thing.  But Solar 2 is a brand new take on a video games altogether as you play a well-organized collection of sometimes intelligent matter rather than a brainless lump of meat swinging a sword.

Saying that you play a solar system in this title would be like saying you play the strongest warrior in all the land in Skyrim; you eventually get there but there is quite a bit you have to do on the way.  When you start the game, a quote from Carl Sagan appears “if you want to make an apple pie from scratch, you’d have to restart the universe” followed by what is supposed to be the big bang.  When the screen fades in, you control a cold lump of dead rock floating in space.  You are an asteroid.  Your goal?  Fly through space like potato with a deathwish and crash into everything else.  Eventually you get enough mass and become a planet.  And your planet can cultivate life!  My little inhabitants built a massive world barrier to protect me and followed me around, blasting asteroids.  That was cute at first, but I found myself outpacing them so I could absorb more asteroids and become a star.  From there I started drawing planets into my orbit and cultivating a whole system of life!  Fuck yea!

And then some other asshole system with a fucking BINARY GODDAMN STAR bumbles along and is like, “O, were you using this?” and smashes my planets to smithereens.  As a system, you take up a good bit of space and larger systems might not be visible onscreen until its too late.  I was naming those planets, too!  Coming up with stories about its people and civilizations etc.  And then some asshole bumbles along and just blow them up by accident!  And to add insult to injury that system’s life, colored red at this point, started attacking the life on my only remaining planet.  I got a good distance, but the fuckers decimated the planet, blowing it up altogether.  I was lucky to escape with most of my protons intact.

O, hi. Nice to meet you. Fuck yourself and die!

O, hi. Nice to meet you. Fuck yourself and die!

So I said fuck it, I will become the biggest fucker out there.  I spent hours building a massive binary star system with nearly twenty planets and all kinds of other life etc.  I went and found what looked similar to the earlier system ( I doubt it was, space is fucking huge ) and ripped him apart.  And afterward I avenged my fallen inhabitants by chasing down the retreating solo star ( I raped it so hard its other star blew up ) and turned it into space dust.  I was so pleased with this that I fist pumped… and accidentally hit the ctrl key, absorbing all my celestial bodies and going supernova.  I was a black hole.  Fuck. Yes.  The most powerful and terrifying force in the galaxy, mother fucker!  On Cosmos they said that my mass is so great that my gravity warps time.  Bad. Ass.

Don’t want to be a goober and absorb the entire galaxy? Fine.  There’s missions.  In the tutorial, some face that looks like the above version of a god Giorgio Tsoukalos might worship pops up to guide you.  He tells you how to move, absorb matter, grow and that you can do his missions.  He’ll reward you at the end.  So you go do missions, like destroying rogue ships, luring them into enemies or playing “don’t die when I spawn missles on either side of you”.  Fucker.  And these are just the asteroid missions.  There are also missions to play as a planet and star.  I can only assume that there are missions for each major form as well, as I have not gotten to the end of this game.  But with how hard and long it is, I might as well run to the end of the fucking universe.

While playing the music is an ambient flow of particles through the void that soothes and hypnotizes you.  Then once you become a star with planets and such, you star to feel more and more drawn in as you watch them swing around in their orbits like a divine clockwork.  The visuals are nice, but nothing too spectacular.  Background is space punctuated by stars and nebulas.  Overall it is cool and fun, but once the charm of being a system wears off, the game can get a little boring.  And then you might fall asleep.

So what pisses me off about this game? God.  That guys is a fucking prick in this game! I mean who wants to play “don’t die when I spawn missiles on either side of you” with a fucking asteroid?  Seriously?!  And he is smiling widely as he says it.  At least that is what it looks like.  He could be shitting. Smug fucker.

missiles

Hard Rest: Blood, Fire, Twisted Metal

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This is not something that should be stated lightly, so I understand to what I am committing myself.  This is the best game ever made.  It is at least the best game I have played since Half-Life 2, and almost certainly before it.  People need to know about it, and moreover, why I feel I can say that.

Take Bladerunner, add Half-Life 2, toss in a dash of Mass Effect and drop of Bioshock, and you are only part of the way there.  First, the game takes place in the cyberpunk city of Bezoar where the people live in fear of robots lurking just outside their walls.  These robots are sentient AIs that have a profound disdain for anything squishy and full of blood.  The only other people you see in this game, aside from a diabolical villains, are civilians getting ripped apart and thrown through the air.  When the machines invade the city, your character is sitting at a nondescript, roadside drinking stand sucking down some strong drinks.  It rains all the time in Bezoar, which is in Germany, and the streets are filled with explosive objects and devices.  Bezoar is apparently in Germany, but I thought the climate there was more akin to Pennsylvania’s.  You work for ‘THE’ corporation, though they never really say which one.  Seems as important as the name of the numerous slaughtered civilians, though.  You are a CLN Officer and you exist to protect the people of Bezoar, but mostly to destroy anything threatening them.  Now, I might add here that there is some seriously fucking dark snippets of humor to be had if you look for it.  There are sales consoles that try to sell you things and plead like a jilted ex-girlfriend about ‘how good you could have had it’ when you walk away.  They vend things like clones that will work for you until you want to go back to your job.  Then they will have the clone eradicated for you when you come back.  I feel bad for the cl0ne right before bursting into laughter at the thought of a being created to work for me, whose sole existence is filled with droll work that I don’t want to do and is then released of its duty only in its own summary execution.  Dark. Terrible. Unethical. Hilarious.

Now, the fun doesn’t even start there, technically.  The fun starts with the weaponry.  Imagine you are a GameDev and you want to put in an ass-load of weapons to use. Your team creates an array of cool guns, but you can only get, maybe, 10 of them in there. Not to mention, there is the frustration of having to switch between all those fucking things.  What did they do for the weapons? They took them and sorted them into two groups: matter weapons and energy weapons. As a result, you technically only carry two “guns”, but each gun morphs into five separate fire modes.  Watching the guns warp from rifle to shotgun to grenade launcher to RPG is a lot of fun, too.  Honestly, the graphics are very pretty, so you won’t be at a lack of eye candy.  So, you only have to worry about collecting 2 ammo types: blue and red. Blue for energy, red for mass.  Now, that’s not all, folks.  Getting bored with all the bassline weapons?  Go to an Upgrade Terminal and Spec those babies out! With some money system called NANO you are able to upgrade, no clue what it stands for other than making my shit cooler. You can get guidance mode for the RPG, x-ray view for the Railgun (which shoots through cover), make your rilfe fire more ammo etc.  There are 3 upgrades per weapon.  I loved the gravity field for the Grenade Launcher.  Sometimes you can suck two guys together and they smash into one another and explode.  AH! Fucking fun.

plasma

Yo, dog. I heard you liked lasers..

Ok, so, something that bears noting.  See the GUI? Yea, that circular thing in the lower left-hand screen.  That is it.  No unnecessary visual clutter through the screen.  Just that sleek little reticule down there.  Occasionally, a face might appear telling you something about where to go or who to kill, and they’ll appear as holographic chat boxes. But it’s mostly just this.  The rest of the screen is used for watching your many enemies swarm at you by the thousands. And boy do they swarm!

The enemies come at you hard and fast.  The little fuckers have sawblades on the front of them or little helicopter bots and look like something a preschooler cobbled together.  Either that or they are exploding little balls.  They come at you in goddamn droves of whirring, clinking jumping metallic rage.  And they dodge your shots, too!  And even from the get-go they are pouring out of ventilation shafts.  Hitting these suckers with the shotgun induces an intoxicating bloodlust, too, where you storm around blasting through enemies with force.  But the bigger guys take serious firepower, and the mortar and the grenade launcher are your bestfriends for quite a while here.  The upgrade for the mortar makes a field surround anything caught in it, so you can launch electrifying shock ammo and singe their shoddy paint-jobs right off.  Or hit them with the aforementioned gravity shot and the large charging enemies are held in place as you launch round after round at them.  Later on you fight cops in flying cars that look almost spot on for Deckard’s squad car.  They can be a bitch to fight as they also come in swarms, but they are SO MUCH FUN to blow up.  There is even an achievement for blowing them up. There are many other types of bots to battle and they explode themselves sending scrap and screws ricocheting off of surface.  My best moment was when I launched a rocket (just after getting the RPG) into a crowd of the little guys down a narrow catwalk.  The whole group exploded and one came sliding out and stopped at my feet, dilapidated, then proceeded to explode.  I was in love.  Bosses in this are beastly, too, typically towering over you and reaching for you like a tiny, sociopathic CLN doll.

He followed me home, mom! Can I keep it?

He followed me home, mom! Can I keep it?

Also, explosions.  You will blow up more enemies than you will ever realize and bathe in the shower of their remains.  Cars, tanks, electronic fistures, lights, signs, cameras.. I mean, even things that shouldn’t be blown up were automated so you could blow them up.  Typically, enemies near explosions fucking die ( duh ) so there is usually never a short supply of shit to destroy. After periods of explosive dry spells, however, they typically make it up by filling a room with explosive objects and filling it with tiny, murderous robots.  These Devs must be spectacular lovers, cause they know how to give you just what you were thinking you wanted.  After the original game itself there are also MORE types of explosives added to give you a little diversity, too!

Now, the main character talks, so if you were expecting a silent-hero that you could fantasize about being, wake the fuck up, assholes!  Wake up and smell the cinders.  I love his dialogue because it reminds me of my all-time favorite character, Garrett from the ORIGINAL Thief series, not that watered-down Stephen-Russell-wannabe cocksucker they put in that monstrous pile of horseshit that came out a couple months or whatever ago.  I mean the crotchety, dry, sarcastic, antisocial prick that avoids the Keepers and all responsibility as best as humanly fucking possible. A guy just trying to pay his rent.  Well, Major Fletcher is a guy just trying to get back to his hard liquor.  The artistic cut scenes portray this well, too.  Each loading screen plays out across an animated comic strip that tells what is going on. Sure, the story is pretty piecemeal and at times a little uncertain, but Half-Life 2 made you have to read tiny scraps of paper on a board in a cluttered lab in order to ascertain a fucking inkling of what Gordon’s motivation for the wholesale slaughter of asthmatic aliens actually was.  For all we know, they might have actually been trying to save us from a polluted atmosphere and unlivable conditions. Either way, this main character talks during the game and gets you thinking that maybe you are just another voice in his head, which is a possibility since he straight up downloads people to his brain.  No big deal.

All told, this game is an adrenaline thrill ride that had me shouting, panting and wiping the sweat from my eyes.  I have never screamed fuck as much as when I was playing this game, but it drew me in. Deep.  It places a gun in your hand and points you at a seemingly endless stream of mechanical monstrosities.  Granted, you do kill flying cop cars at some points, but you never see the cops leading you to assume that they could just be symbols of authority with mechanized voices.  The lack of flesh in the rubble supports this theory.  At the start menu I found myself debating whether or not I should play since this game startles the fuck out of you and makes you feel the effort of blasting through a horde of terror-bots.  And at the conclusion of each playthrough, you stand victorious over the demolished remains of your foes, wiping a gritty mixture of their grease and your blood from your unshaven face.  Metacritic on Steam gave this game a 73 out of 100 for this title. I bought it thinking it would be some ‘ok’ level meh-coaster I would eventually wade through.  You assholes on the Metacritic are bastards who want all fucking FPS’s to be Call of Cuty or Halo.  You can all eat shit and die in a gutter.

There is always the one fucking thing that chaps my ass about a game, and this piece of gaming greatness is no exception. So what made it that much easier to mash robots into silly putty? Fletcher. Major Fucking Fletcher.  Whose goddamn idea was it to name this guy after Jim Carrey in Liar Liar?!  All I could think about was that guy with an RPG each time the corporate nanny-lady shouted at me.  I know, Fletcher is the last name, Fletcher Reed was the character in the movie. Well it all ends up being about the fucking same Mr. Logical Shitstain!  You’re running around with some big-brother-esque nanny lady in your ear screaming Fletcher stop talking to yourself!  Fletcher go kill the mad scientist!  Fletcher go order us take out! I mean, the least satisfying thing about this is that I don’t get to put my boot down her throat, but I fucking suppose they had to slide this one past some level of societal decency.  Unlike good ole’ Sin back in the day. I’ll just chuckle to myself psychotically now. Heh heh heh…

Personally, I preferred the red gun. More explosives.

Personally, I preferred the red gun. More explosives.

Beat Hazzard, Aural Mayhem

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So this game isn’t new, but it is still a ton of fun… as long as you are not prone to seizures of any kind.  Then don’t fucking play this.  You will die.  Beat Hazard is a game that lets the player shape their experience in a unique and interactive way.  It’s mot new, either.  It’s been available on Steam since 2010, but no matter.  It just got a new DLC in April, which I have yet to purchase.  But since this game is never the same and it’s been such a rush, i will have to get the DLC and play some more.

Beat Hazard is a game with a new spin on ancient retro games such as Asteroids.  In fact, the concept of the game is pretty much Asteroids. But the twist is that you pick the soundtrack, and each level is as long as the track you pick.  So, if you pick something long like Stairway to Heaven, prepare for a long session.  So you are this little spaceship and you fly around the screen zapping enemies.  Usually a level starts with you dodging or shooting asteroids, and until you get some good perks, you’ll be starting with nothing but a peashooter.  But start killin’ dudes and you swiftly power up your weapon.

Getting modifiers makes the ending score bigger by the number of the multiplier. Duh..  And there is a cash powerup that can be used to buy perks.  The important ones are the VOL and POW power ups.  Then there are the mega bombs and your all important “extra lives”.

Now, the reason the VOL and POW items are so important is because they tell you how many dudes you can zap at once.  With both low, you can’t really do much.  Get your volume up and the music is loud and your gun starts shooting kaleidoscope plasma.  Get your power up and you get a wider spread.  Honestly, I got it all the way up and “Beat Hazard” flashes on the screen, and that is when shit goes down.  At one point, my weapon launched scintillating rays of plasma half the width if my goddamn screen!  It was a glorious spray of destruction that looked like Super Duper Saiyan Goku firing Kamehameha at Kao Ken times 10,000.  And it is just as much fun.  Dudes explode as soon as they come up on screen.  The screen edges, which wrap around, so flying projectiles could zoom around the screen until you nuke ’em.  Then there are the Superbombs.  Click your left mouse button to fire, but press your right mouse button and unleash a payload that decimates everything onscreen.  It even does significant damage to bosses, but that would be a waste. Why?

Well, it all has to do with your music.  I have found that the most dangerous music to play in this game is soft music like soft rock from the 90s and dubstep.  Yes, I have tried, like, everything.  Also anything with acoustic guitar solos where the guitar is the only thing you hear.  Generally, anything without a beat.  While the enemies will take spawn cues from some mystical element of the music, which makes their spawns similar from one song play to the next, the low-key nature of the music leaves you sputtering out a minuscule stream like you’re nervous at a pee test.  I have never been as white-knuckle twitchy as when I put Total Eclipse of the Heart through this game. I mean fucking seriously!  So, since the game is called BEAT Hazard, the better the beat, the harder you’ll fight.  And Dubstep? Shit, Skrillex fucked me up with those beat drops cause I would be going strong and then sudden beat drop, no ammo.  FUCK!

Also noteworthy, the bosses are HUGE!  They take numerous superbombs, but if you need those to beat a boss, you might be listening to Bonnie Tyler again.  There is this klaxon that sounds and then this massive fucking enemy lumbers onto the screen and you are all “OH SHIT!” and have to scramble to kill it.  And be quick about it because those other guys don’t just wait until you kill it.  They give you a 20 second grace period ( about ) and then shit goes full force.

beathazsnake

This boss gave me flashbacks to my childhood nightmares about the Junglebook.

The DLC’s allow you to add perks that do any number of things from starting with full beat hazard, more cash etc.  There is also a DLC that makes your game compatible with .m4a files and iTunes, but I felt like that should have been in there from the start.  The most recent DLC for this game came out in April and allows players to get mutiple ship that they can customize and some other neat stuff, too.  Overall, this game is a ton of fun and will have you playing your favorite music and experimenting with your favorite songs in new ways.  I have 12 hours clocked on this game and most music I listen to is 2 – 5 minutes long.  If you like your music collection and just want to waste some time, this is a great title to get.  And for $17 on steam you can get the game and all its DLC’s.  So go fucking play it.

So what about this game drives me up a wall? OMFG the goddamn visuals.  I have 12 hours clocked on this bitch, but no more than an hour in a row.  Even if you don’t have Photosensitive Seizures this game might give you a headache you won’t soon forget.  It reminds me of that episode of the Simpsons where they watch that japanese robot cartoon.  You could easily rename this Super Seizures Song Spaceships and no one would notice.  Or care.  Still a ton of fucking fun, but I almost want to wear a damn welder’s mask.  Sheesh.

 

Story about my Uncle, Physics was never this fun

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A Story about my Uncle is the story about how your uncle transforms you into a technological spiderman/rocket knight hybrid. But after playing this game for two and a half days, I realize that this was probably meant to be a little longer.  Exhilarating gameplay, story-driven exploration and a tender touch are what makes this game unique.  So that works to force you through the game faster than you might expect.  But what makes it fun it its blatant disregard for the safety of children and a solid understanding and complete dismissal of physics.  It almost feels like this game was made to showcase the physics engine.  Either way,  Newtown’s laws of Motion shall claim their vengeance!

So you start this game and you hear a father putting his daughter to bed with a story.  She won’t go to freaking sleep, so we have to play the game to make her.  Whatever.  Turns out that the father is your character and you are playing as his former childhood self.  You go to his uncle’s house only to find it empty.  As you look around, he tells his daughter about all the things he remembers that day.  Looking at maps, postcards, exploration suit that lets you fly through the air like a genie, teleportation pad that you use to travel to another world.  You know.  The usual.

Then you flip a switch and travel to a world with floating platforms everywhere.  After using your grappling hook to navigate some simple platforms, you get another crystal core for your suit and shit gets tougher.  You also see these frog people, which is cool, but they are really just a part of the scenery.  You meet one named Maddie, and she spends a lot of the game on your back, keeping you company, making side comments and occasionally taunting you.  My character says he wants to be careful not to bump her head, but I would be struggling not to whack her head on a rock purposely.  It’s ok, though, mostly she helps you keep from feeling like you’re playing Portal again.  Solitary, silent protagonist taunted and forced through a treacherous terrain.  Here, you are a winsome protagonist listening to the discussion between a father and daughter with frequent input form your travelling partner.  There is the matter of a couple turns of phrase that come out a little awkward, but those are so minuscule I doubt anyone but me will even notice that shit.

Eventually Maddie leaves you, and I have to admit that I missed her toward the end.  The most of this game is the nail-biting manner in which you travel from one point to another.  I am not a puzzle-game guy, but this was fun as shit.  Sometimes you can choose any of a number ways to travel toward your destination.  There are also little machines that you find, and you take their readouts, but nothing much is mentioned about them toward the end.  They aren’t easy to find, but getting to them is their own reward.  I couldn’t help but feeling a bit of excitement every time I landed with a satisfying crunch.  And with all the hang time you get while swinging by a glowing thread of energy, you sure have plenty of time to weigh the choices in your life that led you here.

You really have time to think while you pray you have the momentum to reach that platform...

You really have time to wonder if you have momentum to reach that platform while soaring through the air at ass-chapping speeds…

Another thing about this game is that you get a remarkable amount of upgrades.  Once you get the rocket boots, you are pretty much all set, though.  And another thing that this game seems to excel at is giving you awesome powers, allowing you to get used to them and then throwing insane obstacles at you.  O, you just got a handle on that grappling hook?  Good, here is a series of orbiting flying rocks to navigate!  You just got that long jump?  Ok, use your tractor beam to catch a rock at the end of your reach mid air after performing a long jump!  I almost shit myself a million times, but death in this game is more a relief from the white-knuckle feeling of flying through the air.  It’s not nearly as jarring as you expect falling from soaring heights into misty and uncertain depths should be.  That is good too, cause you’ll probably fall a few times.  That made it easy for me to feel like I wasn’t failing so much as learning what I needed to continue.  The game doesn’t make you feel like an asshole.  It just picks you up, dusts you off and says, that’s ok, we’re just having fun.  Not quite art, but definitely a cut above your standard game.

So what bothers me so much about this game? The FEELINGS!  I mean, it’s sooooo cute!  You’re a kid looking for his uncle!  Adorable!  Even though the guy made a suit for you, something that places you in a remarkable amount of danger. Blatant disregard for your safety!  And then!  O, the way you let Maddie go off on her own?  And the ending? AH!  Fuck you Gone North Games!  Fuck you for making me… feel for the characters.  O, well.  Time to go back to the standard thoughtless murder of hordes of flat enemies that is standard fare for games these days.