TerraTech, Constructive Preview

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TerraTech is a game full of potential, which will be appearing at E3 2014, and I am hoping at IndE3 as well!  It is a solid concept built from the dirt up in Unity3D, and, of course, this game is an Alpha Demo, so please leave the screenies alone.  They were on the highest possible graphics setting.

TerraTech is like a combination of lego and erector sets where you start with a few simple pieces.  You gain more pieces by roving the surface of the alien world mercilessly destroying the cockpits of other vehicles.  In the beginning you have your cockpit, a body piece, a machinegun and some wheels.  The pieces are dropped on you like, fuck, here, whatever.  I laughed.  So I am driving around and I see some asshole with a couple wheels and a drill.  So, I naturally did the first thing you do when meeting other people: level your machinegun and prepare for battle.  After nuking his cockpit and leaving their corpses exposed to the extra-terrestrial atmosphere, I took their drill, which I affixed with a blue building beam (Psh, I ain’t fucking going out there!).  And I went off to drill some rocks.  After some drilling and a few battles, I realized that a tractor beam piece was used to pick up raw materials and parts.  Now I am that guy driving around with a whirling ball of resources and parts just chillin’ there, not in any kind of use.  Then I killed an automaton and found an AI interface.  Pretty useful.  That let me make an AI that would drive into trees and turn a little bit when fired at.  Eventually I saw this big asshole that had some neat yellow parts I wanted, so I killed him and took his pieces.  I am now the lord of the big alien world.  That is until some dick drives up out of nowhere and levels me, scattering my parts everywhere.

That's the smug son of a bitch driving through my pieces.

That’s the smug son of a bitch driving through my scattered pieces

I was not unreasonably frustrated, so I went on to see what else this little demo had in store.  Turns out there are some other really nifty modes for this game.  The first I saw was Rocket Mode.  That sounded badass as hell, so I clicked it.  I was greeted by an orange desert and what looked like a two year old overturning a giant bucket of legos.  My eyes instantly lit up like fireworks and I went to town, baby!  When I was a kid, my parents wouldn’t allow us to have legos for two reasons.  I have 4 brothers and that shit is fucking EXPENSIVE.  Not to mention we scattered toys with impunity, and my mom did not want to fall victim to the natural predator of bare feet – lego blocks.

This mode is a ton of fun.  They dump out a ton of blocks and say “have fun!” like a dismissive parent that just wants to watch football in peace.  I am happy to let him go, cause I have some wings, there are repulsors, some wheels ( those are remarkably important for a flying vehicle I find ) rockets and rockets and rockets and fuel tanks and rockets.  Now, they give you some advice.  Don’t put too many fuel tanks on or it will be too heavy to fly.  I nodded absently and started throwing things on like a kid on Christmas.  After about twenty minutes of sorting through the disheveled heap I cobbled together what I thought seemed a craft fit for flight.

To the moon!  Won't be tough since we start on Mars, methinks.  Mars has less atmosphere so.. ah fuck it..

To the moon! Won’t be tough since we start on Mars, methinks. Mars has less atmosphere so.. ah fuck it..

I know right?  Badass!  Upon finishing I hit shift and let it rip!  And it flew like a broken-legged seagull that ate a rock.  It was funny as hell though!  It dragged through the sand, did a backflip.  I imagine the little engineer inside must have gone to Space Camp as a kid, gone to Space College and even manned the centrifuge only to end upside down in the orange sand like “This is what I’ve become”.  LoL!  This was a difficult task, though.  I tried a few times and still could not get it right.  This is why I am not a goddamn engineer.

After my aeronautical failure I turned to Checkpoint Mode.  Again I was greeted by the joy-inspiring avalanche of blocks.  This time I noticed two GIANT sets of wheels.  This opportunity would not go unaddressed.  I immediately set to work placing my cockpit atop a massive yellow block with giant wheels and covered it with as many fuel tanks as I could get.  I would need them.  For propulsion I covered the backend of this baby in as much fuck rocket engines as baby-Jesus could pour from the heavens, and thus did I rock most righteously.  Immediately I flipped on the CD player, popped in some Hendrix, closed the blast shield on my helmet and engaged.

'Scuse me while I kiss the sky!

‘Scuse me while I kiss the sky!

I threw the wings on there because fuck you it looks awesome. Ha ha ha!  I enjoyed the hell out of this mode.  Granted, steering this beast was like trying to turn the Titanic by paddling with Q-tip, but I didn’t have to worry about trees!  I just hit the nitro and flattened the fuckers!  Rocks, on the other hand, still provided a challenge, and as you can see Ethan, Reece and Stephen did not feel threatened.  That’s ok, though.  My rig would probably blow right through whatever dainty little maneuvering craft they made.  I bet they used the tiny baby wheels, too. Heh heh.

So what about this game pisses me off? I’ll tell you!  The rockets!  I need more fucking rockets!  Seriously!  I could have gotten at least thirty more megatons of propulsive force on the back of that baby!  The opportunities I missed!  Ah, well.  This is an alpha mode, so I bet the Devs are preparing a mode for me where I have to attach as many rockets as possible to the back of a cockpit with wheels.  Then I can launch it into the horizon!

Solar 2, Voyage in the Cosmos

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It seems Neil deGrasse Tyson was a GameDev before hosting Cosmos because this is the kind of game I imagine him sitting in his underwear, playing between shoots in his dressing room.  Solar 2 was so much fun I bought it on Steam and later on my Xbox 360. Yea, still have that thing.  But Solar 2 is a brand new take on a video games altogether as you play a well-organized collection of sometimes intelligent matter rather than a brainless lump of meat swinging a sword.

Saying that you play a solar system in this title would be like saying you play the strongest warrior in all the land in Skyrim; you eventually get there but there is quite a bit you have to do on the way.  When you start the game, a quote from Carl Sagan appears “if you want to make an apple pie from scratch, you’d have to restart the universe” followed by what is supposed to be the big bang.  When the screen fades in, you control a cold lump of dead rock floating in space.  You are an asteroid.  Your goal?  Fly through space like potato with a deathwish and crash into everything else.  Eventually you get enough mass and become a planet.  And your planet can cultivate life!  My little inhabitants built a massive world barrier to protect me and followed me around, blasting asteroids.  That was cute at first, but I found myself outpacing them so I could absorb more asteroids and become a star.  From there I started drawing planets into my orbit and cultivating a whole system of life!  Fuck yea!

And then some other asshole system with a fucking BINARY GODDAMN STAR bumbles along and is like, “O, were you using this?” and smashes my planets to smithereens.  As a system, you take up a good bit of space and larger systems might not be visible onscreen until its too late.  I was naming those planets, too!  Coming up with stories about its people and civilizations etc.  And then some asshole bumbles along and just blow them up by accident!  And to add insult to injury that system’s life, colored red at this point, started attacking the life on my only remaining planet.  I got a good distance, but the fuckers decimated the planet, blowing it up altogether.  I was lucky to escape with most of my protons intact.

O, hi. Nice to meet you. Fuck yourself and die!

O, hi. Nice to meet you. Fuck yourself and die!

So I said fuck it, I will become the biggest fucker out there.  I spent hours building a massive binary star system with nearly twenty planets and all kinds of other life etc.  I went and found what looked similar to the earlier system ( I doubt it was, space is fucking huge ) and ripped him apart.  And afterward I avenged my fallen inhabitants by chasing down the retreating solo star ( I raped it so hard its other star blew up ) and turned it into space dust.  I was so pleased with this that I fist pumped… and accidentally hit the ctrl key, absorbing all my celestial bodies and going supernova.  I was a black hole.  Fuck. Yes.  The most powerful and terrifying force in the galaxy, mother fucker!  On Cosmos they said that my mass is so great that my gravity warps time.  Bad. Ass.

Don’t want to be a goober and absorb the entire galaxy? Fine.  There’s missions.  In the tutorial, some face that looks like the above version of a god Giorgio Tsoukalos might worship pops up to guide you.  He tells you how to move, absorb matter, grow and that you can do his missions.  He’ll reward you at the end.  So you go do missions, like destroying rogue ships, luring them into enemies or playing “don’t die when I spawn missles on either side of you”.  Fucker.  And these are just the asteroid missions.  There are also missions to play as a planet and star.  I can only assume that there are missions for each major form as well, as I have not gotten to the end of this game.  But with how hard and long it is, I might as well run to the end of the fucking universe.

While playing the music is an ambient flow of particles through the void that soothes and hypnotizes you.  Then once you become a star with planets and such, you star to feel more and more drawn in as you watch them swing around in their orbits like a divine clockwork.  The visuals are nice, but nothing too spectacular.  Background is space punctuated by stars and nebulas.  Overall it is cool and fun, but once the charm of being a system wears off, the game can get a little boring.  And then you might fall asleep.

So what pisses me off about this game? God.  That guys is a fucking prick in this game! I mean who wants to play “don’t die when I spawn missiles on either side of you” with a fucking asteroid?  Seriously?!  And he is smiling widely as he says it.  At least that is what it looks like.  He could be shitting. Smug fucker.

missiles

IndieDevs and IndiE3, Hope for Gaming Future

Art by @hellomavw (via Twitter)

Art by @hellomavw (via Twitter)

Never heard of IndiE3? I don’t blame you.  24 hours ago it was an itch that creator TJ Thomas (  ) finally located and scratched like a furious demon with poison ivy on his balls.  Yesterday it was nothing.  As of typing this sentence,  it has gained 593 followers on Twitter and attracted the imaginations of Indie Gamers and Indie Developers alike.  The feed is buzzing with contributions from artists ( as seen above ), writers and statements from its creator.  But why does anyone care?  Why should any single fucks be given?  Here’s why. On an article written yesterday on Kotaku, Jason Schreier set out to explain why being a Game Developer sucks worse than you might think.  Imagine working a job for a major company in its field, and suddenly, you’re not getting paid.  A month later the company NO LONGER FUCKING EXISTS.  As Jason describes, this was all too real for developers of 38 Studios.  He then lists dozens of companies that have had layoffs, some in the thousands.  It’s too easy to look at this and run into the streets naked proclaiming the death of gaming altogether.  Granted, it shows the volatility of the industry, but there is a measure of security in being a developer for a major company.  I mean, all things considered, it must be worth it if the game is making millions of dollars American, no?  But if your game tanks or is delayed, you’ll likely be fired.  And if your tanked game is the sole hope upon which the company is depending for its next big break, that whole company is fucked. The article tells us that Over-Saturation, the over-hiring of staff to hit strenuous dead-lines, and corporate financial strategizing are often to blame.  It blatantly says “Priority number one for [major publishers] is keeping shareholders happy, which means showing big numbers on their earnings reports every quarter” in the article.  They’ll fire people just to save fucking money.  As you might have guessed, major companies like EA and Activision put the priority of returns WAY over any value in personnel, or even their fucking customers.  As long as their games are bought, they couldn’t give a single flying apeshit about anyone but their shareholders.  If they saw this they’d panic for their bottom lines and run to the presses to denounce me (or promote me as strategies permit would best suit the situation) and apologize to everyone.  They would lament for the travesties they lay on developers and maybe even send them a fruitbasket.  But in the end, we can generally assume that is just to serve the benefit of profits. And the bastards go ahead and try to make it look like they give a crap about the little people by featuring a small handful of Indie Developers at E3 2014 and act like they’ve broken through some vestigial preconception established by a cruel and uncaring society.  A society that they happily feed into with their hype and PR etc.  And why the fuck not? It makes them hundreds of millions, even billions to maintain the status quo.  It’s like they think Indie Game Developers are a social group experiencing discrimination.  What they don’t realize is that Indie Developers are rising and becoming their own factor.  Valve already took the first steps in making Indie Gaming a movement when they released Steam Greenlight back in August 2012. While it is not perfect (and I mean really not perfect), it’s still miles better than anything anyone else is trying. Like Apple. For most developers being on Itunes is like buying a damned lottery ticket.  Greenlight even makes me feel warm and fuzzy toward Valve.  Many developers, like Lorne Lanning of the Oddworld series, seem to agree that contracting syphilis would be preferable  to working for major game developers and going indie is the cure.  I mean, Lanning was quoted thusly in an interview with VG247 regarding the release of his new indie title, Oddworld: New ‘n’ Tasty and his feeling of releasing games retailside :

“Fuck that business. I don’t want to play with that business, because it was a losing business,” he lamented. “I just don’t want to go back and play the old [publisher] game. I’d rather not make games than go fucking be a slave for public companies who care more about their shareholders than they do about their customers.  “Why did Battlefield 4 ship? You know that team was crying. You know that team knew that game wasn’t ready to go. You know that team fucking spent a lot of sleepless nights building that shit out to look as good and play as good, when it was able to be experienced, being played as they were intending it to be played. Someone made a decision that the shareholders are more important than the customer. And we see a lot of that. How do you blow that? How do you take that fucking jewel and ship it with dirt all over it?”

                                                                                                                                      – Lorne Lanning with VG247, Oddworld: New ‘n’ Tasty – “it’s not a fucking HD remake”

Divesting the major game development scene for the indie scene is not a move everyone makes.  There is a section in the Kotaku piece where a guy doing QA for a porn company talks about how he hates his job now, but losing development jobs again and again was still not a better option for him.  He has a life and a family, you know?

Arinn Dembo, developer for Sword of the Stars with Kerberos Productions ( @Erinys via Twitter ), replied to a request for input from a major developer gone rogue and was able to corroborate some of what others were saying, specifically about the volatility of the industry.  She spoke from experience, having worked for Sierra in her early days as a dev.

“Sometimes it’s not just that the industry is volatile. It’s outright toxic.” For Arinn, the license to freedom was just too attractive to pass up.  Her motivations to move on to Indie Development were clear. “I had two reasons. One: I wanted to stick with my team. They were and are the best human beings I have known.  Two: I couldn’t resist the unprecedented, unrestricted Creative License to Kill that I’d have in the SotS verse.”  Her thoughts left a lot to think about, and sure enough she left with one classy line that I think describes the overall Indification of Gaming succinctly…

Erinys

Kerberos currently has Kaiju-a-Gogo (yes, the Pacific Rim Kaiju) listed on kickstarter! Support them NOW!

With all that in mind, Indie Game development is no picnic in the park.  It’s a picnic in a desert where you have to trudge for miles before finding a nice, shady spot to sit down.  It’s full of pitfalls, pain and anguish that can only be braved by the truly dedicated.  And Indie Developer, Clay Hayes (@RNassassin via Twitter), agreed to describe the life of an Indie Game Developer for me.  Under the name Bloodshot Games, Clay is the sole developer working on the Third-person Shooter/Stealth game, Redneck Assassin.  He tweeted a message for Indie Developers, which I thought described Indie GameDev life with vibrant emotion.

rnassassin In an e-mail correspondence, Clay revealed to me some of the strains that Indie Game Development is placing on his marriage, considering he has been on development of Redneck Assassin since May 2013, Mrs. Hayes must be a saint. “My wife is always upset with me cause I’m never home for the dinner she cooks.  My diet consists of Red Bull and SoBe green tea.  Occasionally MacDonalds  and Top Ramen.” I ate more than that in college.  But Clay also faces  mounting occupational difficulties. “The title has been pushed back several times now.  I’m shooting for January 2015, after the Christmas game rush.  It’s most challenging doing EVERYTHING.  Art, code, design, animation, pr and administration; I’m seeing teams of Indie [Developers] literally pass me by on development progress.  It’s not hard to keep up, it’s impossible.  So, if you are a solo Indie[Dev], DON’T compare yourself to teams.  It’s an ice-skating uphill battle.” And Redneck Assassin faces further challenges in the industry. “Apparently Redneck Assassin is an offensive title and Apple will not allow me to have the term ‘redneck’ in my game.” So after all that, Indie Developers get to face rejection on the basis of a term that refers to a group of people synonymous with Confederate flags on raised pick-up trucks.  Apple can suck a dry, dirty dick.  Clay is looking into featuring Redneck Assassin, in all its man-hunting glory, on IndiE3 with a possible demo version.  Clean of any of Apple’s clutches as “Apple is bitches about sharing works-in-progress.” But despite being a hard path fraught with difficulty, I fully believe that Indie Gaming is developing into a counter-culture that has the potential to become greater than mainstream gaming.  First, Indie Games are able to experiment in ways that major game companies simply cannot.  Looking at games like A Clumsy Adventure by Excamedia, which fuses elements of retro games with modern games, or Concursion by  Puuba Games, which fuses platformer, shooter, hack-n-slash, jetpack and maze racer/puzzler games into one.  Major game companies simply couldn’t market games like these to wide audiences, mostly because they wouldn’t know what to fucking do with it.  There are so many more games like this, that it boggles the mind, but they are out there. The Electronic Entertainment Expo, better known as E3, is where major gaming companies go to touch each other in front of the media, unveil new ideas and the future of gaming, and generally drum up as much hype as they can in a few days.  It’s like the World’s Fair for gaming.  Originally, anyone who could afford the ticket prices could enter, but in 2007 E3 closed to the public, reverting to its original “industry-only” format.  Well, as stated earlier, they invited a few Indie Developers and decided to call that fair.  Honestly, the number of Indie Developers is staggering, so how do we keep track of all them?  Wikipedia’s List of Indie Game Developers compiles many, but not all of them.  How can we hear about the newest in gaming innovation on the Indie side?  Well, the man wants you to think E3 has that too now, but Indie Gaming is so much more. Which brings me back to IndiE3.  Basically, this site was nothing as of June 5th, but literally overnight it began to establish a formidable following that continues to grow.  While I was writing this article, which honestly took me all night, it grew to 611 followers on twitter.  IndiE3 represents more than just a place to go, it is OUR place to go.  The Cyber-event will take place June 9th – June 16th with various “channels” that you’ll be able to watch as the event proceeds.  Opening day will include live panels (they’ve received support from Indie Haven and The Spawn Point ), ranging from indie game coverage, design manifestos, to round-table discussions and lightning talks submitted to IndiE3 and seen live only at hitbox.tv.  June 10-14th will feature the official IndiE3 Game Jam, hosted by Game Jolt! You create the games at #IndiE3.  They’ll also encourage developers to sell their IndiE3 games as well.  June 15th, they’ll collect the Game Jam games and show them off all day. Numerous streams and game tournaments will run throughout the whole event and Warp Door will have their own channel/booth to show off various unique little games. I hope this event plays out to be as much fun as it seems like it will be.  Although they are billing themselves as E3’s rebellious little brother, this event seems best attended with E3 playing (possibly on mute) on your television in the background.  I will leave you with TJ Thomas’s very own words on IndiE3.  There are more intriguing thoughts and motivating words on the IndiE3 Project’s Twitter feed.  Check it out for yourself. Thanks to @ttl_anderson for the use of his small logo for the tweet link.Tj1 TJ3 TJ2TJ4

Hard Rest: Blood, Fire, Twisted Metal

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This is not something that should be stated lightly, so I understand to what I am committing myself.  This is the best game ever made.  It is at least the best game I have played since Half-Life 2, and almost certainly before it.  People need to know about it, and moreover, why I feel I can say that.

Take Bladerunner, add Half-Life 2, toss in a dash of Mass Effect and drop of Bioshock, and you are only part of the way there.  First, the game takes place in the cyberpunk city of Bezoar where the people live in fear of robots lurking just outside their walls.  These robots are sentient AIs that have a profound disdain for anything squishy and full of blood.  The only other people you see in this game, aside from a diabolical villains, are civilians getting ripped apart and thrown through the air.  When the machines invade the city, your character is sitting at a nondescript, roadside drinking stand sucking down some strong drinks.  It rains all the time in Bezoar, which is in Germany, and the streets are filled with explosive objects and devices.  Bezoar is apparently in Germany, but I thought the climate there was more akin to Pennsylvania’s.  You work for ‘THE’ corporation, though they never really say which one.  Seems as important as the name of the numerous slaughtered civilians, though.  You are a CLN Officer and you exist to protect the people of Bezoar, but mostly to destroy anything threatening them.  Now, I might add here that there is some seriously fucking dark snippets of humor to be had if you look for it.  There are sales consoles that try to sell you things and plead like a jilted ex-girlfriend about ‘how good you could have had it’ when you walk away.  They vend things like clones that will work for you until you want to go back to your job.  Then they will have the clone eradicated for you when you come back.  I feel bad for the cl0ne right before bursting into laughter at the thought of a being created to work for me, whose sole existence is filled with droll work that I don’t want to do and is then released of its duty only in its own summary execution.  Dark. Terrible. Unethical. Hilarious.

Now, the fun doesn’t even start there, technically.  The fun starts with the weaponry.  Imagine you are a GameDev and you want to put in an ass-load of weapons to use. Your team creates an array of cool guns, but you can only get, maybe, 10 of them in there. Not to mention, there is the frustration of having to switch between all those fucking things.  What did they do for the weapons? They took them and sorted them into two groups: matter weapons and energy weapons. As a result, you technically only carry two “guns”, but each gun morphs into five separate fire modes.  Watching the guns warp from rifle to shotgun to grenade launcher to RPG is a lot of fun, too.  Honestly, the graphics are very pretty, so you won’t be at a lack of eye candy.  So, you only have to worry about collecting 2 ammo types: blue and red. Blue for energy, red for mass.  Now, that’s not all, folks.  Getting bored with all the bassline weapons?  Go to an Upgrade Terminal and Spec those babies out! With some money system called NANO you are able to upgrade, no clue what it stands for other than making my shit cooler. You can get guidance mode for the RPG, x-ray view for the Railgun (which shoots through cover), make your rilfe fire more ammo etc.  There are 3 upgrades per weapon.  I loved the gravity field for the Grenade Launcher.  Sometimes you can suck two guys together and they smash into one another and explode.  AH! Fucking fun.

plasma

Yo, dog. I heard you liked lasers..

Ok, so, something that bears noting.  See the GUI? Yea, that circular thing in the lower left-hand screen.  That is it.  No unnecessary visual clutter through the screen.  Just that sleek little reticule down there.  Occasionally, a face might appear telling you something about where to go or who to kill, and they’ll appear as holographic chat boxes. But it’s mostly just this.  The rest of the screen is used for watching your many enemies swarm at you by the thousands. And boy do they swarm!

The enemies come at you hard and fast.  The little fuckers have sawblades on the front of them or little helicopter bots and look like something a preschooler cobbled together.  Either that or they are exploding little balls.  They come at you in goddamn droves of whirring, clinking jumping metallic rage.  And they dodge your shots, too!  And even from the get-go they are pouring out of ventilation shafts.  Hitting these suckers with the shotgun induces an intoxicating bloodlust, too, where you storm around blasting through enemies with force.  But the bigger guys take serious firepower, and the mortar and the grenade launcher are your bestfriends for quite a while here.  The upgrade for the mortar makes a field surround anything caught in it, so you can launch electrifying shock ammo and singe their shoddy paint-jobs right off.  Or hit them with the aforementioned gravity shot and the large charging enemies are held in place as you launch round after round at them.  Later on you fight cops in flying cars that look almost spot on for Deckard’s squad car.  They can be a bitch to fight as they also come in swarms, but they are SO MUCH FUN to blow up.  There is even an achievement for blowing them up. There are many other types of bots to battle and they explode themselves sending scrap and screws ricocheting off of surface.  My best moment was when I launched a rocket (just after getting the RPG) into a crowd of the little guys down a narrow catwalk.  The whole group exploded and one came sliding out and stopped at my feet, dilapidated, then proceeded to explode.  I was in love.  Bosses in this are beastly, too, typically towering over you and reaching for you like a tiny, sociopathic CLN doll.

He followed me home, mom! Can I keep it?

He followed me home, mom! Can I keep it?

Also, explosions.  You will blow up more enemies than you will ever realize and bathe in the shower of their remains.  Cars, tanks, electronic fistures, lights, signs, cameras.. I mean, even things that shouldn’t be blown up were automated so you could blow them up.  Typically, enemies near explosions fucking die ( duh ) so there is usually never a short supply of shit to destroy. After periods of explosive dry spells, however, they typically make it up by filling a room with explosive objects and filling it with tiny, murderous robots.  These Devs must be spectacular lovers, cause they know how to give you just what you were thinking you wanted.  After the original game itself there are also MORE types of explosives added to give you a little diversity, too!

Now, the main character talks, so if you were expecting a silent-hero that you could fantasize about being, wake the fuck up, assholes!  Wake up and smell the cinders.  I love his dialogue because it reminds me of my all-time favorite character, Garrett from the ORIGINAL Thief series, not that watered-down Stephen-Russell-wannabe cocksucker they put in that monstrous pile of horseshit that came out a couple months or whatever ago.  I mean the crotchety, dry, sarcastic, antisocial prick that avoids the Keepers and all responsibility as best as humanly fucking possible. A guy just trying to pay his rent.  Well, Major Fletcher is a guy just trying to get back to his hard liquor.  The artistic cut scenes portray this well, too.  Each loading screen plays out across an animated comic strip that tells what is going on. Sure, the story is pretty piecemeal and at times a little uncertain, but Half-Life 2 made you have to read tiny scraps of paper on a board in a cluttered lab in order to ascertain a fucking inkling of what Gordon’s motivation for the wholesale slaughter of asthmatic aliens actually was.  For all we know, they might have actually been trying to save us from a polluted atmosphere and unlivable conditions. Either way, this main character talks during the game and gets you thinking that maybe you are just another voice in his head, which is a possibility since he straight up downloads people to his brain.  No big deal.

All told, this game is an adrenaline thrill ride that had me shouting, panting and wiping the sweat from my eyes.  I have never screamed fuck as much as when I was playing this game, but it drew me in. Deep.  It places a gun in your hand and points you at a seemingly endless stream of mechanical monstrosities.  Granted, you do kill flying cop cars at some points, but you never see the cops leading you to assume that they could just be symbols of authority with mechanized voices.  The lack of flesh in the rubble supports this theory.  At the start menu I found myself debating whether or not I should play since this game startles the fuck out of you and makes you feel the effort of blasting through a horde of terror-bots.  And at the conclusion of each playthrough, you stand victorious over the demolished remains of your foes, wiping a gritty mixture of their grease and your blood from your unshaven face.  Metacritic on Steam gave this game a 73 out of 100 for this title. I bought it thinking it would be some ‘ok’ level meh-coaster I would eventually wade through.  You assholes on the Metacritic are bastards who want all fucking FPS’s to be Call of Cuty or Halo.  You can all eat shit and die in a gutter.

There is always the one fucking thing that chaps my ass about a game, and this piece of gaming greatness is no exception. So what made it that much easier to mash robots into silly putty? Fletcher. Major Fucking Fletcher.  Whose goddamn idea was it to name this guy after Jim Carrey in Liar Liar?!  All I could think about was that guy with an RPG each time the corporate nanny-lady shouted at me.  I know, Fletcher is the last name, Fletcher Reed was the character in the movie. Well it all ends up being about the fucking same Mr. Logical Shitstain!  You’re running around with some big-brother-esque nanny lady in your ear screaming Fletcher stop talking to yourself!  Fletcher go kill the mad scientist!  Fletcher go order us take out! I mean, the least satisfying thing about this is that I don’t get to put my boot down her throat, but I fucking suppose they had to slide this one past some level of societal decency.  Unlike good ole’ Sin back in the day. I’ll just chuckle to myself psychotically now. Heh heh heh…

Personally, I preferred the red gun. More explosives.

Personally, I preferred the red gun. More explosives.

Beat Hazzard, Aural Mayhem

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So this game isn’t new, but it is still a ton of fun… as long as you are not prone to seizures of any kind.  Then don’t fucking play this.  You will die.  Beat Hazard is a game that lets the player shape their experience in a unique and interactive way.  It’s mot new, either.  It’s been available on Steam since 2010, but no matter.  It just got a new DLC in April, which I have yet to purchase.  But since this game is never the same and it’s been such a rush, i will have to get the DLC and play some more.

Beat Hazard is a game with a new spin on ancient retro games such as Asteroids.  In fact, the concept of the game is pretty much Asteroids. But the twist is that you pick the soundtrack, and each level is as long as the track you pick.  So, if you pick something long like Stairway to Heaven, prepare for a long session.  So you are this little spaceship and you fly around the screen zapping enemies.  Usually a level starts with you dodging or shooting asteroids, and until you get some good perks, you’ll be starting with nothing but a peashooter.  But start killin’ dudes and you swiftly power up your weapon.

Getting modifiers makes the ending score bigger by the number of the multiplier. Duh..  And there is a cash powerup that can be used to buy perks.  The important ones are the VOL and POW power ups.  Then there are the mega bombs and your all important “extra lives”.

Now, the reason the VOL and POW items are so important is because they tell you how many dudes you can zap at once.  With both low, you can’t really do much.  Get your volume up and the music is loud and your gun starts shooting kaleidoscope plasma.  Get your power up and you get a wider spread.  Honestly, I got it all the way up and “Beat Hazard” flashes on the screen, and that is when shit goes down.  At one point, my weapon launched scintillating rays of plasma half the width if my goddamn screen!  It was a glorious spray of destruction that looked like Super Duper Saiyan Goku firing Kamehameha at Kao Ken times 10,000.  And it is just as much fun.  Dudes explode as soon as they come up on screen.  The screen edges, which wrap around, so flying projectiles could zoom around the screen until you nuke ’em.  Then there are the Superbombs.  Click your left mouse button to fire, but press your right mouse button and unleash a payload that decimates everything onscreen.  It even does significant damage to bosses, but that would be a waste. Why?

Well, it all has to do with your music.  I have found that the most dangerous music to play in this game is soft music like soft rock from the 90s and dubstep.  Yes, I have tried, like, everything.  Also anything with acoustic guitar solos where the guitar is the only thing you hear.  Generally, anything without a beat.  While the enemies will take spawn cues from some mystical element of the music, which makes their spawns similar from one song play to the next, the low-key nature of the music leaves you sputtering out a minuscule stream like you’re nervous at a pee test.  I have never been as white-knuckle twitchy as when I put Total Eclipse of the Heart through this game. I mean fucking seriously!  So, since the game is called BEAT Hazard, the better the beat, the harder you’ll fight.  And Dubstep? Shit, Skrillex fucked me up with those beat drops cause I would be going strong and then sudden beat drop, no ammo.  FUCK!

Also noteworthy, the bosses are HUGE!  They take numerous superbombs, but if you need those to beat a boss, you might be listening to Bonnie Tyler again.  There is this klaxon that sounds and then this massive fucking enemy lumbers onto the screen and you are all “OH SHIT!” and have to scramble to kill it.  And be quick about it because those other guys don’t just wait until you kill it.  They give you a 20 second grace period ( about ) and then shit goes full force.

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This boss gave me flashbacks to my childhood nightmares about the Junglebook.

The DLC’s allow you to add perks that do any number of things from starting with full beat hazard, more cash etc.  There is also a DLC that makes your game compatible with .m4a files and iTunes, but I felt like that should have been in there from the start.  The most recent DLC for this game came out in April and allows players to get mutiple ship that they can customize and some other neat stuff, too.  Overall, this game is a ton of fun and will have you playing your favorite music and experimenting with your favorite songs in new ways.  I have 12 hours clocked on this game and most music I listen to is 2 – 5 minutes long.  If you like your music collection and just want to waste some time, this is a great title to get.  And for $17 on steam you can get the game and all its DLC’s.  So go fucking play it.

So what about this game drives me up a wall? OMFG the goddamn visuals.  I have 12 hours clocked on this bitch, but no more than an hour in a row.  Even if you don’t have Photosensitive Seizures this game might give you a headache you won’t soon forget.  It reminds me of that episode of the Simpsons where they watch that japanese robot cartoon.  You could easily rename this Super Seizures Song Spaceships and no one would notice.  Or care.  Still a ton of fucking fun, but I almost want to wear a damn welder’s mask.  Sheesh.

 

Blade of Rage, Scorching Preview

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Ready for Rage? An indie title currently vying for votes, Blade of Rage is a throwback to RPG’s of a bygone era, but with a few slick surprises.  If you remember hours of play time with the early Final Fantasy titles or got down in the dark place with Avernum: Escape from the Pit, then you’re the target audience.  Your main character is a spell-sword called Rage the Blade, and alongside his travel companions, Gudu the Groundbreaker and Vespa the Viperess, you get some serious slaying going on.  I’ve just played through the alpha demo and I’m ready to grab a handful of steel and start Ragin’!

After contacting the sole developer, “Lone Wolf” Don, I downloaded the alpha demo and got playing.  A few minor adjustments for my personal play-style and I was off to Oswar.  Now, if you go into this adventure expecting the standard fantasy RPG romp, you’ve got another thing coming.  I went up against my first few foes and nearly got my ass handed to me.  So up front this game has you on your toes.  Not to mention, the enemies can take a beating.  At first I thought “Oh, shit! How am I supposed to win this?” but then I got a handle on the abilities of my team mates and started laying my foes out.  Immediately I was taken back to that “front lines” fantasy rpg feeling.  I was Rage, a spell-sword issuing orders to each of his comrades.  And that is how it feels.  Every fight, every time; you are thrown into a dire struggle against vicious monsters hell-bent on your destruction.  If you attack when you should have blocked or used a Cureall potion when you should’ve cast cure, you’re going to feel it.  If not sooner, then later.

One of the features of this game is the ability for the player to choose whether to experience random encounters or not.  Anyone who has played through Final Fantasy will know that when you are low on health, potions, money and mana, the last thing you want on the way to the inn is a horde of zombies harrying your escape.  This toggle feature allows you to slip back to the inn for some much needed R & R.  I know I needed it one or twice, and I am not afraid to say it saved my ass!

So, after taking shelter in a ruin, I was off to find the Stone’s Throw Inn, when I happened across a dwarf.  I helped him out of his predicament and found another feature of the game that made me giddy. When you play a video game, you want to slip, if only for a minute, into the skin of another person.  And I don’t know about you, but I want that someone to be considerably more badass than I am!  That being said, Battle Action Response allows you to take full control of the fight rather than letting the computer roll out the results.  So, when you dictate your fighter to take off someone’s head, you just tap the action key at the right time and you can get off a little extra damage and the increased chance of a critical hit.  That might not sound all too crazy at first, but, trust me, when you start getting off critical hits and extra damage, you’ll feel the thrill of battle like you’re swinging the sword yourself.

Later on, my new travelling companion in tow, I was venturing through a dark and deadly forest.  Suddenly some spiders jumped out at my crew and ate a deer that wandered onto the path.  After laughing furiously, I realized that a battle was about to commence.  Suddenly a bar appeared with a sliding sword icon.  Recalling the game’s briefing on the Battle Advantage feature, I prepared for the fight.  With Battle Advantage turned on, you can get a chance to attack first in the fight, as long as you can press the action key in time.  Though my bellowing laughter left me slightly flat-footed, I was still able to secure that pre-emptive attack for my adventurers.  It has little elements like this, which, when added to games, make for a more immersive and entertaining adventure for the player, and this game certainly has the player in mind.

Giant razor sword of death! I choose you!

Giant razor sword of death! I choose you!

Another surprising element in this game is the ability to fast travel, and for those of you rolling your eyes and saying something about “Elder Scrolls”, shut your damn mouth!  Fast travel in this is quite different.  A world map appears and you move your character from one place to the next rather than walking them through every twist and turn of the forest.  Similar to the Final Fantasy world map travel when you have a Chocobo or an airship.  And as in The Elder Scrolls, you’re unable to use this view to get to places you haven’t been yet, but once you’ve traveled there, it’s fair game.

Aside from that, the art for the game is enjoyably original, the animations are flashy and fun and the music had me jamming along at some points.  In a boss battle the music started as the usual fight song but then the music died off after a bit.  At first I thought it was just Alpha-tester’s blues, but then that shit came back and it was rowdy!  I started jamming out as I dealt out heavy crits and killing blows.  The background even started to oscillate a bit, adding a little more tension to a fight with a fearsome foe.

 

Come to the Stone's Throw Inn: we won't throw a rock at your head!

Come to the Stone’s Throw Inn: we won’t throw a rock at your head!

Games like this are a refreshing part of the indie gaming scene and are an example of why I love Steam.  Steam via Steam Greenlight gives solo developers the opportunity to share retro-gaming experiences with fresh new stories in a format we’ve come to love and respect.  Without Greenlight, a number of worthy experiences would never even have the chance to see daylight, and this is one I hope gets voted up into release.  Granted, as an alpha demo, it isn’t without its issues, but there are more highly esteemed games with developing teams selling their games before they’re even finished.  With one man spinning this thread before our very eyes, it’s clear that this game is a work of heart.  Interested in learning more about Blade of Rage? Go to the Blade of Rage website or the Steam Greenlight BoR page and unleash your Rage!

Every gem has its flaws and there is one big flaw that I have to address here.  I am violently opposed to the game’s treatment of Dwarfs!  That’s right! Dwarfs!  First off, this token-racial character isn’t even a full-fledged Dwarf!  He’s a half-breed human-dwarf, not that there is anything wrong with racial mixing, but he spends the rest of the game trying to make up for that fact!  He says ‘lad’ and ‘arse’ and even seems to worship a goddamn rock!  Dwarfs might live and work and play underground, but worshipping rocks?  Reminds me of a racially distinct first for a major game franchise involving animal slavery… Just call him a stunty, you rat bastard.  Rage would be the name of my life, not just the name of a game!

Story about my Uncle, Physics was never this fun

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A Story about my Uncle is the story about how your uncle transforms you into a technological spiderman/rocket knight hybrid. But after playing this game for two and a half days, I realize that this was probably meant to be a little longer.  Exhilarating gameplay, story-driven exploration and a tender touch are what makes this game unique.  So that works to force you through the game faster than you might expect.  But what makes it fun it its blatant disregard for the safety of children and a solid understanding and complete dismissal of physics.  It almost feels like this game was made to showcase the physics engine.  Either way,  Newtown’s laws of Motion shall claim their vengeance!

So you start this game and you hear a father putting his daughter to bed with a story.  She won’t go to freaking sleep, so we have to play the game to make her.  Whatever.  Turns out that the father is your character and you are playing as his former childhood self.  You go to his uncle’s house only to find it empty.  As you look around, he tells his daughter about all the things he remembers that day.  Looking at maps, postcards, exploration suit that lets you fly through the air like a genie, teleportation pad that you use to travel to another world.  You know.  The usual.

Then you flip a switch and travel to a world with floating platforms everywhere.  After using your grappling hook to navigate some simple platforms, you get another crystal core for your suit and shit gets tougher.  You also see these frog people, which is cool, but they are really just a part of the scenery.  You meet one named Maddie, and she spends a lot of the game on your back, keeping you company, making side comments and occasionally taunting you.  My character says he wants to be careful not to bump her head, but I would be struggling not to whack her head on a rock purposely.  It’s ok, though, mostly she helps you keep from feeling like you’re playing Portal again.  Solitary, silent protagonist taunted and forced through a treacherous terrain.  Here, you are a winsome protagonist listening to the discussion between a father and daughter with frequent input form your travelling partner.  There is the matter of a couple turns of phrase that come out a little awkward, but those are so minuscule I doubt anyone but me will even notice that shit.

Eventually Maddie leaves you, and I have to admit that I missed her toward the end.  The most of this game is the nail-biting manner in which you travel from one point to another.  I am not a puzzle-game guy, but this was fun as shit.  Sometimes you can choose any of a number ways to travel toward your destination.  There are also little machines that you find, and you take their readouts, but nothing much is mentioned about them toward the end.  They aren’t easy to find, but getting to them is their own reward.  I couldn’t help but feeling a bit of excitement every time I landed with a satisfying crunch.  And with all the hang time you get while swinging by a glowing thread of energy, you sure have plenty of time to weigh the choices in your life that led you here.

You really have time to think while you pray you have the momentum to reach that platform...

You really have time to wonder if you have momentum to reach that platform while soaring through the air at ass-chapping speeds…

Another thing about this game is that you get a remarkable amount of upgrades.  Once you get the rocket boots, you are pretty much all set, though.  And another thing that this game seems to excel at is giving you awesome powers, allowing you to get used to them and then throwing insane obstacles at you.  O, you just got a handle on that grappling hook?  Good, here is a series of orbiting flying rocks to navigate!  You just got that long jump?  Ok, use your tractor beam to catch a rock at the end of your reach mid air after performing a long jump!  I almost shit myself a million times, but death in this game is more a relief from the white-knuckle feeling of flying through the air.  It’s not nearly as jarring as you expect falling from soaring heights into misty and uncertain depths should be.  That is good too, cause you’ll probably fall a few times.  That made it easy for me to feel like I wasn’t failing so much as learning what I needed to continue.  The game doesn’t make you feel like an asshole.  It just picks you up, dusts you off and says, that’s ok, we’re just having fun.  Not quite art, but definitely a cut above your standard game.

So what bothers me so much about this game? The FEELINGS!  I mean, it’s sooooo cute!  You’re a kid looking for his uncle!  Adorable!  Even though the guy made a suit for you, something that places you in a remarkable amount of danger. Blatant disregard for your safety!  And then!  O, the way you let Maddie go off on her own?  And the ending? AH!  Fuck you Gone North Games!  Fuck you for making me… feel for the characters.  O, well.  Time to go back to the standard thoughtless murder of hordes of flat enemies that is standard fare for games these days.

Rust, Naked and Scared Shitless

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Garry Newman, the same person at fault for Garry’s mod, is the brains behind Rust, another in the line of games that wish they were Minecraft.  But where in Minecraft there is some sense of decency and still an air of fun for fun’s sake, Rust plunges you naked and screaming into a world that suffers from griefer syndrome.  Before I go off on the playerbase, the game itself is actually quite fun, for a pre-release.

First, you start naked, and who doesn’t like to be naked.  At least it is fun until the sun goes down, then you realize what this game is all about.  If a game about digging in the ground and building is called Minecraft, a more appropriate name for Rust might be Mancraft.  Aside from a free-flailing dangle-down, your inventory includes a rock, a torch and some bandages.  Of course, the bandages don’t heal you, just stop bleeding.  So when you are randomly spawned and an asshole with a fucking pistol chases after you shooting for kicks, your best defense is to fucking run for cover.  I recommend loosing him among rocks, but he’ll still get you with a shot or two.  The bandages help there.   So once it gets dark, you’ll say “Good thing Garry gave me this torch!” but that shit is like herpes, keep it to yourself or someone will cut your dick off.  Take out that torch, O, naked wonder of human deduction, in the middle of nowhere in pitch darkness and what do you become?  A blazing goddamn beacon of newb-dom.  If you have the presence of mind to try gathering resources upon being thrust into a new world, as nearly no one fucking does, you might have some resources, and that is all the reason most people have to cut you open.  For the rocks you were keeping in your bunghole.

So, it should come as no surprise that God’s own multi-tool, a fucking rock, is the most useful thing you begin the game with.  By all means, swinging this rock becomes a sort of divine experimentation when you begin as you try to gain resources.  Look in your crafting section and you might see things you can make and things you need to make them.  Rocks and wood are among the most necessary base materials.  Now, for wood you just hit the rock on trees.  If you find a wood pile, even better.  But when I was looking for rocks, I felt like Christopher fucking Columbus exploring the Atlantic ocean: lost as a cumshot in a snowstorm.  There are TONS of fucking rocks around, especially near the mountains, so you might try harvesting them.  Those are, however, scenery and you are running out of time.  So it is a rock-bashing experiment until you realize which rocks you need.

Do you really need to ask me how it's hanging?

Do you really need to ask me how it’s hanging?

So, if by some fluke of merciless fate you spawn during the day time and you were blessed with ample time to figure all this out and get the necessary resources, you might just be able to survive.  Did you go looking for food too? O, yea, forgot to mention that.  You have a hunger bar that depletes over time, and the more active you are, the faster it goes down.  So that shit goes down but fast when you start just about fucking anywhere naked.  Basically, unless you lay your ass down and prepare for death, your health bar depletes faster than you realize.  Now aside from the locations where prepared food can be found (and those are usually camped by tuna-eating lunatics with hatchets hoping for the last chocolate bar on Earth) you have to take that rock, which is a more reliable inanimate best friend at this point than the companion cube, and chase down chickens, pigs or deer.  Should you be the asshole undaunted by the challenge of running around in the open naked whacking deer with a rock, you find the reward is… chicken.  Wait, what?  Yes, everything you kill provides, for the moment, little, raw chicken cutlets.  Eat up! And promptly spew your guts out, because somebody just had to make it realistic and give you salmonella poisoning!  I swear to god, people – including me – are paying money for this.  So, once you have your materials and chicken, you can build a little campfire and get cooking.  It’s a good thing they didn’t include stomach grumbling noises for all the players on the island or it would sound like you were constantly being stalked by ninja whales.

By this time, it is likely the middle of the night and you have died at least three times.  Aside from hunger and salmonella, which is shown above by the green health bar, you will get cold.  At the time being, campfires are the only thing that can warm you up with torches and furnaces expected to do this as well in later updates.  At night is when the scary things come out.  During the day you have bears and wolves to contend with.  Originally it was zombies, but the devs thought this enemy was just too played out.  So they went the realistic route and make it so that you have to outrun bears and wolves that will maul you to death, slobbering over the idea of gnawing on your femurs.  The scary things I am referring to are the other players.  And these assholes are relentless.  I have played a number of servers that advertise their friendliness to noobs and ‘outlaw’ the killing of nakeds.  This just amounts to bandits not killing you on sight every time.  Sometimes they will see you, follow you a bit and then kill you.  And I have run into groups of players that rove and hunt noobs and still others that just kill whoever they feel like at that moment.  It’s like a page out of The Lord of Flies without the little boys.  That would end in rape, given the mentality you’ll regularly see.

But that really is the fun of the game.  That and building houses out of foundation and wall segments.  You can customize your own little mansion on a mountain, craft a rifle and start taking potshots at people wandering by.  You’ll probably be killed by someone doing just that during your first days.  Survival against all odds.  Every once in a while, as if the game wasn’t brutal enough, an airplane flies by and performs an airdrop.  This makes me laugh.  It’s as if civilization knows were here and, not only do they not care, but they are throwing finite amounts of supplies down at us and watching the battles ensue.  Did I mention areas are randomly irradiated? Yep, usually around where there is pre-packaged food.

just wait 'till I build an RPG launcher, you smug sons-of-bitches.

just wait ’till I build an RPG launcher, you smug sons-of-bitches.

So what pisses me off the most in this game?  Aside from everything else in this game that makes no fucking sense ever again, one thing that stands out are the visuals.  They developers put a lot of time and effort into making the game pretty.  The trees are variegated enough that you feel like you are in a  forest.  The grasses look like fields of gently-waving grass.  I mean, everything looks very very nice, so you get that ‘beauty of nature’ fix before dying a brutal death at the hands of almost anything within sight-range.  It’s like somewhere above the trees you can hear a melody soft and sweet that is clipped short by the gunshot travelling through your skull.  One of the most frustrating things about the game is that it is multi-player only.  You have to go find a server and deal with it.  There is no ‘remember your first game of Rust’ discussions on the Rust forums.  That shit reads like  a PTSD support group.  The benefit, however, is that all servers are using the same map.  No procedurally generated randomness to contend with here, so if you find a great place to build your house, you can fight over the same beachfront property with other people on another server.  Ain’t life grand?

Can you spot the socio-pathic, hatchet-weilding psycho?

Can you spot the sociopathic, hatchet-weilding psycho?

All-in-all, it’s definitely worth playing, especially for the $20 asking price on Steam.  It’s a bit of a niched game that caters to the “minecraft isn’t realistic enough about survival” crowd.  Weird that such a deranged genre would arise from such a harmless source material.  Well, as harmless as any source-material where zombies chew on your bones at night.

Zeno Clash, Untamed WTF

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Zeno Clash is what would happen if Guillermo del Toro dropped acid and wrote a videogame storyline.  This title is full of weird enemies, surreal visuals, somewhat disjointed story elements and a world so bizarre it defies logical explanation.  I tried to explain the game itself to my wife and she said it defines “what the fuck”.  Yet, everything I just described is merely the flavor of the downright bad-ass, knuckle-cracking time this game provides.

First, your character.  A human named Ghat that starts of the game having savagely disfigured a creature known as father-mother, the leader of a clan in this town. The town of Halstedom.  Father-mother’s clan runs the city alongside the Northern Gate Gang.  It seems like this place is a veritable hive of scum and villainy as nearly everyone is part of either the clan or the gang, and there are very few laws being observed to the outside observer.  At least, few laws outside whatever father-mother says.  This leads one to submit to the supposition that father-mother (henceforth FM) is the monarch of the town, or at least influential enough to be a sort of leader of Halstedom.  Not to mention, FM has his entire clan convinced that he’s their father and mother.

Now, why Ghat has decided to take on FM is beyond me, especially considering that FM is a 10-foot-tall peacock creature.  Regardless, he escapes Halstedom with his hide intact where Deadra, crazy-horny heartthrob, follows him and helps him in his journey.. by being as flighty as possible.  And by horny I mean she has enormous fucking horns coming out the sides of her head. No, seriously.

The horns must be great for extra doughnut storage.

The horns must be great for extra doughnut storage.

Now, I am not saying I would hide my sexuality from her in abject fear of her getting naked, but those horns would definitely do a number on my bedside table.  I, mean, she probably never goes indoors, for that matter, but they do come off once, if memory serves.  This being the only point where she is shown laying down looking dreamily into Ghat’s eyes.  She is very naive considering she follows a known felon, who may have killed the only being either has ever known as father or mother,  into the wilderness and away from the safety of the only home she’s ever known.  To her credit, however, she is handy with her sawed-off shotgun and has some nice legs.

Despite the weak central female character, whose only function is to harass Ghat about FM’s secret and stand defensively out of the way of fights, the game still delivers in the place that truly matters.  Gameplay.  And here I introduce Metamoq and the Corwids.  The Corwids are these guys Ghat describes enigmatically as being not insane, but having chosen to be what they are.  So, they are fucking insane and do everything from eat people to bang their heads on trees.  There is one guy that walks in a straight line and refuses to let anyone change his course.  You find him later dead when he met the only nemesis a nutcase wearing giant iron boots has: a tree.  And he runs into a fucking tree in a desert after making his way OUT OF A GODDAMN FOREST! Sorry.  That is in no way important to the plot, but it was one of many WTF moments in this game.  These not-crazy, but actually fucking insane, mask-wearing guys have some members that border on intelligent.  Ghat was a Corwid for a while, which is how he knows so fucking much about them.  Since each of them seems to really only do one thing, I am going to say Ghat’s “thing” was beating the fuck out of bitches with his bare hands.  He never says what inspired this ascetic lifestyle either, nor what he did before that.  At some point he meets Metamoq, a growly-voiced, mask-wearing, sentient booger that teaches Ghat how to beat people with his fists.

And beat people he does.  This brings me to the best part of the game, its combat.  You can punch and kick people.  You can get super hard wind-up punches in.  You can dodge and strike ’em in the ribs.  You can even knee ’em in the face.  Much fun to be had.  You might expect a fighting game made with the source engine to be less maneuverable , or maybe generally difficult.  Not so, and the first-person fighting makes things challenging in a way that doesn’t make it less enjoyable.  Although this game holds a number of features reminiscent of older-generation fighting games like Double Dragon (ie slide-in versus screens and free-style fights and health bars), it fails to devolve into the button-mashing frenzy of those older games.  And you can’t just use the “powerful attack” all the time since stronger enemies will just dodge that slow-ass punch.  But timed well and as part of a combo, those attacks become devastating cards in a deck of whoop-ass.  I discussed this with my brother, The Game Pirate and he said it reminded him of a game we played on the Nintendo 64 called Hybrid Heaven, and equally WTF-inducing fighting game.  But where Hybrid Heaven focused on using the WWF’s finest spine-splintering attacks, Zeno Clash focuses more on its use of boxing-type moves.  When you get tired of fisting everyone in sight, you can pick up any of a number of imaginatively fucking-weird guns.  They are slow to reload and have shitty rate of fire, but this is a brawler at its heart, and even grenades are tough to use against enemies who do the logical fucking thing and run away.  They also tend to hide if you have a gun and favor moving through cover to get to your position, rather than making it nice and easy by running across the giant open field to get in fist-range.  Some of the boss fights All of the boss fights are weird, and most of this game will leave you scratching your head.  But don’t let that stop you because it damn well might.

So at some point you wander through a dark wasteland on the other side of a desert and find this guy named Golem waiting for you.  He calls you and Deadra by name and says he was left by a long-dead race of wise people.  Why everyone always thinks the “long-dead race of ancients who are wiser than us” thing makes sense I will never know. But if they were all that fucking wise, why are they ALL FUCKING DEAD?! Anyway, this guy has a human torso and a head, arms and feet made of blue playdough.  He follows you around and even helps you kill a blind assassin, who uses squirrels with parachutes and powder keg backpacks to kill you.  Then at some point he sits down and starts working on a fucking Rubick’s cube.

Big, strong AND he maintains his mental acuity

Big, strong AND he maintains his mental acuity

You bring him with you back to Halstedom and after finishing off FM, he reveals the secret FM has that Ghat is too much of a pussy to tell.  Y’know, that the father-mother guy everyone is defending steals babies from their beds and raises them as his own. Also, he’s a guy.  And he replaces the babies with baby pigs.  You even run into a woman that seems perfectly happy with a new baby pig, too.  Just bringing up baby Peter, or whatever.  Once FM lays dying, the big blue guy pulls out his Rubick’s cube and it starts to glow.  He says that he can help bring peace by bringing everyone in as part of a new connection that can never be broken.  Screen zooms out, you see this weird guy with a telescope standing next to a completed Rubick’s cube and everything ends.

Endingcredits

Shiny naked metallic dude, just looking at everyone else with a telescope like he has nothing to hide. Whatever, not the weirdest shit in the game so far.

Now, this guy looks remarkably like one of those metallic shadow zombies that infested the wasteland where you find Golem.  So part of me thinks his idea of peace is quite a bit more morose and sad than his words imply.  All that just makes me want to play the sequel even more.  Just bought it and set it to download.  No game has had me as excited to play as Zeno Clash has since Half-life 2, and perhaps Hard Reset, so hopefully the sequel upholds all these points while gracefully embellishing upon them and simultaneously polishing its rough-points.

So, given everything about this game and how much fun it is, what bothers me the most about it?  I have never said ‘what the fuck’ more times in more ways and for more reasons than I did while playing this game.  I mean, the blind assassin first shows up and fights you from atop the head of this floppy elephant/brontosaurus.

Is it just me, or does that thing have hairy testicle sacs hanging from various spots on its face?

Is it just me, or does that thing have hairy testicle sacs hanging from various spots on its face?

The whole father-mother thing.  Baby thievery being the basis for an entire city!  Using squirrels as purveyors of fiery death!  Giant horn-headed chick! Mostly-naked masked men dancing in the woods!  There is a point where a Corwid spins in circles and plays music while hopping on one leg!  Grenades are human skulls hollowed out and filled with explosives!  The only non-caveman humans in the game seem to be wearing rice paddy hats for no reason! Did I mention this game was made by a bunch of Chileans?  That rifle’s sight up there is a piece of wire! Regular-sized crabs spit vomitous goo!  The giant chicken-dragon also vomit green goo!  You can get a double-slingshot-crossbow as a ranged weapon!  The ammo for said crossbow uses rocks that have faces!  The faces have noserings where the trigger mechanism attaches!  Oh, that rifle is reloaded by inserting a long rod with an orange-hot end into a metal loop on the back of the chamber and shutting a little door with it!  This game deserves a what the fuck of the year award for the year 2009, when it was released.  Seriously.  I don’t think I will ever say what the fuck as many times in a row ever again.  Oh, right there’s a sequel.  The thing is, even this element of the game gives it a unique-ness that really cannot be matched.  You could say that anything this bizarre couldn’t be called ‘art’ or ‘artistic’, and it doesn’t really have a deep moral meaning outside of ‘beat up baby stealing assholes with your bear hands’.  But if you think bizarre cannot be artistic, just look at anything by Salvador Dahli.  How about all that crazy, though awesome, music out of the 1970’s?  (Pink Floydd, Led Zepplin, Jimmi Hendrix et al)  This game’s unique approach and winning gameplay are guaranteed to lock you in and wtf you until the games conclusion.  Which makes no more sense than nearly anything else about it. Surrealist art. Period.

Starbound, Infinite Possibility

468px-Starboundlogo

In December 2013 a game was released and it seemed as though everyone on Steam was buying it at the time.  That or Rust, but fuck Rust, this one is for Starbound.  What is Starbound? Well, remember Terraria?  Starbound is like Terraria, but fucking amazing.  You are an exiled member of one of 6 races: humans, Avian (a bird race that have a Mayan feel), Apex (a planet-of-the-apes-style monkey dictatorship with standard high technology), florans (plant people), Hylotl (a fish race that have an asian motif) and Glitch (a robot race with an oddly steampunk-medieval motif).  As an exile you are forced to the ass-end of the galaxy.  This is where shit gets interesting.  Just watching the trailer you hear this music foretelling ultimate freedom and ecstasy.  It’s almost surreal as the screen pans over 16-bit landscapes and NPC towns.  I was just like “Really? That’s it?”, but don’t let the retro graphics fool you.  Just beyond that pixelated exterior is a heart of gold.

Hylotl ships in this are all dragon-esque

Hylotl ships in this are all dragon-esque

First there is your ship.  You start the game after character creation (which has a startling number of options for a 2-d game) onboard your little ship orbiting a planet.  You’ve run out of gas and need to find something to use for fuel.  So, after looking through the bare locker in your spaceship, you beam down to the planet’s surface.  I looked out at the planet and saw strange swirled patterns and pink continents with green oceans.  This looks bad, I said as I stepped trepidatiously toward the teleporter.  I was out of gas and had nowhere else to go.  Surely the game wouldn’t start me nearby a toxic planet, would it?  I make planetfall and look around.  All around me I see brains.  Brains growing on trees and out of the ground, brains on bushes, brains in the background.  “I have got to get the fuck off this weird-ass planet.”  With my Hylotl, Pearl, I decide that I have to start looking for building materials.  It is getting dark and bad things always happen at night, doesn’t matter what you are playing.

So I get a little rudimentary hut going and immediately after night hits, a swarm of ugly little fire-spitting birds fly out of nowhere.  I am glad I have my house.  There are also these weird crooning creatures outside.  Not going to fuck with them, they seem worse than the birds.  So I get my bow, climb out on the roof and shoot down a couple birds.  This nets me some food, which I cook.  Eat some and store the rest.  Now, there are a number of crafting options in this game.  You can craft weapons, armor, building materials, objects storage containers and almost anything you can think of.  You can also craft things you find in the wild, and, believe me, go roaming a bit and you will soon see that good weapons are worth their weight in gold.  You’ll run into huge monsters that kill you with a fart, accidentally.  Then there are the well-decorated temples of the lunatics with spears and guns.  These guys have everything from sawblade trap pits and all kinds of other shenanigans.

And once you find coal, which can be used to fuel your spaceship, you can get anywhere.  Ironic that the universal fuel should be fossil fuel, but it is a game.  What are they going to have you go look for that would be easily available and get you to a new planet if you started somewhere stupid.  Like the pink brain planet.  I wanted to get out of there so bad, and I did!  The game even makes you build a communications array that summons a giant flying saucer boss fight that spits out penguin troopers.  I did this in the middle of an Apex city thinking the height of the buildings would give me some better range.  It ended up getting nearly the entire city slaughtered, which is ok, since I hate those ugly monkey bastards anyway.

Laugh it up, but this fucker means business...

Laugh it up, but this fucker means business…

Then there is the multi-player.  You can coordinate with your friends, transfer to their ships etc.  Teleporting to their ships makes it easier for you all to agree on a home planet, too!  You can leave one of your ships at youe home planet, build a base and then use the others to go exploring!  You can then teleport back to the home ship when you have resources and other things for your base!  It’s an awesome strategy that make socialization in this game well worth the effort.  Not to mention, you can take down that penguin UFO a hell of a lot easier with other players.  Another interesting feature is that the gameworlds go deep as fuck!  You get down to where it is lava.. then blood and bones and all kinds of other weird ass shit.  Another thing is that each player can get abilities that you can use, like super jumping and forcefields and stuff!

So, in a game where I am having trouble including all the neat stuff that I like about it in just one post, what about it bothers me the most? Huh? HUH!? Rule 34. That is what. DeviantArt, too! There is a strong fan base around noody pics of the races from the game.  And the thing about it that bothers me the most?! Well, it’s that.. I.. am not.. strongly enough against it…

I feel like I should be harder on it.. I mean..!

I feel like I should be harder on this.. I mean..hngh!